Konoko: Difference between revisions

2 bytes removed ,  3 December 2023
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{{Hatnote|'''SPOILER WARNING'''; it is assumed you have played the game before reading this page.}}
{{Hatnote|'''SPOILER WARNING'''; it is assumed you have played the game before reading this page.}}
[[Image:Konoko_Multiple_Render.jpg|268px|right|thumb|The final in-game look for Konoko. See [[Konoko's armor]] and [[Konoko's gun]] for a closer examination of their variations over time.]]
[[Image:Konoko Multiple Render.jpg|268px|right|thumb|The final in-game look for Konoko. See [[Konoko's armor]] and [[Konoko's gun]] for a closer examination of their variations over time.]]
Mai Hasegawa, code-named Konoko, is the protagonist controlled by the player in the 2001 third-person action game [[Oni]]. She has black hair with purple highlights, and stands about five and a half feet tall.<ref>[[:Image:Unit_Viewer_1.jpg|This biographical info]] gives her height as 5'5", though it comes from early in the story's development.</ref><ref>Konoko's height was estimated at 5'6" using world units [http://oni.bungie.org/forum/viewtopic.php?pid=35562#p35562 here].</ref> Her age is not given in the game's material.<ref>However, [[:Image:Unit_Viewer_2.jpg|this biographical info]] from an earlier story draft gives her age as 23.</ref> She works as a [[TCTF]] agent, a police officer who fights technological crime. She is one of only two prime Daodan symbiotes, giving her inhuman strength and stamina.
Mai Hasegawa, code-named Konoko, is the protagonist controlled by the player in the 2001 third-person action game [[Oni]]. She has black hair with purple highlights, and stands about five and a half feet tall.<ref>[[:Image:Unit Viewer 1.jpg|This biographical info]] gives her height as 5'5", though it comes from early in the story's development.</ref><ref>Konoko's height was estimated at 5'6" using world units [http://oni.bungie.org/forum/viewtopic.php?pid=35562#p35562 here].</ref> Her age is not given in the game's material.<ref>However, [[:Image:Unit Viewer 2.jpg|this biographical info]] from an earlier story draft gives her age as 23.</ref> She works as a [[TCTF]] agent, a police officer who fights technological crime. She is one of only two prime Daodan symbiotes, giving her inhuman strength and stamina.
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==Konoko's story==
==Konoko's story==
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===References===
===References===
====Loquacious Shinatama====
====Loquacious Shinatama====
{{C8}} is where Konoko first learns her real name. It is [[Quotes/Speech#Shinatama.27s_death|spoken by Shinatama]], but at that moment Konoko may not be able to absorb much of what Shinatama tells her.
{{C8}} is where Konoko first learns her real name. It is [[Quotes/Speech#Shinatama's death|spoken by Shinatama]], but at that moment Konoko may not be able to absorb much of what Shinatama tells her.


====The disc====
====The disc====
{{C11}} is where Konoko learns most of the information about her parents, Jamie Kerr and Professor Hasegawa. She and her brother Muro are not referred to at all in Hasegawa's diary, except for the [[:Image:Dream_1_murder_or_mercy.jpg|newspaper article]] headlined '''GRAD STUDENT DIES / MURDER OR MERCY''': "Jamie Kerr Hasegawa, environmental activist, top grad student, mother of two".
{{C11}} is where Konoko learns most of the information about her parents, Jamie Kerr and Professor Hasegawa. She and her brother Muro are not referred to at all in Hasegawa's diary, except for the [[:Image:Dream 1 murder or mercy.jpg|newspaper article]] headlined '''GRAD STUDENT DIES / MURDER OR MERCY''': "Jamie Kerr Hasegawa, environmental activist, top grad student, mother of two".


====Science Prison====
====Science Prison====
Konoko is referred to as "Hasegawa, Mai" in [[Quotes/Consoles#Sytropin|a console there]]. The readout relates mostly to experiments performed on Mai at some point in time.
Konoko is referred to as "Hasegawa, Mai" in [[Quotes/Consoles#Sytropin|a console there]]. The readout relates mostly to experiments performed on Mai at some point in time.


After scanning Mai, [[Quotes/Speech#Scanner_room|Kerr discloses]] that Muro, Mai's enemy, is indeed her brother. He does not, however, make any statement as to Hasegawa's fate or whereabouts, nor does Muro in their final confrontation.
After scanning Mai, [[Quotes/Speech#Scanner room|Kerr discloses]] that Muro, Mai's enemy, is indeed her brother. He does not, however, make any statement as to Hasegawa's fate or whereabouts, nor does Muro in their final confrontation.


===Meaning===
===Meaning===
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;"Konoko"
;"Konoko"
:"Kono" means "this" in Japanese, and "ko" means child (or "great", "price", or "sin"!) ([https://www.freedict.com/onldict/jap.html source]). Hence, "Konoko" literally can mean "this child" to a Japanese speaker, and is often used in this manner.
:"Kono" means "this" in Japanese, and "ko" means child (or "great", "price", or "sin"!) ([https://www.freedict.com/onldict/jap.html source]). Hence, "Konoko" literally can mean "this child" to a Japanese speaker, and is often used in this manner.
:Although we don't know who in the TCTF would have given her this code name, her father ''was'' Japanese. Also, the game seems to [[:Image:Dream_1_murder_or_mercy.jpg|take place in Japan]], and Shinatama also has a Japanese name.
:Although we don't know who in the TCTF would have given her this code name, her father ''was'' Japanese. Also, the game seems to [[:Image:Dream 1 murder or mercy.jpg|take place in Japan]], and Shinatama also has a Japanese name.
:Despite any "added value" we assign to Konoko's name, Brent Pease admitted [http://oni.bungie.org/special/part1/brent.html HERE] that he had no meaning in mind when he created the name.
:Despite any "added value" we assign to Konoko's name, Brent Pease admitted [http://oni.bungie.org/special/part1/brent.html HERE] that he had no meaning in mind when he created the name.


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It is interesting to draw the connection between these 3D models and the 2D renditions of Konoko (by [[:Category:Art by Lorraine Reyes|Lorraine]] et al).
It is interesting to draw the connection between these 3D models and the 2D renditions of Konoko (by [[:Category:Art by Lorraine Reyes|Lorraine]] et al).
*'''konoko_generic''' is Konoko's trademark TCTF outfit, featured in the [[:Image:Main_Title_Screen.png|Main Menu]] and most of the [[:Category:Promotional art|promotional art]]. A slightly different version is seen in the [[:Image:Intro_frame_0460.png|AIC intro]].
*'''konoko_generic''' is Konoko's trademark TCTF outfit, featured in the [[:Image:Main Title Screen.png|Main Menu]] and most of the [[:Category:Promotional art|promotional art]]. A slightly different version is seen in the [[:Image:Intro frame 0460.png|AIC intro]].
*The casual '''k4_K''' is also prominently featured in art: in [[:Image:Act_1_.MISSION_FAILED.png|THESE]] [[:Image:Act_2_.MISSION_FAILED.png|TWO]] "mission failed" screens, [[:Image:Chapter_08_.MISSION_COMPLETE.png|THESE]] [[:Image:Chapter_13_.MISSION_COMPLETE.png|TWO]] "mission complete" screens, as well as in the [[:Image:Outro_frame_129.png|AIC outro]].
*The casual '''k4_K''' is also prominently featured in art: in [[:Image:Act 1 .MISSION FAILED.png|THESE]] [[:Image:Act 2 .MISSION FAILED.png|TWO]] "mission failed" screens, [[:Image:Chapter 08 .MISSION COMPLETE.png|THESE]] [[:Image:Chapter 13 .MISSION COMPLETE.png|TWO]] "mission complete" screens, as well as in the [[:Image:Outro frame 129.png|AIC outro]].
*'''k4_F''' has a drawn version, too (known as [[:Image:Biker_Konoko.jpg|Biker Konoko]]). As for [[:Image:Chapter_10_.MISSION_COMPLETE.png|THESE]] [[:Image:Chapter_13_.MISSION_COMPLETE.png|TWO]] images, Konoko's appearance in them is somewhere between '''k4_F''' and '''k4_G'''.
*'''k4_F''' has a drawn version, too (known as [[:Image:Biker Konoko.jpg|Biker Konoko]]). As for [[:Image:Chapter 10 .MISSION COMPLETE.png|THESE]] [[:Image:Chapter 13 .MISSION COMPLETE.png|TWO]] images, Konoko's appearance in them is somewhere between '''k4_F''' and '''k4_G'''.
An eighth outfit, '''k4_D''', is referenced in the [[AISA]] file for the two TCTF levels ({{C|6}} and {{C|13}})
An eighth outfit, '''k4_D''', is referenced in the [[AISA]] file for the two TCTF levels ({{C|6}} and {{C|13}})
:We do not know for sure what the '''k4_D''' suit may have looked like, just as for the hypothetical '''k4_B''', '''k4_C''', '''k4_E''', '''k4_H''', '''k4_I''' and '''k4_J'''.
:We do not know for sure what the '''k4_D''' suit may have looked like, just as for the hypothetical '''k4_B''', '''k4_C''', '''k4_E''', '''k4_H''', '''k4_I''' and '''k4_J'''.
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'''Date:''' Nov. 22<br>(late afternoon)
'''Date:''' Nov. 22<br>(late afternoon)
|[[Image:Konoko 2.gif]]
|[[Image:Konoko 2.gif]]
|After Griffin agrees to let Konoko investigate the Musashi lead, we see her [[:Image:Chapter_01_.MISSION_COMPLETE.png|ride her Bungie bike]] to get there, along with two of the TCTF agents from the warehouse operation. Once at Musashi, the due procedure is to walk through the front door and "ask first", therefore Konoko changes into an officer's suit, which she may have kept from her time at HQ earlier that day. The ornate insignia suggest quite a career as a desk cop.   
|After Griffin agrees to let Konoko investigate the Musashi lead, we see her [[:Image:Chapter 01 .MISSION COMPLETE.png|ride her Bungie bike]] to get there, along with two of the TCTF agents from the warehouse operation. Once at Musashi, the due procedure is to walk through the front door and "ask first", therefore Konoko changes into an officer's suit, which she may have kept from her time at HQ earlier that day. The ornate insignia suggest quite a career as a desk cop.   
|-
|-
|colspan=3 bgcolor=silver|
|colspan=3 bgcolor=silver|
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'''Date: ''' Nov. 28<br>(late evening)
'''Date: ''' Nov. 28<br>(late evening)
|[[Image:Konoko 5.gif]]
|[[Image:Konoko 5.gif]]
|valign=top|Supposedly Konoko starts by locating the lab where her father used to work (somehow deserted and unguarded, maybe in an area that was lost to the BioCrisis a while ago?). Or perhaps she is hiding somewhere less exotic (such as in a sealed-off apartment [[:Image:Chapter_10_.MISSION_COMPLETE.png|behind police lines]]), and visits the lab in VR, using 3D scans that Hasegawa made? Either way, she conjures up some pizza (hence the "note to self" on Nov. 29).
|valign=top|Supposedly Konoko starts by locating the lab where her father used to work (somehow deserted and unguarded, maybe in an area that was lost to the BioCrisis a while ago?). Or perhaps she is hiding somewhere less exotic (such as in a sealed-off apartment [[:Image:Chapter 10 .MISSION COMPLETE.png|behind police lines]]), and visits the lab in VR, using 3D scans that Hasegawa made? Either way, she conjures up some pizza (hence the "note to self" on Nov. 29).
|-
|-
|colspan=3 bgcolor=black|
|colspan=3 bgcolor=black|
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==Development==
==Development==
===Characterization===
===Characterization===
Even though Oni was inspired by Ghost in the Shell, Konoko seems to have been envisioned from the beginning as an aggressive, "gun in your face" action hero, unlike the impassive Motoko. An [[Oni/Early Story|early story]] for the game explained Konoko's mindset this way: "Konoko vows to destroy the Syndicate that killed her parents." Over the course of the story, she feels more "betrayed", "guilty", angry and "paranoid" until she finally kills essentially everyone in the game. One hint at the earlier, unstable Konoko is found in [[:Image:Intro_frame_0700.png|her deranged look]] in the intro.
Even though Oni was inspired by Ghost in the Shell, Konoko seems to have been envisioned from the beginning as an aggressive, "gun in your face" action hero, unlike the impassive Motoko. An [[Oni/Early Story|early story]] for the game explained Konoko's mindset this way: "Konoko vows to destroy the Syndicate that killed her parents." Over the course of the story, she feels more "betrayed", "guilty", angry and "paranoid" until she finally kills essentially everyone in the game. One hint at the earlier, unstable Konoko is found in [[:Image:Intro frame 0700.png|her deranged look]] in the intro.


By contrast, the final game's Konoko is still highly emotional but is mostly in control of herself, even choosing to spare Griffin (if the player wishes) after all his crimes. She also makes wisecracks while under pressure. Instead of a violent ending driven by her paranoia and need for revenge, we have an emotionally ambiguous ending where Konoko stops Muro's plan with a desperate, destructive action, without showing much of her feelings.
By contrast, the final game's Konoko is still highly emotional but is mostly in control of herself, even choosing to spare Griffin (if the player wishes) after all his crimes. She also makes wisecracks while under pressure. Instead of a violent ending driven by her paranoia and need for revenge, we have an emotionally ambiguous ending where Konoko stops Muro's plan with a desperate, destructive action, without showing much of her feelings.


Konoko was also stated in [[:Image:Unit_Viewer_2_unmasked.jpg|this development data]] to have an IQ of 203. While a high IQ is not mentioned in the final game, her behavior at times indicates that she is still very intelligent (examples given in the more detailed discussion [[Talk:Oni/Early_Story#.22Unit_Viewer.22_picture_1|HERE]]).
Konoko was also stated in [[:Image:Unit Viewer 2 unmasked.jpg|this development data]] to have an IQ of 203. While a high IQ is not mentioned in the final game, her behavior at times indicates that she is still very intelligent (examples given in the more detailed discussion [[Talk:Oni/Early Story#"Unit Viewer" picture 1|HERE]]).


===Design by Okita===
===Design by Okita===
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!
!
|-
|-
|[[Image:Early_Konoko_2.jpg|x300px]]
|[[Image:Early Konoko 2.jpg|x300px]]
|Konoko's musculature and pose are quite reminiscent of the poster for the Ghost in the Shell movie (right), the inspiration for Oni. Unlike Motoko, Konoko is not wearing shades but rather has markings under her eyes, indicating she is a cyborg. (This was before Hardy LeBel's rewrite of the story.)
|Konoko's musculature and pose are quite reminiscent of the poster for the Ghost in the Shell movie (right), the inspiration for Oni. Unlike Motoko, Konoko is not wearing shades but rather has markings under her eyes, indicating she is a cyborg. (This was before Hardy LeBel's rewrite of the story.)
|[[Image:Ghost in the Shell poster.jpg|300px]]
|[[Image:Ghost in the Shell poster.jpg|300px]]
|-
|-
|[[Image:Lost_Konoko_-_Jacket.jpg|x300px]]
|[[Image:Lost Konoko - Jacket.jpg|x300px]]
|A lost image which has been pieced together from the 1998 trailer. Vaguely reminiscent of some of the sexier representations of Motoko (as on right). A couple fan attempts at a reconstruction are here: [[:Image:Paradox - Jacket Konoko by Okita.png|1]], [[:Image:Geyser - Jacket Konoko by Okita.png|2]].
|A lost image which has been pieced together from the 1998 trailer. Vaguely reminiscent of some of the sexier representations of Motoko (as on right). A couple fan attempts at a reconstruction are here: [[:Image:Paradox - Jacket Konoko by Okita.png|1]], [[:Image:Geyser - Jacket Konoko by Okita.png|2]].
|[[Image:Motoko SAC S1 outfit.jpg|300px]]
|[[Image:Motoko SAC S1 outfit.jpg|300px]]
|-
|-
|[[Image:Different_Konokos.jpg|300px]]
|[[Image:Different Konokos.jpg|300px]]
|The image in the left montage labeled "Alex Okita's" is not in our possession. The style is quite different from Okita's other drawings, but it's not the only work of his which varies in style from the others. Also, the design of the glove matches the Okita character sheet on the right, which is part of a series with the two below this.
|The image in the left montage labeled "Alex Okita's" is not in our possession. The style is quite different from Okita's other drawings, but it's not the only work of his which varies in style from the others. Also, the design of the glove matches the Okita character sheet on the right, which is part of a series with the two below this.
|[[Image:Okita - Konoko 2.jpg|x300px]]
|[[Image:Okita - Konoko 2.jpg|x300px]]
|-
|-
|[[Image:Okita_-_Konoko_1.jpg|x300px]]
|[[Image:Okita - Konoko 1.jpg|x300px]]
|These images may have been provided to AIC for animating the [[intro]] and [[outro]]. The first outfit is very similar to the one in the intro, and the second outfit is worn in the outro.
|These images may have been provided to AIC for animating the [[intro]] and [[outro]]. The first outfit is very similar to the one in the intro, and the second outfit is worn in the outro.
|[[Image:Okita_-_Konoko_3.jpg|x300px]]
|[[Image:Okita - Konoko 3.jpg|x300px]]
|-
|-
|[[Image:Early_Konoko_1.jpg|x300px]]
|[[Image:Early Konoko 1.jpg|x300px]]
|Looking more familiar. The Konoko on the left has a similar face and hairstyle to the model in the [[:Image:1998 Konoko.jpg|1998 trailer]]. The one on the right is wearing the police uniform from [[Chapter 2]].
|Looking more familiar. The Konoko on the left has a similar face and hairstyle to the model in the [[:Image:1998 trailer 30.png|1998 trailer]]. The one on the right is wearing the police uniform from [[Chapter 2]].
|[[Image:Konstart1.jpg|x300px]]
|[[Image:Konstart1.jpg|x300px]]
|}
|}


===Design by Lorraine===
===Design by Lorraine===
[[Image:Konoko_Variants.jpg|500px|right|thumb|"Shirow" is Ghost in the Shell's author, Masamune Shirow.]]
[[Image:Konoko Variants.jpg|500px|right|thumb|"Shirow" is Ghost in the Shell's author, Masamune Shirow.]]
:''See [[:Category:Konoko images by Lorraine]] for more art.''
:''See [[:Category:Konoko images by Lorraine]] for more art.''
{{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -[[Blam (meme)|blam]]!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a [[:Image:Early Konoko model.jpg|bare midriff]] and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"|2=[http://archive.is/FcVuS Bungie.net]}}
{{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -[[Blam (meme)|blam]]!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a [[:Image:Early Konoko model.jpg|bare midriff]] and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"|2=[http://archive.is/FcVuS Bungie.net]}}