AE:BGI: Difference between revisions

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This is for project-oriented rendering of BGI in the [[Anniversary Edition]]. For more detailed storywise elaborations, see [[BGI]].
{{fmbox
  | text = Much of this material is no longer under development, but some was released as packages for the [[AE]]. Search the [[AEI]] for "Chief" to get the Armored Troopers, and for "Agents" to get fighting versions of the BGI Executives. See [[BGI characters]] for a continuation of some of this work by [[User:Samer|Samer]]. The DeLorean is included in the AE, as documented [[AE:DeLorean|here]].
  }}
 
This page was for a project-oriented development of BGI in the [[Anniversary Edition]]. For the factual basis of this project, plus some fan elaborations, see [[BGI]]. For a plan for a new level based on these concepts, see [[User:Iritscen/BGI]].


==Role of BGI in Oni==
==Role of BGI in Oni==
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==Armored troopers==
==Armored troopers==
[[Image:Black Spartan from Halo.png|right|63px]]
[[Image:Black Spartan from Halo.png|right|63px]]
These are the guys supposed to deal not only with Muro's Strikers, but ultimately with (Mutant) Muro himself. Not bound by the WCG's regulations, they are physically enhanced by cyborgization and/or doping and thus can carry a full body armor similar to [[Barabas]]'s or [[Mukade]]'s. Or maybe they're just [[robots]].
These are the guys supposed to deal not only with Muro's Strikers, but ultimately with (Mutant) Muro himself. Not bound by the WCG's regulations, they are physically enhanced by cyborgization and/or doping and thus can carry a full body armor similar to [[Barabas]]'s or [[Mukade]]'s. Or maybe they're just robots.


===Placeholder===
===Placeholder===
An obvious first take on the BGI trooper was to toy around with the Spartan design from Halo. The character wasn't designed by the same guys who worked on Oni, but the final model has features that remind both of Oni's TCTF SWAT and of Mukade. This double similarity makes all the more sense in the context of  [[Oni2:Truth Number Zero]] (in which Mukade used to be part of BGI before Oni). Of the existing textures, the black variant is perhaps the least reminiscent of Halo and the most fitting in Oni's universe. Permanent phase cloaking and self-destruction would limit the sightings of the asset to situations of physical contact, contributing to the mystery surrounding the BGI entity and hopefully minimizing the legal issues.
An obvious first take on the BGI trooper was to toy around with the Spartan design from Halo. The character wasn't designed by the same guys who worked on Oni, but the final model has features that remind both of Oni's TCTF SWAT and of Mukade. This double similarity makes all the more sense in the context of  [[Oni2:Truth Number Zero]] (in which Mukade used to be part of BGI before Oni). Of the existing textures, the black variant is perhaps the least reminiscent of Halo and the most fitting in Oni's universe. Permanent phase cloaking and self-destruction would limit the sightings of the asset to situations of physical contact, contributing to the mystery surrounding the BGI entity and hopefully minimizing the legal issues.


The model we initially got busy with ([http://www.sharecg.com/v/18378/3d-model/Halo-Masterchief HERE] and [http://www.linefour.com/acatalog/3DHaloMasterchief.html HERE]) was a promotional model distributed for free by LineFour (their only free character model). We rather naively assumed that this was an original (although somewhat unfinished) model by LineFour. Later, we found multiple instances of the same model on Turbosquid: [http://www.turbosquid.com/FullPreview/Index.cfm/ID/285129 HERE], [http://www.turbosquid.com/FullPreview/Index.cfm/ID/272592 HERE], and [http://www.turbosquid.com/FullPreview/Index.cfm/ID/356026 HERE], the latter being the actual rip and the others more or less accurate renditions of it.
The model we initially got busy with ([https://web.archive.org/web/20080818114433/https://www.sharecg.com/v/18378/3d-model/Halo-Masterchief HERE] and [https://web.archive.org/web/20160225135851/http://www.linefour.com/acatalog/3DHaloMasterchief.html HERE]) was a promotional model distributed for free by LineFour (their only free character model). We rather naively assumed that this was an original (although somewhat unfinished) model by LineFour. Later, we found multiple instances of the same model on Turbosquid: [https://web.archive.org/web/20080919134222/http://www.turbosquid.com/FullPreview/Index.cfm/ID/285129 HERE], [https://web.archive.org/web/20081226021257/http://www.turbosquid.com/FullPreview/Index.cfm/ID/272592 HERE], and [https://web.archive.org/web/20080225022112/http://www.turbosquid.com:80/FullPreview/Index.cfm/ID/356026 HERE], the latter being the actual rip and the others more or less accurate renditions of it.


The ripped mesh suffered from a few defects (disconnected triangles, duplicated triangles, missing triangles) which were fixed. The model was then decomposed into rigid body parts and imported into Oni, along with a ripped and downsampled texture. The troops are available in the newest version of the level0_BGI plugin, with several variants, ranging from nimble assassins to powerful giants. See [[AE:Plugins#BGI]]
The ripped mesh suffered from a few defects (disconnected triangles, duplicated triangles, missing triangles) which were fixed. The model was then decomposed into rigid body parts and imported into Oni, along with a ripped and downsampled texture. The troops are available in the newest version of the level0_BGI plugin, with several variants, ranging from nimble assassins to powerful giants. See [[AE:Plugins#BGI]]


===Candidate===
===Candidate===
After a while, we came across another model, less familiar and perhaps even more fitting than Master Chief. It was found on Google SketchUp's 3D Warehouse - obviously ripped from some game, but so far nobody has been able to tell which game exactly.
After a while, we came across another model, less familiar and perhaps even more fitting than Master Chief. It was found on Google SketchUp's 3D Warehouse - obviously ripped from some game, but so far nobody has been able to tell which game exactly. ('''UPDATE:''' It's [https://www.models-resource.com/pc_computer/unrealtournament2004/model/3923/ Widowmaker] from Unreal Tournament 2004.) Here is a list of SketchUp entries based on the model:
Here is a list of SketchUp entries based on the model:
*https://3dwarehouse.sketchup.com/model/6a1d00e2085b561c6372c627cab660a9/War-Machine
*http://sketchup.google.com/3dwarehouse/details?mid=6a1d00e2085b561c6372c627cab660a9
*https://3dwarehouse.sketchup.com/model/9dbabc507f6044978a58c51e0b0b06c2/robot
*http://sketchup.google.com/3dwarehouse/details?mid=9dbabc507f6044978a58c51e0b0b06c2
*https://3dwarehouse.sketchup.com/model/44f382eff4d3e9e879539d8b3db35fd0/Robot
*http://sketchup.google.com/3dwarehouse/details?mid=44f382eff4d3e9e879539d8b3db35fd0
*https://3dwarehouse.sketchup.com/model/59f0ac893106f7cc51cfdb4c9f126c12/Neorite-Saldorian-Guards
*http://sketchup.google.com/3dwarehouse/details?mid=59f0ac893106f7cc51cfdb4c9f126c12
And [http://geyser.oni2.net/edition/characters/bgi/alien.zip HERE] is an OBJ based on it, split into body parts and UV-unwrapped, but not textured.
And [http://geyser.oni2.net/edition/characters/bgi/alien.zip HERE] is an OBJ based on it, split into body parts and UV-unwrapped, but not textured.


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==Executives==
==Executives==
(preliminary version shown; far left and right on the image below)
(preliminary version shown; far left and right on the image below)
:http://geyser.oni2.net/pics/screenshots/teaser.png
:[[Image:BGI teaser.png]]
These are the guys who coordinate the covert operations of the troopers and also interface with representatives of the [[Syndicate]], [[TCTF]] and [[WCG]] (mixing diplomacy and intimidation: references in popular culture include the Men In Black, Matrix Agents, etc). Thus they are effectively the BGI's "face", and since some of them are skilled diplomats it is hard to tell what power and influence these individuals possess within their own organization. It seems unlikely that they are merely field agents carrying out orders. Rather, they are cooperative masterminds, perpetuating the spirit of the pre-Muro Syndicate a.k.a. the Network and that of its Council a.k.a. the Hydra. The boards of directors, if any, are a mere facade, offering the image of a law-abiding industry.
These are the guys who coordinate the covert operations of the troopers and also interface with representatives of the [[Syndicate]], [[TCTF]] and [[WCG]] (mixing diplomacy and intimidation: references in popular culture include the Men In Black, Matrix Agents, etc). Thus they are effectively the BGI's "face", and since some of them are skilled diplomats it is hard to tell what power and influence these individuals possess within their own organization. It seems unlikely that they are merely field agents carrying out orders. Rather, they are cooperative masterminds, perpetuating the spirit of the pre-Muro Syndicate a.k.a. the Network and that of its Council a.k.a. the Hydra. The boards of directors, if any, are a mere facade, offering the image of a law-abiding industry.


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===Model===
===Model===
Model-wise, the executives are merely retextured copies of male scientists so far. Animations can be borrowed from any comguy-derived TRAC, notably Tankers and Muro. Four variants are available in the newest version of the level0_BGI plugin. See [[AE:Plugins#BGI]]
Model-wise, the executives are merely retextured copies of male scientists so far. Animations can be borrowed from any comguy-derived TRAC, notably Tankers and Muro. Four variants are available in the newest version of the level0_BGI plugin. See [[AE:Plugins#BGI]]
----


==Weapons==
==Weapons==
===Sorta wishlist===
===Sorta wishlist===
Apart from weapons encountered in the original Oni, BGI uses its own unique arsenal. The few weapons gathered so far are:
Apart from weapons encountered in the original Oni, BGI uses its own unique arsenal. The few weapons gathered so far are:
*[http://www.turbosquid.com/3d-models/3d-gun-simple/361985 THIS] (mother of all handguns)
*[https://www.turbosquid.com/3d-models/3d-gun-simple/361985 THIS] (mother of all handguns)
*[http://www.turbosquid.com/3d-models/rifle-3d-model/361993 THIS] (mother of all shotguns)
*[https://www.turbosquid.com/3d-models/rifle-3d-model/361993 THIS] (mother of all shotguns)
*[http://www.turbosquid.com/3d-models/3d-laser-rifle/361983 THIS] (flame thrower)
*[https://www.turbosquid.com/3d-models/3d-laser-rifle/361983 THIS] (flame thrower)
*[http://www.turbosquid.com/3d-models/3d-rocketlauncher/361997 THIS] (bazooka)
*[https://www.turbosquid.com/3d-models/3d-rocketlauncher/361997 THIS] (bazooka)
*[http://geyser.oni2.net/edition/weapons/concussion.zip THIS] (microwave)
*[http://geyser.oni2.net/edition/weapons/concussion.zip THIS] (microwave)
Apart from the handgun, they all need to be textured and adapted as Oni weapons, with more or less custom projectiles.
Apart from the handgun, they all need to be textured and adapted as Oni weapons, with more or less custom projectiles.


There are other weapons around, from those modeled by Seventeen Seconds to [http://www.turbosquid.com/FullPreview/Index.cfm/ID/221645 THESE], but they're all somewhat boring.
There are other weapons around, from those modeled by Seventeen Seconds to these (<nowiki>https://www.turbosquid.com/FullPreview/Index.cfm/ID/221645</nowiki>, dead link), but they're all somewhat boring.
===Stuff so far===
===Stuff so far===
[http://edt.oni2.net/AE_Files/NewWeapons.zip HERE] is a collection of new weapons so far, some of which can be featured as the preferred weapons of BGI. More specifically, [[AE:New_weapons#w21_uzi_Uzi|THESE]] [[AE:New_weapons#w22_pst Pistol|TWO]] handguns (from [http://www.turbosquid.com/FullPreview/Index.cfm/ID/221645 HERE] ) can be the preferred sidearms of BGI executives, whereas as [[AE:New_weapons#w15_smg Silenced Machine Gun|THESE]] [http://www.turbosquid.com/FullPreview/Index.cfm/ID/308701 TWO] guns look decently badass in the hands of the assault troopers. Apart from those placeholders, there is not much available at this time, e.g., in terms of heavy artillery: rocket launcher, flame thrower, microwave cannon... these are all WIP at best, and not exactly showable; there's [http://edt.oni2.net/AE_Files/w27_arh.zip THIS] but it's not very convicing either (undersized, overtrimmed, and the projectile is neither balanced nor original enough).
[http://edt.oni2.net/AE_Files/NewWeapons.zip HERE] is a collection of new weapons so far, some of which can be featured as the preferred weapons of BGI. More specifically, [[AE:New_weapons#w21_uzi|THESE]] [[AE:New_weapons#w22_pst|TWO]] handguns (from <nowiki>https://www.turbosquid.com/FullPreview/Index.cfm/ID/221645</nowiki>, dead link) can be the preferred sidearms of BGI executives, whereas as [[AE:New_weapons#w15_smg|THESE]] [https://www.turbosquid.com/FullPreview/308701 TWO] guns look decently badass in the hands of the assault troopers. Apart from those placeholders, there is not much available at this time, e.g., in terms of heavy artillery: rocket launcher, flame thrower, microwave cannon... these are all WIP at best, and not exactly showable; there's [http://edt.oni2.net/AE_Files/w27_arh.zip THIS] but it's not very convicing either (undersized, overtrimmed, and the projectile is neither balanced nor original enough).


The newest version of the level0_BGI plugin incorporates the 4 weapons pointed out above. See [[AE:Plugins#BGI]]
The newest version of the level0_BGI plugin incorporates the 4 weapons pointed out above. See [[AE:Plugins#BGI]]


==[[New BGI Characters]]==
*[http://wiki.oni2.net/New_BGI_Characters#BGI_Executives BGI Executives] were re-worked as non fighting characters in suits who head the BGI behind the scenes and work on a grand scale, rarely -if ever- appearing on the field.
*[http://wiki.oni2.net/New_BGI_Characters#BGI_Agents BGI Agents] were made to represent a low fighting class of the BGI, similar to [[Comm Trooper]]s for the Syndicate.
https://lh3.googleusercontent.com/-ctdt5mEeZSY/SuTiVyjHanI/AAAAAAAAALg/XLx_SoWOGCo/s400/agents%252520resized.jpg
*A female BGI Boss character was also created and named [[Sarai]].
https://lh4.googleusercontent.com/-oBVXMQurRtA/ThZG7oj3prI/AAAAAAAABkU/kL8HXkTqWAU/s512/oni%2525202011-07-08%25252002-31-17-771.jpg
https://lh3.googleusercontent.com/-kHwROKnQ7CI/ThZGm7jpgcI/AAAAAAAABkQ/IJt3ofGWYtM/s512/oni%2525202011-07-08%25252002-31-00-295_cr.jpg
*The BGI_Fury and BGI_Ninja were reworked and named Akane and Jubei respectively.
https://lh4.googleusercontent.com/-zbX9xOZNrSY/SxcB9T0PgOI/AAAAAAAAAgg/SPVzRLCNf1Y/s400/Captures1.jpg


==Vehicles==
==Vehicles==
===Dropship===
===Dropship===
A stealth dropship, ignored by the WCG's network of drones, comes readily to mind. The troopers could thus make suprise appearances at pretty much any point in Oni. The stealth aircraft could also consolidate the transition between {{C|13}} and {{C|14}}. It is always possible to adapt Halo's [http://www.turbosquid.com/3d-models/3d-transport-halo-pelican/380189 Pelican], but a somewhat less outrageous cameo will be [http://www.turbosquid.com/FullPreview/Index.cfm/ID/178639 THIS]: this NGE gunship was apparently made from scratch, has "interesting" cartoony textures and can be adapted as a cargo lifter or dropship rather intuitively. [http://geyser.oni2.net/edition/vehicles/vtol.zip HERE] is the dropship in OBJ format (the high-resolution BMP texture is unavailable, so the JPG was used instead).
A stealth dropship, ignored by the WCG's network of drones, comes readily to mind. The troopers could thus make suprise appearances at pretty much any point in Oni. The stealth aircraft could also consolidate the transition between {{C|13}} and {{C|14}}. It is always possible to adapt Halo's [https://www.turbosquid.com/3d-models/3d-transport-halo-pelican/380189 Pelican], but a somewhat less outrageous cameo will be [https://www.turbosquid.com/FullPreview/178639 THIS]: this NGE gunship was apparently made from scratch, has "interesting" cartoony textures and can be adapted as a cargo lifter or dropship rather intuitively. [http://geyser.oni2.net/edition/vehicles/vtol.zip HERE] is the dropship in OBJ format (the high-resolution BMP texture is unavailable, so the JPG was used instead).


===DeLorean===
===DeLorean===
See [[AE:DeLorean]] for the resources and the WIP. A luxury/sports car manufactured by BGI, it is literally covered in watermark-style AVATARA symbols (variations in reflectivity), as a deterrent for the TCTF. It is the vehicle of choice of the BGI executives, and can be seen, for instance, outside the Vansam airport, driving away for some obscure reasons as Konoko arrives. Version 20080822 of the [[Edition]] uses a minimal substitute for the DeLorean: a 100% black texture applied to the original mesh (which was missing its texture anyway).
See [[AE:DeLorean]] for the resources and the WIP. A luxury/sports car manufactured by BGI, it is literally covered in watermark-style AVATARA symbols (variations in reflectivity), as a deterrent for the TCTF. It is the vehicle of choice of the BGI executives, and can be seen, for instance, outside the Vansam airport, driving away for some obscure reasons as Konoko arrives. Version 20080822 of the Anniversary Edition uses a minimal substitute for the DeLorean: a 100% black texture applied to the original mesh (which was missing its texture anyway).
 
An alternative or complement to the DeLorean is the Siva Spyder, which is also available from turbosquid: [https://www.turbosquid.com/3d-models/siva-spyder-ma/370243 HERE]. The geometry is suitable for Oni's engine and can be easily extracted from the .ma format, which is ASCII; this has not been done yet, however. Given the potential of the DeLorean, maybe the Siva is best used as a civilian car.


An alternative or complement to the DeLorean is the Siva Spyder, which is also available from turbosquid: [http://www.turbosquid.com/3d-models/siva-spyder-ma/370243 HERE]. The geometry is suitable for Oni's engine and can be easily extracted from the .ma format, which is ASCII; this has not been done yet, however. Given the potential of the DeLorean, maybe the Siva is best used as a civilian car.
[[Category:Obsolete AE mods]][[Category:BGI]]
[[Category:Unfinished AE mods]][[Category:All AE mods]][[Category:BGI]]