Oni engine patches (Win): Difference between revisions
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{{Hatnote|For information on the patches to Mac versions of Oni, see the [[:Category:Patches|Patches category]]. For historical information on earlier patches to the Windows EXE, see [[AE:ONK/EXE]].}} | |||
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| text = This information is obsolete because the task of patching the Windows application was moved to the [[Daodan DLL]], and more recently [[OniX]] was introduced as a rebuild of the application. See those pages for current information on patches to Windows Oni. | |||
}} | |||
=List of implemented patches= | ==List of implemented patches== | ||
A brief timeline of the upgrades so far: | A brief timeline of the upgrades so far: | ||
{| | {| | ||
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!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
|-align=center | |-align=center | ||
|2008/11|| | |2009/07||0x00135AF0<br>0x00135AF4||0x06<br>0x06||0x07<br>0x0B | ||
|align=left|RGBA8888 texture support | |||
|-align=center | |||
|2008/11||0x004FBED4||0x02||0x'''XX'''||XX is the speed multiplier for carousel\slowmo. *Implemented but not released* | |||
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|-align=center | |-align=center | ||
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:Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | :Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | ||
=List of experimental patches= | ==List of experimental patches== | ||
{| | {| | ||
| | | | ||
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{{th}} | {{th}} | ||
!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
|-align=center | |||
|2008/12/31||0x0051A889||66 C7 46 46 C0 12 5B 5E 83 C4 14 C3 90 90 90 90 90||66 8B 1D C4 7D 62 00 66 89 5E 46 5B 5E 83 C4 14 C3||Makes wp_fadetime actually have a function | |||
|-align=center | |||
|2008/12/31||0x0051A560||2C||31||See above | |||
|-align=center | |||
|2008/12/31||0x0051AB0E||6801||C012||Sets the fadetime to 4800 by default (what it would be if you hadn't done the above patch) | |||
|-align=center | |||
|2008/12/31||0x004DC420||00010000 00C7051C C95E0070 BD4E00C7 0520C95E 0040CB4E||00050000 00C7051C C95E0070 B84300C7 0520C95E 0020BE43||Hackish fix for Konoko not kicking guns. | |||
|-align=center | |||
|2008/12/31||0x0051A825||66895E54 66895E52 899EFC00 00006689 5E46689 5E50||90909090...||Fixes the exploit where dropping a weapon and picking it up removed the cooldown timer (nya nya :P) | |||
|-align=center | |-align=center | ||
|2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat | |2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat | ||
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[[Category:Patches]] |
Latest revision as of 19:50, 2 July 2022
- For information on the patches to Mac versions of Oni, see the Patches category. For historical information on earlier patches to the Windows EXE, see AE:ONK/EXE.
This information is obsolete because the task of patching the Windows application was moved to the Daodan DLL, and more recently OniX was introduced as a rebuild of the application. See those pages for current information on patches to Windows Oni. |
List of implemented patches
A brief timeline of the upgrades so far:
|
- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
|