File talk:Pre-beta enigma 5.png: Difference between revisions
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(looks like vindication for Mai!) |
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== Matching this image == | == Matching this image == | ||
Both of the strikers are from original ScrShot. Only Konoko is from review version. [ | Both of the strikers are from original ScrShot. Only Konoko is from review version. [[:Image:Windows_(DE)_jewel_case_art_-_back.jpg|Here]] is an example... | ||
--[[User:Mai_X|Mai X]] 21:55, 20 November 2022 | |||
:Ah, thank you, I couldn't remember where on earth I'd seen this screenshot before! --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 22:06, 20 November 2022 (CET) | |||
==Yellow thing== | |||
Now if anyone has any idea what that yellow blob is at the top-left of the image, I'd love to hear it. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 00:10, 21 November 2022 (CET) | |||
:Seems like the flame particle, but without (or with incorrectly created/mapped/used) alpha-channel. The construction of the "emitter" of the flame is like a tube. --[[User:Mai X|Mai X]] ([[User talk:Mai X|talk]]) 06:42, 21 November 2022 (CET) | |||
:Looking at it again, I think it's actually the skybox and we're seeing through the level due to a [[:Image:Ray-casting failure.jpg|ray-casting failure]]. The shape of the hole is odd but maybe would make sense if we knew more about the architecture in that area. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 18:04, 26 October 2023 (CEST) | |||
::Looking at it ''again'', it can't be the skybox showing through a hole in the ray-casting because (1) the skybox I was thinking of, "sunset", is orange-ish and this object is absolutely yellow, (2) The Pit doesn't use the sunset skybox, and we now know that this image is from The Pit, and (3) I always thought it was rather oddly shaped for a ray-casting hole. It's far too complex geometrically. | |||
::I think that either Mai X is right and it's the game's unused flame particle, or it's possibly a yellow part of a construction crane, because this level was going to have a crane in it. However there is also a mention of "propane" in this level's resources, which means it may in fact be an uncapped pipe with a gas leak which ignited (something that has been known to happen in construction!). --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 15:59, 11 December 2023 (UTC) | |||
::Update: I {{Hover|brought flame1 back to life|image=Flame1 test.jpg|width=512px}}, somehow. I replaced the steam1 emitters on the roof here with the flame1 emitter. I thought the animated texture for the flame was missing (TXMPflame1) so I tried to substitute the steam1 texture, but somehow I still got a yellow flame. That mystery aside, the physics of the flame are a match to the apparent particle in the pre-beta screenshot, rising upward in the same way. As for the weird appearance of the pre-beta particle, I think you're right that there were alpha channel issues. When the Pit screenshot was taken, the particle system was probably still being polished ([http://web.archive.org/web/20010306221759/http://www.insidemacgames.com/previews/99/oni/oni3.shtml this preview] from late 1999 had the team all excited about the fancy new particle system, except it was broken at the moment…). --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 23:50, 11 December 2023 (UTC) |
Latest revision as of 23:50, 11 December 2023
Matching this image
Both of the strikers are from original ScrShot. Only Konoko is from review version. Here is an example... --Mai X 21:55, 20 November 2022
- Ah, thank you, I couldn't remember where on earth I'd seen this screenshot before! --Iritscen (talk) 22:06, 20 November 2022 (CET)
Yellow thing
Now if anyone has any idea what that yellow blob is at the top-left of the image, I'd love to hear it. --Iritscen (talk) 00:10, 21 November 2022 (CET)
- Seems like the flame particle, but without (or with incorrectly created/mapped/used) alpha-channel. The construction of the "emitter" of the flame is like a tube. --Mai X (talk) 06:42, 21 November 2022 (CET)
- Looking at it again, I think it's actually the skybox and we're seeing through the level due to a ray-casting failure. The shape of the hole is odd but maybe would make sense if we knew more about the architecture in that area. --Iritscen (talk) 18:04, 26 October 2023 (CEST)
- Looking at it again, it can't be the skybox showing through a hole in the ray-casting because (1) the skybox I was thinking of, "sunset", is orange-ish and this object is absolutely yellow, (2) The Pit doesn't use the sunset skybox, and we now know that this image is from The Pit, and (3) I always thought it was rather oddly shaped for a ray-casting hole. It's far too complex geometrically.
- I think that either Mai X is right and it's the game's unused flame particle, or it's possibly a yellow part of a construction crane, because this level was going to have a crane in it. However there is also a mention of "propane" in this level's resources, which means it may in fact be an uncapped pipe with a gas leak which ignited (something that has been known to happen in construction!). --Iritscen (talk) 15:59, 11 December 2023 (UTC)
- Update: I brought flame1 back to life, somehow. I replaced the steam1 emitters on the roof here with the flame1 emitter. I thought the animated texture for the flame was missing (TXMPflame1) so I tried to substitute the steam1 texture, but somehow I still got a yellow flame. That mystery aside, the physics of the flame are a match to the apparent particle in the pre-beta screenshot, rising upward in the same way. As for the weird appearance of the pre-beta particle, I think you're right that there were alpha channel issues. When the Pit screenshot was taken, the particle system was probably still being polished (this preview from late 1999 had the team all excited about the fancy new particle system, except it was broken at the moment…). --Iritscen (talk) 23:50, 11 December 2023 (UTC)