OBD talk:BINA/OBJC/CHAR: Difference between revisions

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==Talk==
__NOTOC__
==Teams==
Ok, I'm going to ask a few dumb questions
Ok, I'm going to ask a few dumb questions
*How are these teams treated: SecurityGuard, Switzerland, Who are there friends and enemies?  
*How are these teams treated: SecurityGuard, Switzerland, Who are there friends and enemies?  
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*Is it possible to add BGI as another team?
*Is it possible to add BGI as another team?
*Can the properties of a team be changed? ie: defining its friends and enemies
*Can the properties of a team be changed? ie: defining its friends and enemies
__TOC__


[[User:EdT|EdT]] 23:55, 30 August 2008 (CEST)
[[User:EdT|EdT]] 23:55, 30 August 2008 (CEST)
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Team 1:
Team 1:
SecurityGaurd+TCTF+Konoko
SecurityGuard+TCTF+Konoko


Team 2:
Team 2:
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Team 3:
Team 3:
RougeKonoko
RogueKonoko


Others:
Others:
Neutral, Swiss
Neutral, Switzerland


All 3 teams will fight against any other teams. I'm not sure on the "Others", you will have to test them out. As long as you don't have TCTF vs Syndicate vs Konoko vs BGI (4 way battling!), you should be fine. Even then, you may be able to get the Neutral or Swiss team to fight against the other 3, but I guaruntee nothing. I don't know any way to add or change teams, short of engine hacking.  
All 3 teams will fight against any other teams. I'm not sure on the "Others", you will have to test them out. As long as you don't have TCTF vs Syndicate vs Konoko vs BGI (4 way battling!), you should be fine. Even then, you may be able to get the Neutral or Swiss team to fight against the other 3, but I guarantee nothing. I don't know any way to add or change teams, short of engine hacking.  


[[User:Gumby|Gumby]] 04:52, 31 August 2008 (CEST)
[[User:Gumby|Gumby]] 04:52, 31 August 2008 (CEST)


Here's the pseudocode of the function that decides who is friend/enemey. Friend/Foe have the obvious meaning and PotentialFoe means that the AI will act as a foe only if it is attacked.
Here's the pseudocode of the function that decides who is friend/enemy. Friend/Foe have the obvious meaning and PotentialFoe means that the AI will act as a foe only if it is attacked.


   FriendOrFoe AI2rTeam_FriendOrFoe(Team t1, Team t2)
   FriendOrFoe AI2rTeam_FriendOrFoe(Team t1, Team t2)
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So, the difference between Switzerland and Neutral is that Switzerland will not attack you even if you attack them, but Neutral will retaliate. --[[User:Iritscen|Iritscen]] 15:08, 31 August 2008 (CEST)
So, the difference between Switzerland and Neutral is that Switzerland will not attack you even if you attack them, but Neutral will retaliate. --[[User:Iritscen|Iritscen]] 15:08, 31 August 2008 (CEST)


O_o I guess the SecurityGaurds aren't neccessarily aligned with anyone...interesting.
O_o I guess the SecurityGuards aren't neccessarily aligned with anyone...interesting.


[[User:Gumby|Gumby]] 16:39, 31 August 2008 (CEST)
[[User:Gumby|Gumby]] 16:39, 31 August 2008 (CEST)
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So which team should BGI be assigned? [[User:EdT|EdT]]
So which team should BGI be assigned? [[User:EdT|EdT]]


RougeKonoko or Neutral in the beginning, depending on how you want the interactions to be, but for the later levels, I'm not quite sure. It depends on who is in the level and the situation. Maybe SecurityGuard. (Actually, that would probably work)
RogueKonoko or Neutral in the beginning, depending on how you want the interactions to be, but for the later levels, I'm not quite sure. It depends on who is in the level and the situation. Maybe SecurityGuard. (Actually, that would probably work)


[[User:Gumby|Gumby]] 18:39, 31 August 2008 (CEST)
[[User:Gumby|Gumby]] 18:39, 31 August 2008 (CEST)
{{OBD}}