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==General information== | |||
=General information= | ===Some suggestions=== | ||
==Some suggestions== | |||
Every day you work on your project, backup your project before you start working on it. | Every day you work on your project, backup your project before you start working on it. | ||
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==Casting== | ===Casting=== | ||
With "cast to ..." nodes you access other blueprints, therefore their variables. | With "cast to ..." nodes you access other blueprints, therefore their variables. | ||
==References== | ===References=== | ||
After a casting it is often useful to make a reference so you don't need to make another casting at a later time. | After a casting it is often useful to make a reference so you don't need to make another casting at a later time. | ||
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'''Get a reference of any embedded component by dragging it into the event graph.''' | '''Get a reference of any embedded component by dragging it into the event graph.''' | ||
===Components=== | ====Components==== | ||
To access components you must have the parent object. That's easy if you are already in the right BP. If not you must first access the other blueprint with a cast or an already made reference. | To access components you must have the parent object. That's easy if you are already in the right BP. If not you must first access the other blueprint with a cast or an already made reference. | ||
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Any component listed under the "''Character''(self)" can be referenced without making a detour. Just drag it into the event graph. | Any component listed under the "''Character''(self)" can be referenced without making a detour. Just drag it into the event graph. | ||
==Interfaces== | ===Interfaces=== | ||
= | ==Good to know== | ||
==Repair nodes after moved content== | ===Repair nodes after moved content=== | ||
[[Image:UE4_repair_interface_message.png|thumb]] | [[Image:UE4_repair_interface_message.png|thumb]] | ||
Renaming folder and moving blueprints around can destroy events. You can repair interface events by doing this: | Renaming folder and moving blueprints around can destroy events. You can repair interface events by doing this: | ||
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# If available go on by pulling out the pin from a reference. | # If available go on by pulling out the pin from a reference. | ||
# Add back events and messages. | # Add back events and messages. | ||
==Nodes== | |||
[[Category:Modding tutorials]] |