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AE:OTA: Difference between revisions

12 bytes added ,  8 October 2005
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Teams don't just fight with each other, they score points and the first team to reach a set amount of points wins. There can be neutral characters who attack either team or just annoy everybody.
Teams don't just fight with each other, they score points and the first team to reach a set amount of points wins. There can be neutral characters who attack either team or just annoy everybody.


GAME MODES
===GAME MODES===
- Team Deathmatch : teams score a frag every time a player of the opposite team dies. - IMPLEMENTED, currently in final stage of development.
- Team Deathmatch : teams score a frag every time a player of the opposite team dies. - IMPLEMENTED, currently in final stage of development.
- Capture The Flag : teams score points by stealing the enemy flag and bringing it home. - IN PROJECT
- Capture The Flag : teams score points by stealing the enemy flag and bringing it home. - IN PROJECT
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- Other modes, not clearly defined yet  
- Other modes, not clearly defined yet  


FIGHTING MODES
===FIGHTING MODES===
- total melee : no weapons
- total melee : no weapons
- balanced gameplay : limited number of weapons, unrestricted melee. Weapons can be given at respawn-time or they can be spawned on the ground.
- balanced gameplay : limited number of weapons, unrestricted melee. Weapons can be given at respawn-time or they can be spawned on the ground.