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Teams don't just fight with each other, they score points and the first team to reach a set amount of points wins. There can be neutral characters who attack either team or just annoy everybody. | Teams don't just fight with each other, they score points and the first team to reach a set amount of points wins. There can be neutral characters who attack either team or just annoy everybody. | ||
GAME MODES | ===GAME MODES=== | ||
- Team Deathmatch : teams score a frag every time a player of the opposite team dies. - IMPLEMENTED, currently in final stage of development. | - Team Deathmatch : teams score a frag every time a player of the opposite team dies. - IMPLEMENTED, currently in final stage of development. | ||
- Capture The Flag : teams score points by stealing the enemy flag and bringing it home. - IN PROJECT | - Capture The Flag : teams score points by stealing the enemy flag and bringing it home. - IN PROJECT | ||
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- Other modes, not clearly defined yet | - Other modes, not clearly defined yet | ||
FIGHTING MODES | ===FIGHTING MODES=== | ||
- total melee : no weapons | - total melee : no weapons | ||
- balanced gameplay : limited number of weapons, unrestricted melee. Weapons can be given at respawn-time or they can be spawned on the ground. | - balanced gameplay : limited number of weapons, unrestricted melee. Weapons can be given at respawn-time or they can be spawned on the ground. |