Oni engine patches (Win): Difference between revisions
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: | {{Hatnote|For information on the patches to Mac versions of Oni, see the [[:Category:Patches|Patches category]].}} | ||
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| text = This information is obsolete because the task of patching the Windows application was moved to the [[Daodan DLL]], and more recently [[OniX]] was introduced as a rebuild of the application. See those pages for current information on patches to Windows Oni. For historical information on earlier patches to the Windows EXE including the "WinXP fix", see [[AE:ONK/EXE]]. | |||
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=List of implemented patches= | ==List of implemented patches== | ||
A brief timeline of the upgrades so far: | A brief timeline of the upgrades so far: | ||
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{{th}} | {{th}} | ||
!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
|-align=center | |||
|2009/07||0x00135AF0<br>0x00135AF4||0x06<br>0x06||0x07<br>0x0B | |||
|align=left|RGBA8888 texture support | |||
|-align=center | |-align=center | ||
|2008/11||0x004FBED4||0x02||0x'''XX'''||XX is the speed multiplier for carousel\slowmo. *Implemented but not released* | |2008/11||0x004FBED4||0x02||0x'''XX'''||XX is the speed multiplier for carousel\slowmo. *Implemented but not released* | ||
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:Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | :Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | ||
=List of experimental patches= | ==List of experimental patches== | ||
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[[Category:Patches]] |
Latest revision as of 02:56, 8 April 2025
- For information on the patches to Mac versions of Oni, see the Patches category.
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This information is obsolete because the task of patching the Windows application was moved to the Daodan DLL, and more recently OniX was introduced as a rebuild of the application. See those pages for current information on patches to Windows Oni. For historical information on earlier patches to the Windows EXE including the "WinXP fix", see AE:ONK/EXE. |
List of implemented patches
A brief timeline of the upgrades so far:
|
- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
|