8,464
edits
Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 45: | Line 45: | ||
* Let's play in window mode, then we can change to a notepad when we need to. | * Let's play in window mode, then we can change to a notepad when we need to. | ||
* We need someone | * We need someone to be our "[[wp:Guinea_pig#In_scientific_research|guinea pig]]". Let's load level 1, first savepoint, activate developer mode (try typing "x" or "thedayismine"). | ||
:: See if you have a QWERT<u>Y</u> keyboard. ~ key will open the developer mode for you. Or is it a QWERT<u>Z</u> keyboard? Then try ^ key. | :: See if you have a QWERT<u>Y</u> keyboard. ~ key will open the developer mode for you. Or is it a QWERT<u>Z</u> keyboard? Then try ^ key. | ||
:: If you cannot find the right key you can also change your key_config.txt in the folder with the game application. For example: "bind divide to console" (Devide key from numpad.) (See [[Customizing/Binding|here]] for other possible keys, fkeys might not work as console unlocker.) | :: If you cannot find the right key you can also change your key_config.txt in the folder with the game application. For example: "bind divide to console" (Devide key from numpad.) (See [[Customizing/Binding|here]] for other possible keys, fkeys might not work as console unlocker.) | ||
Line 130: | Line 130: | ||
* The modified "BINACJBOFlag.oni" and "BINACJBOPatrol Path.oni" are put into a [[XML|package]] now. Reinstall with this package. | * The modified "BINACJBOFlag.oni" and "BINACJBOPatrol Path.oni" are put into a [[XML|package]] now. Reinstall with this package. | ||
* Are we done? Almost. Still a BSL file needs to be written. Let's backup and then kick out all BSL files from '''"GameDataFolder\IGMD\EnvWarehouse"''' and insert only this as BSL file. (It's a txt file, suffix changed to bsl.) Be sure to do that in AE's directory, not vanilla's one. | * Are we done? Almost. Still a BSL file needs to be written. Let's backup and then kick out all BSL files from '''"GameDataFolder\IGMD\EnvWarehouse"''' and insert only this as BSL file. (It's a txt file, suffix changed to bsl.) Be sure to do that in AE's directory, not vanilla's one. Load level 1 and do a kick to start the test. | ||
[[Image:XML_advanced_tutorial.png|400px|right|thumb]] | [[Image:XML_advanced_tutorial.png|400px|right|thumb]] | ||
Line 141: | Line 141: | ||
ai2_spawn A_t48 | ai2_spawn A_t48 | ||
chr_changeteam A_t48 TCTF | chr_changeteam A_t48 TCTF | ||
chr_wait_animtype 0 kick | |||
chr_wait_animtype 0 kick | |||
### Do a kick. Engine will continue with following lines. | ### Do a kick. Engine will continue with following lines. | ||
dmsg "[r.Hey man, try new path now.]" | dmsg "[r.Hey man, try new path now.]" | ||
'''ai2_dopath A_t48 patrol_63''' | '''ai2_dopath A_t48 patrol_63''' |
edits