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[[User:Neo|Neo]] | [[User:Neo|Neo]] | ||
"creation of textures larger than 256x256" Just a short note to the inquiring minds as for why this makes sense. Oni's engine has a limitation on texture size for everything but DXT1-compressed ones in the form of a buffer that's just enough for a 256x256 texture. The buffer is allocated dynamically, so its size can be tweaked with an in-place patch, and we can now have textures as large as 512x512 or even 1024x1024 (probably a bit overkill). To Ed and Neo and [[wiktionary:to_whom_it_may_concern|WIMC]]: let's use [[ | "creation of textures larger than 256x256" Just a short note to the inquiring minds as for why this makes sense. Oni's engine has a limitation on texture size for everything but DXT1-compressed ones in the form of a buffer that's just enough for a 256x256 texture. The buffer is allocated dynamically, so its size can be tweaked with an in-place patch, and we can now have textures as large as 512x512 or even 1024x1024 (probably a bit overkill). To Ed and Neo and [[wiktionary:to_whom_it_may_concern|WIMC]]: let's use [[OMNI|THIS PAGE]] for documenting the upgrades to OMNI's engine (download links of the most recent version, list of in-place patches, eventually Mach'O modules or whatever; if the lists get verbose, we'll move them to subpages). | ||
[[User:Geyser|geyser]] 23:54, 1 June 2008 (CEST) | [[User:Geyser|geyser]] 23:54, 1 June 2008 (CEST) | ||
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:'''I am also glad we hadn't made any progress yet with HD textures''' And I guess you're waiting for Yet Another Revolution for 3D models as well, hmm? Maybe you're right... It's not like we can ''really'' import TRBS right now, after all ^_^ | :'''I am also glad we hadn't made any progress yet with HD textures''' And I guess you're waiting for Yet Another Revolution for 3D models as well, hmm? Maybe you're right... It's not like we can ''really'' import TRBS right now, after all ^_^ | ||
:'''straight lines and flat colors that won't benefit as much from upscaling''' Actually, ''that'' kind of hi-res textures will typically look like crap without AF. I don't know about you, but I haven't gotten AF to work on my laptop (yet). So no WOW. | :'''straight lines and flat colors that won't benefit as much from upscaling''' Actually, ''that'' kind of hi-res textures will typically look like crap without AF. I don't know about you, but I haven't gotten AF to work on my laptop (yet). So no WOW. | ||
:'''is this patch currently applicable to the Mac version''' Are you really so eager to lose focus ''again''? ^_^ Neo hasn't located the buffer size in OMNI's engine yet, or at least hasn't documented it anywhere. Just keep an eye on [[ | :'''is this patch currently applicable to the Mac version''' Are you really so eager to lose focus ''again''? ^_^ Neo hasn't located the buffer size in OMNI's engine yet, or at least hasn't documented it anywhere. Just keep an eye on [[OMNI]]. | ||
::[[User:Geyser|geyser]] 16:57, 2 June 2008 (CEST) | ::[[User:Geyser|geyser]] 16:57, 2 June 2008 (CEST) | ||
:Geyser, does your laptop have non-integrated video? AF should work fine as long as you have a seperate video card, there should be an option in your video card settings to force AF and a whole boatload of other things into Oni. Remember this video? [http://gumby.oni2.net/Videos/AA.wmv Yes it is misnamed] | :Geyser, does your laptop have non-integrated video? AF should work fine as long as you have a seperate video card, there should be an option in your video card settings to force AF and a whole boatload of other things into Oni. Remember this video? [http://gumby.oni2.net/Videos/AA.wmv Yes it is misnamed] |