AE:OTA: Difference between revisions

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Teams don't just fight with each other, they score points and the first team to reach a set amount of points wins. There can be neutral characters who attack either team or just annoy everybody.
Teams don't just fight with each other, they score points and the first team to reach a set amount of points wins. There can be neutral characters who attack either team or just annoy everybody.


GAME MODES
===GAME MODES===
- Team Deathmatch : teams score a frag every time a player of the opposite team dies. - IMPLEMENTED, currently in final stage of development.
- Team Deathmatch : teams score a frag every time a player of the opposite team dies. - IMPLEMENTED, currently in final stage of development.
- Capture The Flag : teams score points by stealing the enemy flag and bringing it home. - IN PROJECT
- Capture The Flag : teams score points by stealing the enemy flag and bringing it home. - IN PROJECT
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- Other modes, not clearly defined yet  
- Other modes, not clearly defined yet  


FIGHTING MODES
===FIGHTING MODES===
- total melee : no weapons
- total melee : no weapons
- balanced gameplay : limited number of weapons, unrestricted melee. Weapons can be given at respawn-time or they can be spawned on the ground.
- balanced gameplay : limited number of weapons, unrestricted melee. Weapons can be given at respawn-time or they can be spawned on the ground.

Revision as of 21:05, 8 October 2005

Oni Team Arena (or OTA)

Oni Team Arena is a series of scripts oriented on multiplayer gameplay. You don't get to fight human opponents, but Oni's AI are treated as respawning bots. The interface is much inspired by that of existing FPS-shooters and other games supporting multiplayer.

Smart bot behaviour, challenge and entertainment are the main objectives. OTA is also a playground allowing us to test complex combat situations before they get implemented in projects like Oni 2.

We try to implement as many popular multiplayer features as possible : randow spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, teleporters, jump platforms, bot model selection etc.


"We" is geyser for the core scripting, and Your_Mom for cross-level porting. Script 10000 provided the initial idea.


WHAT EXACTLY IS ONI TEAM ARENA?

What we do is a large number of comparatively small arena-like setups in appropriate spots throughout Oni. There are two teams of bots, you get to lead one, and a boss character gets to lead the other.

The number of players can vary, but we try to make it large, starting at 16 (which is the number of network/online players supported by Serious Engine 2).

Teams don't just fight with each other, they score points and the first team to reach a set amount of points wins. There can be neutral characters who attack either team or just annoy everybody.

GAME MODES

- Team Deathmatch : teams score a frag every time a player of the opposite team dies. - IMPLEMENTED, currently in final stage of development. - Capture The Flag : teams score points by stealing the enemy flag and bringing it home. - IN PROJECT - Oni Rugby : teams score points by carrying an object (the ball) and marking a point with it in the enemy camp. - IN PROJECT - Other modes, not clearly defined yet

FIGHTING MODES

- total melee : no weapons - balanced gameplay : limited number of weapons, unrestricted melee. Weapons can be given at respawn-time or they can be spawned on the ground. - single-weapon gameplay : limited number of weapons of a given type. Weapons can be given at respawn-time or they can be spawned on the ground.

Where do I get it?

The downloads section is in construction.

ONI TEAM ARENA 1.0 (TEAM DEATHMATCH)
Available Certified (YES/NO) Stable (YES/NO) Readme file
ROOFTOPS DM PACK YES YES README.TXT