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| | __TOC__ |
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| ==talk== | | ==talk== |
| http://oni.bungie.org/community/forum/viewtopic.php?pid=9274#p9274 | | http://oni.bungie.org/forum/viewtopic.php?pid=9274#p9274 |
| (idea about new overpower values) (see here for actual project: [[AE:Daodan_overpower_and_upgrades]]) | | (idea about new overpower values) (see here for actual project: [[AE:Daodan_overpower_and_upgrades]]) |
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| :I don't know, that's why I added those descriptions even if I don't know exactly what those fields do. Maybe someone puts the pieces together and finds the answer. [[User:Neo|Neo]] | | :I don't know, that's why I added those descriptions even if I don't know exactly what those fields do. Maybe someone puts the pieces together and finds the answer. [[User:Neo|Neo]] |
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| ----
| | {{OBD}} |
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| ==health bar modding==
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| Note <UsedHealthElements> when you edit health indicator colors. Increase it by 1 if you add information in one more <HealthPercent> and <HealthColor>.
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| These changes effect also
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| * BSL command "ai2_showhealth = 1"
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| * Baba's regeneration (probably <UseSpecialTint> particle flag)
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| * and melee impact flashes which show the character's health status who was hit
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| The color between health flags ('''<Float>''') is a mix.
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| The color keeps the same when passing the the last health flag.
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| '''example'''
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| {| border=0 cellspacing=20 cellpadding=0 align=right | |
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| [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/Project_Imago_screenshots/blue_health_bar_on_overpower.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/TRAM/blue_health_bar_on_overpower_previe.png]
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| |}
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| '''<UsedHealthElements>5</UsedHealthElements>'''
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| <HealthPercent>
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| <Float>0</Float>
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| <Float>0.659999967</Float>
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| <Float>0.979999959</Float>
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| <Float>1</Float>
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| '''<Float>1.5</Float>'''
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| ''[...]''
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| <HealthColor>
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| <Color>255 0 0</Color>
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| <Color>255 255 0</Color>
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| <Color>19 161 43</Color>
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| <Color>0 255 0</Color>
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| '''<Color>68 119 255</Color>'''
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| ''[...]''
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