OBD talk:ONCC: Difference between revisions

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== Documenting unknown fields ==
== Documenting unknown fields ==


Why [http://konoko.oni2.net/%5BImages%5D/Padding.PNG this] row was removed? Why, Iritscen?!
Why [https://web.archive.org/web/20230506130300/http://konoko.oni2.net/%5BImages%5D/Padding.PNG this] row was removed? Why, Iritscen?!
<br>
<br>
The purpose of OBD pages is to document game data as much as possible. When I've opened this page, I was completely confused by such unsynchronized info (I mean, unsync with the engine).
The purpose of OBD pages is to document game data as much as possible. When I've opened this page, I was completely confused by such unsynchronized info (I mean, unsync with the engine).
<br>
<br>
I <mark>have referenced</mark> this padding field. If you don't believe, [http://konoko.oni2.net/%5BImages%5D/Padding2.PNG here] is the code (sligtly blue line in the bottom part of ScrShot).
I <mark>have referenced</mark> this padding field. If you don't believe, [https://web.archive.org/web/20230506130548/http://konoko.oni2.net/%5BImages%5D/Padding2.PNG here] is the code (sligtly blue line in the bottom part of ScrShot).
<br>
<br>
I did't have time for HEX-viewing ONCCs for info about padding's offset, value (and other info), due to studying and (mostly) private life. If you have enough time, you can find this padding in HEX-view by yourself.
I did't have time for HEX-viewing ONCCs for info about padding's offset, value (and other info), due to studying and (mostly) private life. If you have enough time, you can find this padding in HEX-view by yourself.
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'Undo'-ing my changes makes me feel 'not needed' here for anything. By such 'edit' you killed me mentally.
'Undo'-ing my changes makes me feel 'not needed' here for anything. By such 'edit' you killed me mentally.
<br>
<br>
Let me just do [http://konoko.oni2.net/%5BImages%5D/WikiONCC.PNG this]... and [http://konoko.oni2.net/%5BImages%5D/Wiki.PNG this].
Let me just do [https://web.archive.org/web/20230506130609/http://konoko.oni2.net/%5BImages%5D/WikiONCC.PNG this]... and [https://web.archive.org/web/20230506130627/http://konoko.oni2.net/%5BImages%5D/Wiki.PNG this].
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--[[User:Mai X|Mai X]] ([[User talk:Mai X|talk]]) 23:52, 11 November 2022 (CET)
--[[User:Mai X|Mai X]] ([[User talk:Mai X|talk]]) 23:52, 11 November 2022 (CET)
:Apologies Mai, I was tired when editing that page and making a lot of changes at once, and I misunderstood the line you added. You're totally right that we should have listed the padding there. I have restored it now. Please don't be too discouraged. If one of us makes a mistake, we can be persuaded to fix it too :-) --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 14:42, 12 November 2022 (CET)
<br>
Ok... and please, before 'undo'-ing something from my changes, check the description in 'View History' for lines like this: <code>(ref. - ONI_Character.h, lines 472-477, 335-345)</code>. I put the reference in every 'non-minor' edit.
<br>
For now I'm still not ready to contribute, change or do something for Wiki.
<br>
Maybe I'm too mentally 'unstable', but... I'm a girl.
<br>
--[[User:Mai X|Mai X]] ([[User talk:Mai X|talk]]) 22:52, 12 November 2022 (CET)
:We all have those kind of days :-) Take some time off if you want, but we do value your contributions to the wiki so I hope you'll come back. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 02:06, 13 November 2022 (CET)

Latest revision as of 01:31, 8 January 2024

Special ONCC overview

"Here you can download the complete overview of all used different ONCC files as a text file.
Copy it to a spreadsheet calculation program like Excel." - ssg


Obsolete ONCC links in AISA

Obsolete ONCCs with a matching TRBS name
ONCC name TRBS name Notes
G_female1 G_female1_body_high
G_male1 G_male1_body_high
ninja_1 ninja_1_body_high
sec_1 sec_1_body_high
sec_2 sec_2_body_high
striker_3 striker_3_body_high
Tanker_2 tanker_2_body_high
TCL_1 TCL_1_body_high
TCL_2 TCL_2_body_high
thug_7 thug_7_body_high
thug_9 thug_9_body_high
thug_15 thug_15_body_high
thug_16 thug_16_body_high

Thanks to obsolete data in AISA files, we know the names of twenty ONCCs that no longer exist but must have existed at some point (or there wouldn't have been links to them).

As usual, invalid ONCCs are resolved by picking the first available ONCC (in ASCII order, i.e., SH_generic comes before barabus), but in Vanilla Oni this only happens once:
(in lab, the TCTF Lite trooper who talks to Konoko during the Mad Bomber scene is specified as ONCCTCL_2, and is resolved as ONCCTCTF_lite_1;
in Anniversary Edition, the custom ONCC Cop_generic is set up as a fallback instead, taking precedence over the globally available Cop* ONCCs)

Most of the obsolete ONCCs have names that match an existing TRBS (c.f. table on the right): this may indicate an early development stage when enemies were not yet color-coded (possibly camo only?), and civilians did not have TRMA variants either.

There is also one instance of an AISA link to "ONCCthug_11", apparently a missing thug variant. (There are 19 thug_#_body_high TRBSs in Oni, numbered from 1 to 30; thug_11_body_high is among the missing ones.)

Two "generic" ONCCs seem to

  • TCTFswat_generic (probably no different from TRBSTCTFswat_body_high, likely with "Lion Ops" textures)
  • striker_generic (apparently from an era where there Strikers had neither TRMA nor TRBS variations)

Tanker ONCCs deserve a special mention, because we can make some well-informed guesses as for their appearance.

MP arena 1-6.jpg Genesis Level3 1.jpg Pre-beta Airport.jpg
ONCCTanker_generic? ONCCTanker_casual1? ONCCTanker_casual2?

Last but not least, the two TCTF levels (level8_Final and level18_Final) have a link to ONCCk4_D (a missing outfit for Konoko, not clearly a casual "biker's suit" or a TCTF uniform). --geyser 07:07, 29 July 2020‎


Documenting unknown fields

Why this row was removed? Why, Iritscen?!
The purpose of OBD pages is to document game data as much as possible. When I've opened this page, I was completely confused by such unsynchronized info (I mean, unsync with the engine).
I have referenced this padding field. If you don't believe, here is the code (sligtly blue line in the bottom part of ScrShot).
I did't have time for HEX-viewing ONCCs for info about padding's offset, value (and other info), due to studying and (mostly) private life. If you have enough time, you can find this padding in HEX-view by yourself.

'Undo'-ing my changes makes me feel 'not needed' here for anything. By such 'edit' you killed me mentally.
Let me just do this... and this.
--Mai X (talk) 23:52, 11 November 2022 (CET)

Apologies Mai, I was tired when editing that page and making a lot of changes at once, and I misunderstood the line you added. You're totally right that we should have listed the padding there. I have restored it now. Please don't be too discouraged. If one of us makes a mistake, we can be persuaded to fix it too :-) --Iritscen (talk) 14:42, 12 November 2022 (CET)


Ok... and please, before 'undo'-ing something from my changes, check the description in 'View History' for lines like this: (ref. - ONI_Character.h, lines 472-477, 335-345). I put the reference in every 'non-minor' edit.
For now I'm still not ready to contribute, change or do something for Wiki.
Maybe I'm too mentally 'unstable', but... I'm a girl.
--Mai X (talk) 22:52, 12 November 2022 (CET)

We all have those kind of days :-) Take some time off if you want, but we do value your contributions to the wiki so I hope you'll come back. --Iritscen (talk) 02:06, 13 November 2022 (CET)