Iron Demon: Difference between revisions

added more info on the ID's planned appearance and boss battle
No edit summary
(added more info on the ID's planned appearance and boss battle)
(35 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{update}}
The Iron Demon is a mecha boss that was initially supposed to appear in [[Oni]], making notable appearances in the [[1999|1999 trailer]], but was cut during development as [[Bungie West]] raced to finish the game. According to 3D animator Steve Abeyta, "It was scrapped because it would take too long to create a custom AI, and gameplay for it. We had to cut a lot of stuff to get [Oni] shipped, and cutting that one sucked. […] Such a large character created AI pathfinding problems as well as issues with object interaction.  They're not impossible to overcome, but we didn't have the time to tackle it."


{|align=right
The Iron Demon was stated as weighing 5 tons and standing 12 feet tall in [http://oni.bungie.org/archives/gamersrep_062000/gamersrep2.jpg this interview with Alex Seropian]. If it had appeared as an enemy in-game, the player was going to get sufficiently heavy weaponry to fight it, per the same source. The striped cylinder on the Iron Demon's back, an ammo drum, was its weak point per Alex Okita. There was also an intention to allow the Iron Demon to be selectable in multiplayer mode [https://web.archive.org/web/20000110194139/http://pc.ign.com/news/9690.html per Hamilton Chu], though [http://oni.bungie.org/special/part1/kevin.html Kevin Armstrong doubted] that it would be desirable to let players do that. No reports are known of the Iron Demon being seen in the [[Multiplayer|multiplayer demos]] at various E3s and Macworld Expos.
|'''The Iron Demon is a boss character that was initially<br>supposed to appear in Oni, but was cut at pre-beta.<br>Please add references I may have missed. '''[[User:Geyser|geyser]]'''<br><br>Japanese for "Iron Demon" would be... KANA-ONI?<br>(building on the proverb ONI NI KANA-BÔ) '''[[User:Geyser|geyser]]'''<br>Or, more literally, TETSU-ONI (TETSU="iron")? '''[[User:Iritscen|Iritscen]]'''<br>Or KÔKI (HAGANE-ONI, HAGANE="steel")? '''[[User:Demos kratos|Demos kratos]]
 
==Official references==
===Promo screenshots===
These are our best in-game looks at the original model:
<gallery mode="packed" heights=300px>
MP arena 2-4 with Iron Demon.jpg
Iron Demon in-game brightened.png
</gallery>
{|style="float:right"
|'''Japanese for "Iron Demon" would be... KANA-ONI?<br>(building on the proverb ONI NI KANA-BÔ) '''[[User:Geyser|geyser]]'''<br>Or, more literally, TETSU-ONI (TETSU="iron")? '''[[User:Iritscen|Iritscen]]'''<br>Or KÔKI (HAGANE-ONI, HAGANE="steel")? '''[[User:Demos kratos|Demos kratos]]
|}
|}


==Official reference==
There's also this screenshot used in some print ads:
===Prom screenshots===
 
http://ssg.oni2.net/subfold/oldpics/images/oni_10.jpg
[[Image:Konoko runs from Iron Demon.jpg]]
 
The appearance of the Iron Demon at the Regional State Building does not mean it was ever intended to be in that level. Per Hardy LeBel, RSB was one of the first levels created for the game and was used as a testbed during development.


Were there more?
===Trailer===
===Prom trailer===
In the [[1999|1999 trailer]], the Iron Demon can be seen in two scenes: one brief shot in Regional State and one extended walk sequence in unreleased MP arena [[Pre-beta_content#Construction_Pit_.28The_Pit.29|The Pit]] (slowed down for careful inspection):
In the June 1999 trailer the Iron Demon can be seen in two scenes, one of which :


http://geyser.oni2.net/pics/screenshots/iron_demon/demon_fight.jpg
[[Image:Iron Demon walk 1.gif]]  [[Image:Iron Demon walk 2.gif]]


seems to take place at the Regional State Building ({{C9}}) :
In the second scene, a rocket launcher has been appended (perhaps somewhat hastily) to the right arm to show an alternate armament mode for the mecha.


http://geyser.oni2.net/pics/screenshots/iron_demon/state_foyer.jpg
===Promo art===
The clearest appearances of the Iron Demon in 2D form are:
*Craig Mullins' [[:Image:Iron Demon in Battle.jpg|Iron Demon in Battle]] and to a lesser extent [[:Image:Konoko Crouching by Craig Mullins after Lorraine (landscape).jpg|this painting]]
*Lorraine McLees's [[:Image:Iron Demon.jpg|Iron Demon portrait]]


The other scene shows the walking animation in great detail. Will add it later.
==Game assets==
===Prom pictures===
===Unused sounds===
*[http://www.bungie.net/images/Games/Oni/Gallery/Concept/ad2color.jpg An ad] and [http://www.bungie.net/images/Games/Oni/Gallery/Concept/ad2sketch.jpg a sketch] thereof
The model for the Iron Demon was not included in the released game data like some other "cut" content was, and we don't have its animations either (though Abeyta recalled only making "a walk cycle, firing anims, and possibly turning anims"). The walking sounds for the Iron Demon were in fact included as SNDDid_leg_[1-3].aif. There are also SNDDid_r_hit[1-4].aif, which may be the impact sounds for hits on the Iron Demon from heavy weaponry ("'''id_r'''ocket'''_hit'''").
*[http://www.bungie.net/images/Games/Oni/Gallery/PrintArt/oni2pgad_fin.jpg Another ad] and [http://www.bungie.net/images/Games/Oni/Gallery/PrintArt/oni1pgadcomp1.jpg a compact version] thereof (same Demon as above)
*[http://www.bungie.net/images/Games/Oni/Gallery/Concept/onifaces.jpg Eight character portraits] (err, the Demon is in the upper right corner)
*Added by [http://www.goodbrush.com/ CraigMullins] to his [http://www2.hh.se/staff/saag/GameWallpapers/Oni%2003.jpg remake] of a picture (original wanted) by [http://aerie.geofront.com/ Lorraine Reyes McLees].


===Unused script===
[[European Mac releases|Some versions]] of Oni accidentally included additional [[BSL]] scripts for levels that were cut during development. Perhaps the most intriguing of the cut levels was [[BGI]], and the unfinished cutscene scripts for BGI include one scene with the following comments:
#create Iron Demon before player gets here
...
#See Iron Demon
...
#show Konoko getting ready for face-off
...
#start battle


----
Apparently the plan was for the Iron Demon fight to occur in this level, however BGI HQ was cut while rushing to ship the game. (According to the design lead Hardy LeBel, it had not gotten very far along before it was removed.) The Iron Demon battle could have been moved to another level, but only if changes were made to the story and probably the voice-acting script, and it was likely too late to do that. In any case, as mentioned earlier, Bungie West did not have time to code the special-case AI behavior required to maneuver the Iron Demon within a 3D environment, and so the much-anticipated giant robot was left out of the game.


==Fan content==
==Fan content==
===3D model===
===3D models===
*Model and textures by SeventeenSeconds.
There have been three fan attempts to recreate the 3D model for the Iron Demon by inspecting the visual evidence we have from the pre-beta period:
*Used in [[KonokoPayne]] by Pierre.
*[https://www.turbosquid.com/3d-models/3d-model-robot/262162 This model] on TurboSquid by Ashley Davison
*Adding the download links soon...
*[http://iritscen.oni2.net/wiki/Seventeen%20Seconds'%20Iron%20Demon.zip This model] by Seventeen Seconds, used in [[Konoko Payne]] by Pierre
*[http://iritscen.oni2.net/wiki/bobbysoon's%20Iron%20Demon.zip This model] by [[User:bobbysoon|bobbysoon]], based on the above model. This one was used in multiple [[AE]] packages; see [http://mods.oni2.net/node/263 this one] for a starting point.
 
===Artwork===
===Artwork===
*[http://mukade.bungie.org/iB_html/uploads/post-1-78900-irondemon.jpg Sketch] by Guido Codecasa
*[[:Image:Guido - Iron Demon.jpg|Rough sketch]] by [[User:Guido|Guido Codecasa]]
*[http://geyser.oni2.net/oni2/artwork/ToyDemon1200.JPG Drawing] by [[User:Geyser|geyser]]
*[http://geyser.oni2.net/oni2/artwork/ToyDemon1200.JPG Light-hearted drawing] by [[User:Geyser|geyser]]


[[Category:Oni history]][[Category:Characters]][[Category:BGI]]
[[Category:Oni history]][[Category:Characters]][[Category:BGI]]