18,700
edits
m (link fix) |
m (link fix) |
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Line 3: | Line 3: | ||
* Open a montage (or directly an anim), click on a montage group, right-click an anim, choose to open asset. | * Open a montage (or directly an anim), click on a montage group, right-click an anim, choose to open asset. | ||
* In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram. | * In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram. | ||
* https://docs.unrealengine.com/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimHowTo/LayerEditing/ | * https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimHowTo/LayerEditing/ | ||
==Material editor== | ==Material editor== |