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:ONWC based on chaingun, sustained fire disabled. Audio of weapon fire continues if mouse button held down. Just added weapons info for reference. --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST) | :ONWC based on chaingun, sustained fire disabled. Audio of weapon fire continues if mouse button held down. Just added weapons info for reference. --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST) | ||
::My idea of a "Demonslayer" shotgun was [https://www.turbosquid.com/3d-models/free-obj-mode-rifle/361993 THIS], but maybe it's more expedient to work with 17secs's AEG rifle a.k.a. "carbine" up there. --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST) | ::My idea of a "Demonslayer" shotgun was [https://www.turbosquid.com/3d-models/free-obj-mode-rifle/361993 THIS], but maybe it's more expedient to work with 17secs's AEG rifle a.k.a. "carbine" up there. --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST) | ||
:::Or, if you really want it to look like a conventional shotgun, there's [https://www.turbosquid.com/FullPreview | :::Or, if you really want it to look like a conventional shotgun, there's [https://www.turbosquid.com/FullPreview/308701 THIS] --[[User:Geyser|geyser]] 18:50, 1 August 2008 (CEST) | ||
::::I went to download the future shotgun, but the texture is missing, I filed a support ticket. --[[User:EdT|EdT]] 04:52, 2 August 2008 (CEST) | ::::I went to download the future shotgun, but the texture is missing, I filed a support ticket. --[[User:EdT|EdT]] 04:52, 2 August 2008 (CEST) | ||
:::::The texture is supposed to become available as a separate download, after you've downloaded the mesh. --[[User:Geyser|geyser]] 12:16, 2 August 2008 (CEST) | :::::The texture is supposed to become available as a separate download, after you've downloaded the mesh. --[[User:Geyser|geyser]] 12:16, 2 August 2008 (CEST) | ||
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;Files | ;Files | ||
:Here is my new model of bgi bazooka for AE: | :Here is my new model of bgi bazooka for AE: | ||
[[ | [[Image:BGI rla concept.jpg]] | ||
:It's a concept for previewing the future model. And it has no handle)) | :It's a concept for previewing the future model. And it has no handle)) | ||
[[ | [[Image:BGI rla 02.jpg]] | ||
:And this the low-poly version; | :And this the low-poly version; | ||
[[ | [[Image:BGI_rla_01.jpg]] | ||
:Another version with less polys. | :Another version with less polys. | ||
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:::::Ok, as for now i'll try to improve rla more, if it's possible. The hole on the side is for reloading. I think that Konoko will reload it like Syndicate rocket launcher.--[[User:Tieria Erde|Tieria Erde]] 17:25, 28 March 2010 (UTC) | :::::Ok, as for now i'll try to improve rla more, if it's possible. The hole on the side is for reloading. I think that Konoko will reload it like Syndicate rocket launcher.--[[User:Tieria Erde|Tieria Erde]] 17:25, 28 March 2010 (UTC) | ||
::::::Hmm? What Syndicate rocket launcher? Also, I checked with the guy I was thinking of, and he doesn't do UV mapping. Maybe VR will consider texturing it; it probably wouldn't be much work for him. But we'll have to wait until the model is done changing. --[[User:Iritscen|Iritscen]] 23:26, 28 March 2010 (UTC) | ::::::Hmm? What Syndicate rocket launcher? Also, I checked with the guy I was thinking of, and he doesn't do UV mapping. Maybe VR will consider texturing it; it probably wouldn't be much work for him. But we'll have to wait until the model is done changing. --[[User:Iritscen|Iritscen]] 23:26, 28 March 2010 (UTC) | ||
:::::::I mean this one [[ | :::::::I mean this one [[Image:TXMPscramble.png]] What or who is "VR"? And what maximal number of polygon is it possible for the model? "But we'll have to wait until the model is done changing." What do you mean? What else, except polygon decreasing(it's about 600 now), I need to do? --[[User:Tieria Erde|Tieria Erde]] 16:04, 30 March 2010 (UTC) | ||
::::::::'''"I mean this one"''' Oh, the Scram Cannon! Okay, maybe that anim will work. '''"What or who is "VR"?"''' ViciousReilly is a talented guy who's working on new textures for the game. I just don't know if he has the time for this right now, but we can ask him. '''"what maximal number of polygon is it possible for the model?"''' Actually you have to go by vertices, not polys. The maximum number of vertices should be considered to be 1024. '''"What else, except polygon decreasing(it's about 600 now), I need to do?"''' Maybe nothing! I wasn't sure if you were done working on it yet, and I wasn't sure if others had more feedback for you. But, if your weapon is currently below 1024 vertices, we can probably try importing it now and see how it looks. --[[User:Iritscen|Iritscen]] 22:25, 31 March 2010 (UTC) | ::::::::'''"I mean this one"''' Oh, the Scram Cannon! Okay, maybe that anim will work. '''"What or who is "VR"?"''' ViciousReilly is a talented guy who's working on new textures for the game. I just don't know if he has the time for this right now, but we can ask him. '''"what maximal number of polygon is it possible for the model?"''' Actually you have to go by vertices, not polys. The maximum number of vertices should be considered to be 1024. '''"What else, except polygon decreasing(it's about 600 now), I need to do?"''' Maybe nothing! I wasn't sure if you were done working on it yet, and I wasn't sure if others had more feedback for you. But, if your weapon is currently below 1024 vertices, we can probably try importing it now and see how it looks. --[[User:Iritscen|Iritscen]] 22:25, 31 March 2010 (UTC) | ||
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:Ah, looks like you got the mapping all figured out! Should we pass your UV map on to VR and ask if he wants to texture our weapon? He might have some experience in this area as he works on a game with lots of guns! --[[User:Iritscen|Iritscen]] 11:05, 6 April 2010 (UTC) | :Ah, looks like you got the mapping all figured out! Should we pass your UV map on to VR and ask if he wants to texture our weapon? He might have some experience in this area as he works on a game with lots of guns! --[[User:Iritscen|Iritscen]] 11:05, 6 April 2010 (UTC) | ||
[[ | [[Image:BAZ BODY.jpg]]<br> | ||
Here is my UVW map of RLA. It's pretty rough. I have other variants of this map, they differ a little. --[[User:Tieria Erde|Tieria Erde]] 09:58, 11 September 2010 (UTC) | Here is my UVW map of RLA. It's pretty rough. I have other variants of this map, they differ a little. --[[User:Tieria Erde|Tieria Erde]] 09:58, 11 September 2010 (UTC) | ||
:Ooh, that looks promising! Good to see you back, Tieria, I sometimes think about this project and wonder if we're ever going to finish it :-) Let me get in touch with our favorite texture artist and see if he can work with this UV map. --[[User:Iritscen|Iritscen]] 12:45, 11 September 2010 (UTC) | :Ooh, that looks promising! Good to see you back, Tieria, I sometimes think about this project and wonder if we're ever going to finish it :-) Let me get in touch with our favorite texture artist and see if he can work with this UV map. --[[User:Iritscen|Iritscen]] 12:45, 11 September 2010 (UTC) | ||
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===Others=== | ===Others=== | ||
Here are the original files for: | Here are the original files for: | ||
:[https://www.turbosquid.com/FullPreview | :[https://www.turbosquid.com/FullPreview/180387 Pallet rifle] http://edt.oni2.net/AE_Files/pallet.zip | ||
:[https://www.turbosquid.com/FullPreview | :[https://www.turbosquid.com/FullPreview/308701 Future Shotgun] http://edt.oni2.net/AE_Files/FShotgun.zip | ||
I hurt my shoulder this past weekend and can hardly raise my right arm up, its painful to work on the computer. So I'll have to take a break for awhile. | I hurt my shoulder this past weekend and can hardly raise my right arm up, its painful to work on the computer. So I'll have to take a break for awhile. | ||