XML talk:TXMP: Difference between revisions

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:: Mai X, you mean you have a vanilla Onisplit and an modified '''oni.exe''' from geyser?
:: Mai X, you mean you have a vanilla Onisplit and an modified '''oni.exe''' from geyser?
:: I checked back on 0.9.95.0. "Non-standard" (like 512x499) tex get imported and loaded but ingame some pixels have wrong colors: they are green. (Imported with <code>-create:level</code>) Tomorrow I will download and try with vanilla 0.9.99.0 currently on mod depot.--[[User:Paradox-01|Paradox-01]] ([[User talk:Paradox-01|talk]]) 01:44, 31 October 2021
:: I checked back on 0.9.95.0. "Non-standard" (like 512x499) tex get imported and loaded but ingame some pixels have wrong colors: they are green. (Imported with <code>-create:level</code>) Tomorrow I will download and try with vanilla 0.9.99.0 currently on mod depot.--[[User:Paradox-01|Paradox-01]] ([[User talk:Paradox-01|talk]]) 01:44, 31 October 2021
[[image:AKEV_core_texture_512x499_imported_via_create_level_command_onisplit_0_99_9_2.jpg|thumb|Color-wise this was supposed to look like this... [[File:GUIDO_rendezvous.jpg|thumb]]]]
[[image:AKEV_core_texture_512x499_imported_via_create_level_command_onisplit_0_99_9_2.jpg|thumb|Color-wise this was supposed to look like this... [[Image:Guido - Rendezvous.jpg|thumb]]]]
:::Same problem with 0.9.99.0. Actually two things happen.
:::Same problem with 0.9.99.0. Actually two things happen.
:::# OniSplit converts 512x499 to 512x256 if -create:level is used.
:::# OniSplit converts 512x499 to 512x256 if -create:level is used.
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Let me explain the situation in more detail so we all are "on the same page".
Let me explain the situation in more detail so we all are "on the same page".


This is a trimmed example on an level import with <code>onisplit -create:level outputPath inputPath/lab.xml</code>
This is a trimmed example (code) of a level import with <code>onisplit -create:level outputPath inputPath/lab.xml</code>
* http://mods.oni2.net/node/299
* http://mods.oni2.net/node/299
: lab.xml
: lab.xml