Oni engine patches (Win): Difference between revisions
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{{Hatnote|For information on the patches to Mac versions of Oni, see the [[:Category:Patches|Patches category]]. For historical information on earlier patches to the Windows EXE, see [[AE:ONK/EXE]].}} | |||
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| text = This information | | text = This information is obsolete because the task of patching the Windows application was moved to the [[Daodan DLL]], and more recently [[OniX]] was introduced as a rebuild of the application. See those pages for current information on patches to Windows Oni. | ||
}} | }} | ||
==List of implemented patches== | ==List of implemented patches== | ||
A brief timeline of the upgrades so far: | A brief timeline of the upgrades so far: |
Latest revision as of 19:50, 2 July 2022
- For information on the patches to Mac versions of Oni, see the Patches category. For historical information on earlier patches to the Windows EXE, see AE:ONK/EXE.
This information is obsolete because the task of patching the Windows application was moved to the Daodan DLL, and more recently OniX was introduced as a rebuild of the application. See those pages for current information on patches to Windows Oni. |
List of implemented patches
A brief timeline of the upgrades so far:
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- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
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