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::Ah, that's it! I don't remember reading that anywhere... maybe I missed it. I see these actually work on Mac too, nice. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:06, 7 May 2013 (CEST) | ::Ah, that's it! I don't remember reading that anywhere... maybe I missed it. I see these actually work on Mac too, nice. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:06, 7 May 2013 (CEST) | ||
::: It is written in the arena_menu_bsl "F2 and F3 are only active when Oni is recording a movie" [[User:EdT|EdT]] ([[User talk:EdT|talk]]) | ::: It is written in the arena_menu_bsl "F2 and F3 are only active when Oni is recording a movie" [[User:EdT|EdT]] ([[User talk:EdT|talk]]) | ||
::::geyser did in fact document this on the Binding page, I just didn't read carefully enough. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:46, 7 May 2013 (CEST) | |||
==Insert key on Macs== | ==Insert key on Macs== | ||
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::I didn't remember to mention this above, but I assume you did "show_flags=1" first? It actually won't print a message to console whether it succeeds or fails, so you have to be able to see flags to know if it works. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:06, 7 May 2013 (CEST) | ::I didn't remember to mention this above, but I assume you did "show_flags=1" first? It actually won't print a message to console whether it succeeds or fails, so you have to be able to see flags to know if it works. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:06, 7 May 2013 (CEST) | ||
:::Of course I used show_flags=1. Also I did the same test as you did, insert flag then delete flag, however I got the message "not close enough to flag" so that shows a flag was not added. [[User:EdT|EdT]] ([[User talk:EdT|talk]]) | :::Of course I used show_flags=1. Also I did the same test as you did, insert flag then delete flag, however I got the message "not close enough to flag" so that shows a flag was not added. [[User:EdT|EdT]] ([[User talk:EdT|talk]]) | ||
::::Okay, then Oni probably just doesn't recognize Insert on Macs (probably a side effect of how we have to simulate the Ins key event instead of pushing the actual key, but who knows). Since flags can't be written to disk anyway, this is a fairly useless feature. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:46, 7 May 2013 (CEST) | |||
==Playing dead and camera cycling== | |||
I'm surprised to see that this works for EdT, since on my Mac, Ctrl+F7 has the same effect as F7 -- it cycles weapons. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:46, 7 May 2013 (CEST) | |||
: Playing dead has worked on the Mac since the PPC version was patched to enable Dev Mode. Also Cycle active camera has worked since then too. [[User:EdT|EdT]] ([[User talk:EdT|talk]]) | |||
::Strange, I wonder what gives with my Mac, then, since it only seems to cycle weapons for me. Oh well, it's a more amusing feature than a useful one. I'll try the Active Camera tip you mentioned when I'm back on my Mac. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 21:06, 7 May 2013 (CEST) | |||
::Aha! I had hit the Cycle Active Camera button by accident a couple times while trying to plant flags and wondered why half the level had gone invisible :-) Mystery solved. I guess what happens is that the occlusion solution of the normal camera is preserved and not updated when you switch to the secondary camera, so you are able to see what polys were being drawn while the player's view was oriented a certain way. Neat. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:29, 8 May 2013 (CEST) | |||
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