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{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | ||
{{OBDtr| 0x08 | char[16] |00FF00| AD DE | dead | unused }} | {{OBDtr| 0x08 | char[16] |00FF00| AD DE | dead | unused }} | ||
{{OBDtr| 0x18 | link | {{OBDtr| 0x18 | link |00FFFF| 01 01 00 00 | 1 | link to [[OBD:TSFL|00001-Roman.TSFL]]; contains a list of line-breaking characters }} | ||
{{OBDtr| 0x1C | int32 |FF00FF| 0F 00 00 00 | 15 | array size }} | {{OBDtr| 0x1C | int32 |FF00FF| 0F 00 00 00 | 15 | array size }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr| 0x00 | link |FFC8C8| 01 03 00 00 | 3 | link to [[OBD:TSFT|00003-.TSFT]] }} | {{OBDtr| 0x00 | link |FFC8C8| 01 03 00 00 | 3 | link to [[OBD:TSFT|00003-.TSFT]] }} | ||
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Vanilla Oni game data typically has only one TSFF file, TSFFTahoma, with the following 15 font variants: | |||
*<span style="font-size:70%">'''7pt bold''', 7pt regular, ''7pt italic''</span> | |||
*<span style="font-size:140%">'''14pt bold''', 14pt regular, ''14pt italic''</span> | |||
*'''10pt bold''', 10pt regular, ''10pt italic'' | |||
*<span style="font-size:120%">'''12pt bold''', 12pt regular, ''12pt italic''</span> | |||
*<span style="font-size:90%">'''9pt bold''', 9pt regular, ''9pt italic''</span> | |||
The most recurrent fonts used by Vanilla Oni are: | |||
*'''10pt bold''' - all game dialogs and text consoles | |||
*<span style="font-size:70%">7pt regular</span> - subtitles, console input, debug messages | |||
*<span style="font-size:120%">12pt regular</span> - ingame prompts (objectives, interactive elements, etc) | |||
Italic variants, at least in the case of TSFFTahoma, are completely unusable because the right side of each glyph is cut off and there is no provision for overlapping glyphs. | |||