User talk:Loser: Difference between revisions

From OniGalore
Jump to navigation Jump to search
mNo edit summary
m (+cat)
 
(31 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Loser, I thought we can discuss the h2w system here. I had a thought for a move, don't know if its possible. But what if you can modify a jump forward kick so that as it hits a wall, it can causes you to bounce higher off the wall or bounce back away from the wall. Maybe I watch too many martial arts shows :-)
Talk page was cleared. No big loss of information, since it contained outdated HEX stuff from year 2008 and several already proven-to-be-wrong theories about MELE.


[[User:EdT|EdT]] 18:14, 21 June 2008 (CEST)
[[Category:Userspace]]
 
Nice idea, I will try whether it is worth it or not. Right now I am creating knockdown collisions once again (almost from scratch). Effect will be the same, only it should be less buggy.
:Just to make you sure: My knockdowns are supposed to break glass (you don't smash yourself on glass panel, but you break it instead). I thought it looks better that way.
Anyway, I plan to use h2w system on some combat moves (we already know). Which moves you suggest(except throws, those are must)? For example I will add this to STRCOMkick_heavy.
 
P.S.: I have also thought about possibility of taking just h2w_co##_e01, give it only glass breaking and distribute this simple particle to all more powerful moves. That way we should have glass-breaking melee. Your opinion?
 
--[[User:Loser|Loser]] 07:11, 22 June 2008 (CEST)
 
Yes to glass-breaking melee!
 
My question, how will the h2w affect combat moves?  Will the moves get interrupted if done close to a wall?
 
Also have you seen this:
 
                    <Technique>
                        <Name>Close/PF/CirRight</Name>
                        <Flags />
                        <Weight>60</Weight>
                        <Offset_0348>10</Offset_0348>
                        <RepeatDelay>240</RepeatDelay>
                        <Moves>
                            <Position Type="12" Param0="6" Param1="15" Param2="4.5" />
                            <Attack Type="4" Param0="0" Param1="0" Param2="0" />
                            <Maneuver Type="4" Param0="0.15" Param1="0" Param2="0" />
                            <Maneuver Type="8" Param0="50" Param1="0" Param2="0" />
                            <Maneuver Type="3" Param0="0.5" Param1="0" Param2="110" />
                        </Moves>
                    </Technique>
 
The latest beta version of OniSplit exports and imports melee profile as .xml!
 
[[User:EdT|EdT]] 14:42, 22 June 2008 (CEST)
 
Do you have any tips or suggestions on how to improve the melee profile?
For example how would I add the Twister Kick?
 
[[User:EdT|EdT]] 06:41, 29 June 2008 (CEST)

Latest revision as of 02:17, 4 May 2022

Talk page was cleared. No big loss of information, since it contained outdated HEX stuff from year 2008 and several already proven-to-be-wrong theories about MELE.