OBD:ENVP: Difference between revisions
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(Adding info about flags and owner_type (ref. BFW_EnvParticle.h, lines 62, 66). Offsets and values - later.) |
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(11 intermediate revisions by 6 users not shown) | |||
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{{OBD_File_Header | type=ENVP | prev=DPge | next=FILM | name=Env Particle Array | family=Level | align=center}} | |||
[[image:envp_a.gif]] | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x00 | res_id |FF0000| 01 9B 02 00 | 667 | 00667-.ENVP }} | |||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | |||
{{OBDtr| 0x08 | char[22] |00FF00| AD DE | dead | unused }} | |||
{{OBDtr| 0x1E | int16 |00FFFF| 42 00 | 66 | array size }} | |||
{{OBDtrBK}} | |||
{{OBDtr2|0x00 | char[64] |FFC8C8| locklight | particle type name (reference to 06079-3RAPlocklight.[[OBD:BINA/PAR3|BINA]] of level 0); global lookup name }} | |||
{{OBDtr2|0x40 | char[48] |FFFFC8| lock1_locklight01 | particle name; local lookup name (visible from scripts etc) }} | |||
|- ALIGN=CENTER VALIGN=TOP | |||
|0x70||matrix|| | |||
{|border=1 cellspacing=0 style="white-space:nowrap" | |||
|-BGCOLOR="#C8FFC8" | |||
|00 00 80 BF||52 D2 43 B3||2E B4 61 B7 | |||
|-BGCOLOR="#C8FFFF" | |||
|2F B4 61 37||FD B7 AA B7||00 00 80 BF | |||
|-BGCOLOR="#FFC8FF" | |||
|4A A5 42 33||00 00 80 BF||FD B7 AA 37 | |||
|-BGCOLOR="#FFC800" | |||
|BA E1 20 44||C9 C4 50 41||05 EB 89 C3 | |||
|} | |||
| | |||
{|border=1 cellspacing=0 style="white-space:nowrap" | |||
|- | |||
|1.000000||-0.000000||-0.000013 | |||
|- | |||
|0.000013||-0.000020||-1.000000 | |||
|- | |||
|0.000000||-1.000000||0.000020 | |||
|- | |||
|643.526978||13.048043||-275.836090 | |||
|} | |||
|ALIGN=LEFT|transform matrix for the particle (in world space) | |||
{{OBDtr| 0xA0 | float |C800C8| 00 00 80 3F | 1.000000 | decal x scale }} | |||
{{OBDtr| 0xA4 | float |C87C64| 00 00 80 3F | 1.000000 | decal y scale }} | |||
{{OBDtr| 0xA8 | uint16 |FFFFFF| -- -- -- -- | - | flags }} | |||
{{OBDtr| -x-- | uint16 |FFFFFF| -- -- -- -- | - | owner type }} | |||
|} | |||
;Enviroment particles | |||
:Locklights, lights, fire, smoke, steam, "electricity" etc. Loose particles are normally added to the [[OBD:BINA/OBJC/PART|level particle collection]]. ENVP is used by the level importer tool to store particles attached to [[OBD:OBOA|objects]] or [[OBD:BINA/OBJC/FURN|furniture]]. | |||
;Transformation matrix | |||
:Used to orient and stretch the particles (decals, locklights, etc). | |||
:See, e.g., [[OBD:CRSA|CRSA]] for a detailed explanation. | |||
{{OBD_File_Footer | type=ENVP | prev=DPge | next=FILM | name=Env Particle Array | family=Level}} | |||
{{OBD}} |
Latest revision as of 07:23, 29 September 2022
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Offset | Type | Raw Hex | Value | Description | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | res_id | 01 9B 02 00 | 667 | 00667-.ENVP | ||||||||||||||||||||||||
0x04 | lev_id | 01 00 00 06 | 3 | level 3 | ||||||||||||||||||||||||
0x08 | char[22] | AD DE | dead | unused | ||||||||||||||||||||||||
0x1E | int16 | 42 00 | 66 | array size | ||||||||||||||||||||||||
First element (black outline) | ||||||||||||||||||||||||||||
0x00 | char[64] | locklight | particle type name (reference to 06079-3RAPlocklight.BINA of level 0); global lookup name | |||||||||||||||||||||||||
0x40 | char[48] | lock1_locklight01 | particle name; local lookup name (visible from scripts etc) | |||||||||||||||||||||||||
0x70 | matrix |
|
|
transform matrix for the particle (in world space) | ||||||||||||||||||||||||
0xA0 | float | 00 00 80 3F | 1.000000 | decal x scale | ||||||||||||||||||||||||
0xA4 | float | 00 00 80 3F | 1.000000 | decal y scale | ||||||||||||||||||||||||
0xA8 | uint16 | -- -- -- -- | - | flags | ||||||||||||||||||||||||
-x-- | uint16 | -- -- -- -- | - | owner type |
- Enviroment particles
- Locklights, lights, fire, smoke, steam, "electricity" etc. Loose particles are normally added to the level particle collection. ENVP is used by the level importer tool to store particles attached to objects or furniture.
- Transformation matrix
- Used to orient and stretch the particles (decals, locklights, etc).
- See, e.g., CRSA for a detailed explanation.
ONI BINARY DATA |
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DPge << Other file types >> FILM |
ENVP : Env Particle Array |
Level file |