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P.S.: Or make them all regenerateable, but that is a bit frustrating. | P.S.: Or make them all regenerateable, but that is a bit frustrating. | ||
from [[User talk: | from [[User talk:Geyser/DoxProjectImagoTalkBackup]]: | ||
1)Is the type of trigger (health level) and the actually needed amount (one of them or both) stored there or hardcoded in the engine | 1)Is the type of trigger (health level) and the actually needed amount (one of them or both) stored there or hardcoded in the engine | ||
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--[[User:Loser|Loser]] 08:22, 21 June 2008 (CEST) | --[[User:Loser|Loser]] 08:22, 21 June 2008 (CEST) | ||
Okay.. Fury use also some of Konoko's animations. I had to remove TRAMKONCOMidle now it's working. Barabas' animations are still a good choice, imo. Will try to change the pelvis height now. | Okay.. Fury use also some of Konoko's animations. I had to remove TRAMKONCOMidle now it's working. Barabas' animations are still a good choice, imo. Will try to change the pelvis height now. --[[User:Paradox-01|Paradox-01]] 17:16, 22 June 2008 (CEST) | ||
Motoko wants to regenerate too!!! | Motoko wants to regenerate too!!! | ||
[[User:EdT|EdT]] | [[User:EdT|EdT]] | ||
incoming from youtube: | |||
OK,j looks like melee profile needs to be tweaked so AI is "smart" with regenerating. At least Barabus won't be caught off guard so easily --[[User:Loser|Loser]] | |||
This and Motoko would make two more points on the todo list. Oh well let's see, I'm still novice here. ^^ | |||
--[[User:Paradox-01|Paradox-01]] 17:16, 22 June 2008 (CEST) | |||
[[Category:Engine docs]] |