OBD:Versions: Difference between revisions

From OniGalore
m (duh)
(throwing in the Russian version)
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*A ''file size'' marked in '''bold''' is the same as for the original US version, and indicates a lack of structural deviations in the game data.
*A ''file size'' marked in '''bold''' is the same as for the original US version, and indicates a lack of structural deviations in the game data.
*A ''file size'' marked in '''''bold italic''''' is the same as for the UK English version (if different from US), likewise indicating similar structure.
*A ''file size'' marked in '''''bold italic''''' is the same as for the UK English version (if different from US), likewise indicating similar structure.
*An <u>underlined</u> file size is much larger than for the original US version (this occurs only for the Japanese level0_Final.dat, due to fonts).
*An <u>underlined</u> file size is the same as for the French version (if different from US and UK English), also indicating similar structure.
*A <u>'''bold underlined'''</u> file size is much larger than for other versions (this occurs only for the Japanese level0_Final.dat, due to fonts).
'''N.B.''' Game data aside, there are at least two distributions of the UK version, with an Oni.exe that either does or doesn't check for the CD - but accepts extended ASCII text in both cases (unlike the original US engine).<br/>'''N.B.''' The Chinese localizers edited the .dat files in-place and left the .raw files unchanged (except for level0_Final.raw, also edited in-place). This is why all the file sizes match and the .raw files are 100% identical.
'''N.B.''' Game data aside, there are at least two distributions of the UK version, with an Oni.exe that either does or doesn't check for the CD - but accepts extended ASCII text in both cases (unlike the original US engine).<br/>'''N.B.''' The Chinese localizers edited the .dat files in-place and left the .raw files unchanged (except for level0_Final.raw, also edited in-place). This is why all the file sizes match and the .raw files are 100% identical.
{|cellspacing=0 cellpadding=0
{|cellspacing=0 cellpadding=0
Line 172: Line 173:
|
|
{{divhide|<br/>RU}}
{{divhide|<br/>RU}}
{{divhide|end}}
{|cellpadding=2 cellspacing=0 border=1 style="text-align:right;font-size:75%"
!bgcolor=silver|Size (Bytes)
!bgcolor=silver|Completion time
|-
|2,828,690<br/>28,932,832||2001/02/22 16:57:28<br/>= 16:57:28
|-
|9,226,213<br/>44,566,240||2001/02/22 16:59:40<br/>= 16:59:40
|-
|'''7,746,752'''<br/>34,351,296||2001/02/22 17:01:20<br/>= 17:01:20
|-
|'''''10,057,083'''''<br/>29,657,600||2001/02/22 17:03:32<br/>= 17:03:32
|-
|'''''9,108,703'''''<br/>32,846,016||2001/02/22 17:05:20<br/>= 17:05:20
|-
|'''10,589,595'''<br/>33,489,536||2001/02/22 17:07:18<br/>= 17:07:18
|-
|'''''13,130,733'''''<br/>39,840,992||2001/02/22 17:10:58<br/>17:10:56
|-
|'''''11,534,977'''''<br/>32,558,848||2001/02/22 17:13:18<br/>= 17:13:18
|-
|<u>12,233,614</u><br/>44,639,232||2001/02/22 17:20:26<br/>17:20:24
|-
|<u>10,079,172</u><br/>30,259,616||2001/02/22 17:22:44<br/>= 17:22:44
|-
|8,894,712<br/>29,974,880||2001/02/22 17:24:40<br/>17:24:38
|-
|<u>5,149,398</u><br/>32,809,120||2001/02/22 17:26:00<br/>= 17:26:00
|-
|'''''10,038,947'''''<br/>38,492,256||2001/02/22 17:31:06<br/>= 17:31:06
|-
|'''''10,189,815'''''<br/>34,000,000||2001/02/22 17:34:06<br/>17:34:04
|-
|11,274,227<br/>41,766,944||2001/02/22 17:36:58<br/>= 17:36:58
|}
|
|
{{divhide|<br/>CN}}
{{divhide|<br/>CN}}
Line 216: Line 250:
!bgcolor=silver|Completion time
!bgcolor=silver|Completion time
|-
|-
|<u>4,520,626</u><br>29,964,288||2001/08/27 12:38:30<br>12:38:28
|<u>'''4,520,626'''</u><br>29,964,288||2001/08/27 12:38:30<br>12:38:28
|-
|-
|9,228,427<br>46,185,408||12:41:30<br>12:41:28
|9,228,427<br>46,185,408||12:41:30<br>12:41:28

Revision as of 13:12, 22 September 2022


Windows

There are nine documented versions of Oni's game data for Windows, not including the demo (eight language versions, plus the UK/US variant).

Listed below are the sizes of the game data files (.dat/.raw) along with their creation times (or rather the times when they were last modified).

  • A completion time preceded by "=" indicates that the .raw file was completed (last written to) less than a second before the corresponding .dat.
  • (Depending on the OS and/or DST setting at the time of the installation, the time stamps quoted below may vary, typically by ±1 hour).
  • A completion time marked in bold is the same as for the original US version, and indicates 100% identical resources (typically .raw).
  • A file size marked in bold is the same as for the original US version, and indicates a lack of structural deviations in the game data.
  • A file size marked in bold italic is the same as for the UK English version (if different from US), likewise indicating similar structure.
  • An underlined file size is the same as for the French version (if different from US and UK English), also indicating similar structure.
  • A bold underlined file size is much larger than for other versions (this occurs only for the Japanese level0_Final.dat, due to fonts).

N.B. Game data aside, there are at least two distributions of the UK version, with an Oni.exe that either does or doesn't check for the CD - but accepts extended ASCII text in both cases (unlike the original US engine).
N.B. The Chinese localizers edited the .dat files in-place and left the .raw files unchanged (except for level0_Final.raw, also edited in-place). This is why all the file sizes match and the .raw files are 100% identical.

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Levels
 
level0_Final.dat
.raw
level1_Final.dat
.raw
level2_Final.dat
.raw
level3_Final.dat
.raw
level4_Final.dat
.raw
level6_Final.dat
.raw
level8_Final.dat
.raw
level9_Final.dat
.raw
level10_Final.dat
.raw
level11_Final.dat
.raw
level12_Final.dat
.raw
level13_Final.dat
.raw
level14_Final.dat
.raw
level18_Final.dat
.raw
level19_Final.dat
.raw
Collapse

US
Size (Bytes) Completion time
2,834,756
32,645,984
2000/11/03 04:42:38
= 04:42:38
9,225,830
37,211,488
04:44:52
04:44:48
7,746,752
28,153,984
04:46:06
04:46:04
10,057,210
23,813,344
04:47:32
04:47:28
9,108,782
25,191,232
04:48:48
04:48:46
10,589,595
26,611,936
04:50:06
04:50:04
13,131,091
31,178,720
04:52:18
04:52:16
11,535,489
25,654,400
04:53:48
= 04:53:48
12,233,231
36,213,408
04:55:46
04:55:38
10,078,231
23,314,688
04:57:10
04:57:08
8,891,882
24,810,720
04:58:20
04:58:18
5,148,690
28,409,408
04:59:26
= 04:59:26
10,039,427
31,566,752
05:01:08
05:01:06
10,190,295
28,774,208
05:02:56
= 05:02:56
11,273,519
34,123,872
05:05:02
05:04:58
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UK
Size (Bytes) Completion time
2,816,050
28,955,552
2000/12/13 15:48:04
15:48:02
9,226,726
44,344,448
15:52:04
15:52:02
7,746,752
34,269,952
15:55:38
15:55:36
10,057,083
29,513,504
15:58:54
15:58:52
9,108,703
32,708,480
16:01:50
16:01:48
10,589,595
33,383,232
16:04:44
16:04:42
13,130,579
39,827,008
16:09:48
16:09:44
11,534,977
32,213,440
16:13:20
16:13:18
12,232,751
44,364,320
16:38:34
16:38:32
10,077,719
29,952,480
16:17:04
16:17:02
8,878,315
30,003,360
16:20:12
16:20:10
5,148,690
32,943,872
16:22:28
16:22:26
10,038,947
38,255,776
16:25:44
16:25:42
10,189,815
34,006,784
16:29:54
16:29:52
11,275,599
41,649,856
16:34:14
16:34:10
Collapse

FR
Size (Bytes) Completion time
2,816,050
28,973,408
2000/12/20 13:23:20
13:23:18
9,227,434
43,993,280
13:34:58
13:34:56
7,746,752
34,292,512
13:37:46
13:37:44
10,057,083
29,565,056
13:41:04
13:41:02
9,108,703
32,766,208
13:44:00
13:43:56
10,589,595
33,435,616
13:47:06
13:47:02
13,130,579
39,925,856
13:52:52
13:52:46
11,534,977
32,229,216
13:56:30
13:56:26
12,233,614
44,355,680
13:31:20
13:31:16
10,079,172
29,802,080
14:00:08
14:00:04
8,879,768
29,778,304
14:03:02
14:03:00
5,149,398
32,599,072
14:05:26
14:05:24
10,038,947
38,268,352
14:09:04
14:09:00
10,189,815
33,929,024
14:13:24
14:13:22
11,276,307
41,473,760
14:17:54
14:17:50

RU

CN

JP

Mac