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Talk:Developer Mode: Difference between revisions

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::::Okay, then Oni probably just doesn't recognize Insert on Macs (probably a side effect of how we have to simulate the Ins key event instead of pushing the actual key, but who knows). Since flags can't be written to disk anyway, this is a fairly useless feature. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:46, 7 May 2013 (CEST)
::::Okay, then Oni probably just doesn't recognize Insert on Macs (probably a side effect of how we have to simulate the Ins key event instead of pushing the actual key, but who knows). Since flags can't be written to disk anyway, this is a fairly useless feature. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:46, 7 May 2013 (CEST)


==Playing dead==
==Playing dead and camera cycling==
I'm surprised to see that this works for EdT, since on my Mac, Ctrl+F7 has the same effect as F7 -- it cycles weapons. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:46, 7 May 2013 (CEST)
I'm surprised to see that this works for EdT, since on my Mac, Ctrl+F7 has the same effect as F7 -- it cycles weapons. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:46, 7 May 2013 (CEST)
: Playing dead has worked on the Mac since the PPC version was patched to enable Dev Mode. Also Cycle active camera has worked since then too. [[User:EdT|EdT]] ([[User talk:EdT|talk]])
: Playing dead has worked on the Mac since the PPC version was patched to enable Dev Mode. Also Cycle active camera has worked since then too. [[User:EdT|EdT]] ([[User talk:EdT|talk]])
::Strange, I wonder what gives with my Mac, then, since it only seems to cycle weapons for me. Oh well, it's a more amusing feature than a useful one. I'll try the Active Camera tip you mentioned when I'm back on my Mac. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 21:06, 7 May 2013 (CEST)
::Strange, I wonder what gives with my Mac, then, since it only seems to cycle weapons for me. Oh well, it's a more amusing feature than a useful one. I'll try the Active Camera tip you mentioned when I'm back on my Mac. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 21:06, 7 May 2013 (CEST)
::Aha! I had hit the Cycle Active Camera button by accident a couple times while trying to plant flags and wondered why half the level had gone invisible :-) Mystery solved. I guess what happens is that the occlusion solution of the normal camera is preserved and not updated when you switch to the secondary camera, so you are able to see what polys were being drawn while the player's view was oriented a certain way. Neat. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 01:29, 8 May 2013 (CEST)