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the detailed information on Konoko's outfits has been moved to Konoko's outfits and replaced with a directory to articles about her appearance and her image cats
m (replaced link to trailer image that's about to be deleted with equivalent one; removed a lot of underscores from image names since we don't need them)
(the detailed information on Konoko's outfits has been moved to Konoko's outfits and replaced with a directory to articles about her appearance and her image cats)
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{{Hatnote|'''SPOILER WARNING'''; it is assumed you have played the game before reading this page.}}
{{Hatnote|'''SPOILER WARNING'''; it is assumed you have played the game before reading this page.}}
[[Image:Konoko Multiple Render.jpg|268px|right|thumb|The final in-game look for Konoko. See [[Konoko's armor]] and [[Konoko's gun]] for a closer examination of their variations over time.]]
[[Image:Konoko Multiple Render.jpg|268px|right|thumb|The final in-game look for Konoko.]]
Mai Hasegawa, code-named Konoko, is the protagonist controlled by the player in the 2001 third-person action game [[Oni]]. She has black hair with purple highlights, and stands about five and a half feet tall.<ref>[[:Image:Unit Viewer 1.jpg|This biographical info]] gives her height as 5'5", though it comes from early in the story's development.</ref><ref>Konoko's height was estimated at 5'6" using world units [http://oni.bungie.org/forum/viewtopic.php?pid=35562#p35562 here].</ref> Her age is not given in the game's material.<ref>However, [[:Image:Unit Viewer 2.jpg|this biographical info]] from an earlier story draft gives her age as 23.</ref> She works as a [[TCTF]] agent, a police officer who fights technological crime. She is one of only two prime Daodan symbiotes, giving her inhuman strength and stamina.
Mai Hasegawa, code-named Konoko, is the protagonist controlled by the player in the 2001 third-person action game [[Oni]]. She has black hair with purple highlights, and stands about five and a half feet tall.<ref>[[:Image:Unit Viewer 1.jpg|This biographical info]] gives her height as 5'5", though it comes from early in the story's development.</ref><ref>Konoko's height was estimated at 5'6" using world units [http://oni.bungie.org/forum/viewtopic.php?pid=35562#p35562 here].</ref> Her age is not given in the game's material.<ref>However, [[:Image:Unit Viewer 2.jpg|this biographical info]] from an earlier story draft gives her age as 23.</ref> She works as a [[TCTF]] agent, a police officer who fights technological crime. She is one of only two prime Daodan symbiotes, giving her inhuman strength and stamina.
{{TOClimit|2}}
{{TOClimit|2}}
==Konoko's story==
==Her story==
{|style="float:right" width=275px
{|style="float:right" width=275px
|-
|-
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:According to [https://www.behindthename.com/name/mai-2 this site], "Mai" means 'dance' or 'linen robe'; most commonly, "mai" is used in everyday Japanese with the meaning "dance".
:According to [https://www.behindthename.com/name/mai-2 this site], "Mai" means 'dance' or 'linen robe'; most commonly, "mai" is used in everyday Japanese with the meaning "dance".


==In-game outfits==
==Appearance==
:''See [[Konoko's armor]] for the evolution of her armored TCTF attire.''
:''See [[Konoko's gun]] for the different depictions of her handgun.''
:''See [[Konoko's outfits]] for a timeline of the clothes she wears in each level.''
:''See [[:Category:Konoko model images]] for more images of her in-game models.''
:''See [[:Category:Konoko model images]] for more images of her in-game models.''
Here are the [[seven]] outfits sported by Konoko during Oni's story, with details about their occurrence and internal naming in the game data:
:''See [[:Category:Konoko images by Okita]] for Konoko's concept art.''
{|class="wikitable" style="text-align:center; margin-left:auto; margin-right:auto;"
:''See [[:Category:Konoko images by Lorraine]] for finished art of Konoko for promotional purposes.''
|'''Outfit'''
:''See [[:Category:Konoko images by other official artists]] for additional contributions by other artists.''
 
{| cellpadding=10 style="white-space:nowrap; margin-left:auto; margin-right:auto;"
|[[Image:Konoko 1.gif]]
|[[Image:Konoko 1.gif]]
|[[Image:Konoko 2.gif]]
|[[Image:Konoko 2.gif]]
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|[[Image:Konoko 6.gif]]
|[[Image:Konoko 6.gif]]
|[[Image:Konoko 7.gif]]
|[[Image:Konoko 7.gif]]
|-
|'''ONCC name'''
|konoko_generic
|k3
|k4_A
|k4_F
|k4_G
|k4_L
|k4_K
|-
|'''Worn in Chapter'''
|0, 1, 3, 4, 5, 7, 8
|2
|6, 12
|9, 10
|11
|13
|14
|-
|'''Data file (*_Final)'''
|level1, level3, level4,<br>level6, level9, level10
|level2
|level8,<br>level14
|level11,<br>level12
|level13
|level18
|level19
|}
|}
It is interesting to draw the connection between these 3D models and the 2D renditions of Konoko (by [[:Category:Art by Lorraine Reyes|Lorraine]] et al).
*'''konoko_generic''' is Konoko's trademark TCTF outfit, featured in the [[:Image:Main Title Screen.png|Main Menu]] and most of the [[:Category:Promotional art|promotional art]]. A slightly different version is seen in the [[:Image:Intro frame 0460.png|AIC intro]].
*The casual '''k4_K''' is also prominently featured in art: in [[:Image:Act 1 .MISSION FAILED.png|THESE]] [[:Image:Act 2 .MISSION FAILED.png|TWO]] "mission failed" screens, [[:Image:Chapter 08 .MISSION COMPLETE.png|THESE]] [[:Image:Chapter 13 .MISSION COMPLETE.png|TWO]] "mission complete" screens, as well as in the [[:Image:Outro frame 129.png|AIC outro]].
*'''k4_F''' has a drawn version, too (known as [[:Image:Biker Konoko.jpg|Biker Konoko]]). As for [[:Image:Chapter 10 .MISSION COMPLETE.png|THESE]] [[:Image:Chapter 13 .MISSION COMPLETE.png|TWO]] images, Konoko's appearance in them is somewhere between '''k4_F''' and '''k4_G'''.
An eighth outfit, '''k4_D''', is referenced in the [[AISA]] file for the two TCTF levels ({{C|6}} and {{C|13}})
:We do not know for sure what the '''k4_D''' suit may have looked like, just as for the hypothetical '''k4_B''', '''k4_C''', '''k4_E''', '''k4_H''', '''k4_I''' and '''k4_J'''.
::Most probably they were a mix of biker gear and casual clothes (not unlike in the "mission complete" screens of Chapters 10 and 13).
:::Or maybe '''k4_D''' was another official suit that Konoko used to wear while at the TCTF HQ (either regular officewear or a uniform)?
There are other clothes-related trivia, like the unused '''KONOKOundress''' animation, related to '''UndressShirt''' and '''UndressPants''' meshes present in '''Airport''' ({{C|4}}).
:The "undress" bit may or may not be related to level0's '''shower*''' particles and/or to the '''Jail''' setup and all those other things that were cut from Chapter 4 (security guards, Tankers, more Muro).
{{divhide|Detailed chronology}}
Here are the same seven outfits listed in their order of appearance, by Chapter, with some semi-objective commentary.
:For an elaborate rationale of Oni's timeline, please refer to the "Added Value" sections of the respective Chapters.
{|class="wikitable" style="text-align:center; margin-left:auto; margin-right:auto;"
!Chapter / Setting / Date
!Outfit
!width="365px"|Segue / Commentary
|-
|{{C|0}}<br>"Module 1-A"<br>(TCTF Training Program Beta 6)<br><br>
----
'''Date:''' before Nov. 22
|[[Image:Konoko 1.gif]]
|Konoko is "almost ready for field missions" and trains in some kind or "armored catsuit". No other female operative is seen wearing such a suit (for one, [[Karen]] is shown training in plain cop clothes). Still, it's probably standard-issue, not a unique piece, or she wouldn't be perceived as a "rookie" so easily.<br>As Konoko's trademark suit, it gets a lot of screen time, but is actually worn into battle on only two occasions (see below).
|-
|colspan=3 bgcolor=black|
|-
|{{C|1}}<br>"Syndicate Warehouse"<br>(nondescript affiliation)<br><br>
----
'''Date:''' Nov. 22<br>(early afternoon)
|[[Image:Konoko 1.gif]]
|Shortly after the training (which may have taken place in a virtual environment), Griffin goes ahead with "Phase Three" of his contingency plan against Muro, and sends Konoko on a "trial run" (a simple mission without much fighting expected). However, due to Konoko's zealous attitude, the "simple bust" draws off into a prolonged "Act 1", leading to an encounter with Muro and prompting his dramatic "counterattack" later on.
|-
|colspan=3 bgcolor=silver|
|-
|{{C|2}}<br>"Manufacturing Plant"<br>(Musashi Heavy Manufacturing Concern)<br><br>
----
'''Date:''' Nov. 22<br>(late afternoon)
|[[Image:Konoko 2.gif]]
|After Griffin agrees to let Konoko investigate the Musashi lead, we see her [[:Image:Chapter 01 .MISSION COMPLETE.png|ride her Bungie bike]] to get there, along with two of the TCTF agents from the warehouse operation. Once at Musashi, the due procedure is to walk through the front door and "ask first", therefore Konoko changes into an officer's suit, which she may have kept from her time at HQ earlier that day. The ornate insignia suggest quite a career as a desk cop. 
|-
|colspan=3 bgcolor=silver|
|-
|{{C|3}}<br>"Bio-Research Lab"<br>(Vago Biotech)<br><br>
----
'''Date:''' Nov. 22<br>(near sunset)
|[[Image:Konoko 1.gif]]
|valign=top|After realizing that Musashi is merely a diversion from Muro's assault on Vago, and after defeating the Deadly Brain so that she can exit the Musashi facility, Konoko slips back into the armored catsuit that she left at the TCTF van, jumps on her bike and speeds over to Vago (which is only 10 minutes away).<br><br>'''Note:''' Her officer's suit is apparently left behind this time.
|-
|colspan=3 bgcolor=silver|
|-
|{{C|4}}<br>"Airport Assault"<br>(Vansam Regional Airport)<br><br>
----
'''Date:''' Nov. 22<br>(evening, after dark)
|[[Image:Konoko 1.gif]]
|Unable to stop Muro's escape from Vago, Konoko picks up her bike, somehow gets past the entrance gate, then catches up with Muro's van as it reaches the airport (by then, night has fallen and the airport is overrun by Strikers). Muro takes the long way to the VTOL that is waiting for him (supposedly the van can just drive there?) – this is partly to distract Konoko from the van, partly to allow [[Kojiro]] more time to monitor her.
|-
|{{C|5}}<br>"Airport Cargo Hangars"<br>(Vansam Regional Airport)<br><br>
----
'''Date:''' Nov. 22<br>(late evening)
|[[Image:Konoko 1.gif]]
|valign=top|A direct continuation of the previous level.
----
<br>Konoko successfully plants a tracker on Muro's VTOL, but the tracking signal is apparently lost before the destination can be pinpointed. This conveniently allows Griffin to put Konoko's field missions on standby – however, Muro's daring counterattack will throw her back into action and out of Griffin's subordination.
|-
|colspan=3 bgcolor=black|
|-
|{{C|6}}<br>"TCTF Headquarters"<br>(TCTF Regional HQ)<br><br>
----
'''Date:''' Nov. 24<br>(early morning, graveyard shift)
|[[Image:Konoko 3.gif]]
|The next night, Konoko is sporting casual biker's attire as she rides towards TCTF HQ. Perhaps she is on graveyard shift duty (in which case she's late), or she forgot something important at her desk, or she is just having one of her hunches.<br><br>Witnessing the Syndicate attack, she is able to slide under a closing blast door at full racing speed. Don't try this at home!
|-
|colspan=3 bgcolor=silver|
|-
|{{C|7}}<br>"Atmospheric Conversion Center"<br>(exterior)<br><br>
----
'''Date: ''' Nov. 24<br>(early morning)
|[[Image:Konoko 1.gif]]
|Later that night, following Shinatama's kidnapping, Konoko defies Griffin's orders to stay put. Although not on a mission, she dons her TCTF armor, and does a daring glider stunt.
'''Note:''' [[Karen]] is encountered as part of the "strike team" that Griffin sent ahead of Konoko. Karen's plain cop uniform tends to suggest that the armored catsuit is exclusively Konoko's.
|-
|{{C|8}}<br>"Atmospheric Conversion Center"<br>(interior)<br><br>
----
'''Date: ''' Nov. 24<br>(late morning)
|[[Image:Konoko 1.gif]]
|valign=top|A direct continuation of the previous level.
----
'''Note:''' Konoko is entering the underground part of the ACC at about 8:30 AM (per time stamps in Chapter 7). A dark sky at this hour is a stretch even for Anchorage or Saint-Petersburg.<br>'''Note:''' Then again, the time stamps in Chapter 8 are messy as well (Shinatama blows up @ 22:13:24:19, robots beaten up @ 22:15:10:00, TCTF reinforcements due @ 00:02:45:12 ???).
|-
|colspan=3 bgcolor=black|
|-
|[[{{C9}}|'''''CHAPTER 09 . TRUTH<br>AND CONSEQUENCES]]<br>"Regional State Building"<br><br>
----
'''Date: ''' Nov. 26<br>(early evening)
|[[Image:Konoko 4.gif]]
|Upon going rogue, Konoko apparently has at least one secret stash or hideout that the TCTF doesn't know about (possibly some items were stashed at the ACC before the glider routine). That is how she is able to dish out so many clothes and accessories (biker's gear, laptop, gun), even though her usual living quarters are probably under close surveillance.<br>More thoughts about the stash and/or hideout later on.
|-
|{{C|10}}<br>"Rooftops"<br>(near the State Building)<br><br>
----
'''Date: ''' Nov. 26<br>(late evening)
|[[Image:Konoko 4.gif]]
|valign=top|A quasi-direct continuation of the previous level.
----
Following the rooftop chase, Konoko needs a safehouse where she can study Mukade's CD and dwell on her past a bit. There will be a 4-day gap between Chapters 10 and 12 (i.e., between recovering the CD and visiting Kerr). Apparently Konoko needs that much time to make sense of the new data and to sleep on it. Or maybe Hasegawa's lab is in a completely different city?
|-
|colspan=3 bgcolor=black|
|-
|{{C|11}}<br>"Dr. Hasegawa's Lab"<br>(unspecified location)<br><br>
----
'''Date: ''' Nov. 28<br>(late evening)
|[[Image:Konoko 5.gif]]
|valign=top|Supposedly Konoko starts by locating the lab where her father used to work (somehow deserted and unguarded, maybe in an area that was lost to the BioCrisis a while ago?). Or perhaps she is hiding somewhere less exotic (such as in a sealed-off apartment [[:Image:Chapter 10 .MISSION COMPLETE.png|behind police lines]]), and visits the lab in VR, using 3D scans that Hasegawa made? Either way, she conjures up some pizza (hence the "note to self" on Nov. 29).
|-
|colspan=3 bgcolor=black|
|-
|{{C|12}}<br>"TCTF Science Prison #112"<br>(same city as TCTF HQ?)<br><br>
----
'''Date: ''' Nov. 30<br>(early evening)
|[[Image:Konoko 3.gif]]
|A day or so after perusing the CD and having a nightmare over it, Konoko sets off to infiltrate the high-security Science Prison where her uncle is kept. Apparently she infiltrates the security lobby from the roof, and then waits for a patrol to come around so that she can sneak into a corridor of death. Typical Konoko.
----
This set of clothes appeared in Chapters 6 and 11, but can't survive Konoko's "acid bath" and so will not be seen again.
|-
|colspan=3 bgcolor=black|
|-
|{{C|13}}<br>"TCTF Headquarters"<br>(TCTF Regional HQ)<br><br>
----
'''Date:''' Dec. 2<br>(late evening)
|[[Image:Konoko 6.gif]]
|Following her ordeal at the Science Prison, Konoko has been off Griffin's radar for "over 48 hours". Whatever happened between the acid bath and Konoko's raid on the TCTF HQ, she seems to have healed, and also retrieved some fancy clothes and biker's gear from a secret stash or hideout (the jacket has been seen previously in Chapters 9 and 10, the rest is new).
|-
|colspan=3 bgcolor=silver|
|-
|{{C|14}}<br>"Syndicate Mountain Compound"<br>(somewhere deep in the mountains)<br><br>
----
'''Date:''' Dec. 3<br>(morning? evening?)
|[[Image:Konoko 7.gif]]
|Depending on her intel and transportation, Konoko may have traveled to Muro's secret facility immediately after Chapter 13, or the following night. She is wearing the same outfit as when confronting Griffin, except for the more casual pants and shoes. Perhaps she ''was'' planning to don the more combat-suitable biker gear upon arrival, but then had to abandon ship (unless she's crazy and jumped from a plane on purpose).
|}
{{divhide|end}}


==Development==
==Development==
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===Design by Okita===
===Design by Okita===
:''See [[:Category:Konoko images by Okita]] for more art.''
Early versions of Konoko vary quite a bit, as concept artist Alex Okita was probably trying different things. We are not in possession of all the early concepts, but below are the ones we know of:
Early versions of Konoko vary quite a bit, as concept artist Alex Okita was probably trying different things. We are not in possession of all the early concepts, but below are the ones we know of:
{|class="wikitable" style="text-align:center; margin-left:auto; margin-right:auto;"
{|class="wikitable" style="text-align:center; margin-left:auto; margin-right:auto;"
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===Design by Lorraine===
===Design by Lorraine===
[[Image:Konoko Variants.jpg|500px|right|thumb|"Shirow" is Ghost in the Shell's author, Masamune Shirow.]]
[[Image:Konoko Variants.jpg|500px|right|thumb|"Shirow" is Ghost in the Shell's author, Masamune Shirow.]]
:''See [[:Category:Konoko images by Lorraine]] for more art.''
{{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -[[Blam (meme)|blam]]!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a [[:Image:Early Konoko model.jpg|bare midriff]] and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"|2=[http://archive.is/FcVuS Bungie.net]}}
{{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -[[Blam (meme)|blam]]!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a [[:Image:Early Konoko model.jpg|bare midriff]] and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"|2=[http://archive.is/FcVuS Bungie.net]}}
Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point (for instance, the Konoko in the [[intro]] is Okita's design). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Okita was one of the 3D modeling artists.
Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point (for instance, the Konoko in the [[intro]] is Okita's design). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Okita was one of the 3D modeling artists.
==See also==
*[[:Category:Konoko images by other official artists]]


==References==
==References==