Talk:Barabas' regeneration: Difference between revisions

m
+cat
m (Vid is on the way.)
m (+cat)
 
(4 intermediate revisions by 3 users not shown)
Line 3: Line 3:
P.S.: Or make them all regenerateable, but that is a bit frustrating.
P.S.: Or make them all regenerateable, but that is a bit frustrating.


from [[User talk:Paradox-01/Project Imago]]:
from [[User talk:Geyser/DoxProjectImagoTalkBackup]]:


1)Is the type of trigger (health level) and the actually needed amount (one of them or both) stored there or hardcoded in the engine
1)Is the type of trigger (health level) and the actually needed amount (one of them or both) stored there or hardcoded in the engine
Line 13: Line 13:
--[[User:Loser|Loser]] 08:22, 21 June 2008 (CEST)
--[[User:Loser|Loser]] 08:22, 21 June 2008 (CEST)


Okay.. Fury use also some of Konoko's animations. I had to remove TRAMKONCOMidle now it's working. Barabas' animations are still a good choice, imo. Will try to change the pelvis height now.
Okay.. Fury use also some of Konoko's animations. I had to remove TRAMKONCOMidle now it's working. Barabas' animations are still a good choice, imo. Will try to change the pelvis height now. --[[User:Paradox-01|Paradox-01]] 17:16, 22 June 2008 (CEST)
 
Motoko wants to regenerate too!!!
 
[[User:EdT|EdT]]
 
incoming from youtube:
 
OK,j looks like melee profile needs to be tweaked so AI is "smart" with regenerating. At least Barabus won't be caught off guard so easily --[[User:Loser|Loser]]
 
This and Motoko would make two more points on the todo list. Oh well let's see, I'm still novice here. ^^
--[[User:Paradox-01|Paradox-01]] 17:16, 22 June 2008 (CEST)
 
[[Category:Engine docs]]