User talk:Iritscen/CategoryTree: Difference between revisions

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::::I could guess which option you might prefer, but I might guess wrong, so I'll just patiently wait for your answer and go from there. --[[User:Iritscen|iritscen]] 18:08, 12 November 2008 (CET)
::::I could guess which option you might prefer, but I might guess wrong, so I'll just patiently wait for your answer and go from there. --[[User:Iritscen|iritscen]] 18:08, 12 November 2008 (CET)
::::So, at this point, I'm choosing to stay with answer 1, but I've taken your suggestion and gone with "Fun images". --[[User:Iritscen|Iritscen]] 22:02, 4 May 2009 (UTC)
::::So, at this point, I'm choosing to stay with answer 1, but I've taken your suggestion and gone with "Fun images". --[[User:Iritscen|Iritscen]] 22:02, 4 May 2009 (UTC)
::::Actually, now I see a fourth option. Option #4 would be to combine the approach of #1 and #3, and I think this is the way I am going to proceed. This means that a concept sketch of a Striker would go under both the "Oni concept art" category under "Images"->"Concept art" and the "Strikers" category under "Inside Oni"->"Factions"->"Syndicate". Seems like a "best of both worlds" solution. --[[User:Iritscen|Iritscen]] 12:37, 14 June 2009 (UTC)


:I'm afraid I can't make a definitive statement on any trunk after "Images" as a whole. Just a few casual remarks right now. More, later, maybe. --[[User:Geyser|geyser]] 22:54, 10 November 2008 (CET)
:I'm afraid I can't make a definitive statement on any trunk after "Images" as a whole. Just a few casual remarks right now. More, later, maybe. --[[User:Geyser|geyser]] 22:54, 10 November 2008 (CET)
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::::I think your last point is pointless, I don't care how hard Oni is to mod; I see a very clear distinction between "your" work (read: the specific package you release that is called the Edition) and any mods that may use that framework. --[[User:Iritscen|iritscen]] 18:08, 12 November 2008 (CET)
::::I think your last point is pointless, I don't care how hard Oni is to mod; I see a very clear distinction between "your" work (read: the specific package you release that is called the Edition) and any mods that may use that framework. --[[User:Iritscen|iritscen]] 18:08, 12 November 2008 (CET)
::::The current evolution of the AE, as it becomes modular, is bearing me out here, as there are simply mods that ''are'' AE, and mods that ''aren't'' AE. This ties in with what you have told me elsewhere, that you want the AE to include only selected mods that can be screened for compatibility with the other AE mods. So if we follow this path, the distinction will always be clear. --[[User:Iritscen|Iritscen]] 22:02, 4 May 2009 (UTC)
::::The current evolution of the AE, as it becomes modular, is bearing me out here, as there are simply mods that ''are'' AE, and mods that ''aren't'' AE. This ties in with what you have told me elsewhere, that you want the AE to include only selected mods that can be screened for compatibility with the other AE mods. So if we follow this path, the distinction will always be clear. --[[User:Iritscen|Iritscen]] 22:02, 4 May 2009 (UTC)
[[Category:Userspace]]