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(Adding info about ignored field. (ref. - Oni_Object.h, line 602)) |
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:''This is about the console class resource. For console instances, see [[OBD:BINA/OBJC/CONS]] | :''This is about the console class resource. For console instances, see [[OBD:BINA/OBJC/CONS]]. | ||
{{OBD_File_Header | type=CONS | prev=CBPM | next=CRSA | name=Console | family= | {{OBD_File_Header | type=CONS | prev=CBPM | next=CRSA | name=Console | family=Level | desc=The data in '''CONS''' stores the basic info on a single console. While in practice the CONS data for a given console is basically always the same, except for switching between "alarm" and "console" status and between a couple of possible geometries, this file can also be used to set a unique standing position and angle for the character using it. | align=center}} | ||
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{{OBDtr| 0x00 | res_id |FF0000| 01 E7 02 00 | 743 | 00743-console0.CONS }} | {{OBDtr| 0x00 | res_id |FF0000| 01 E7 02 00 | 743 | 00743-console0.CONS }} | ||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | ||
{{OBDtr| 0x08 | | {{OBDtr| 0x08 | uint32 |00FF00| 00 00 00 00 | 0 | flags; used values: | ||
:0x'''01''' 00 00 00 - alarm console }} | :0x'''01''' 00 00 00 - alarm console }} | ||
{{OBDtr| 0x0C | float |00FFFF| CA 62 5F 3D | 0.054537 | action point x position }} | {{OBDtr| 0x0C | float |00FFFF| CA 62 5F 3D | 0.054537 | action point x position }} | ||
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{{OBDtr| 0x24 | link |FFC8C8| 01 C5 02 00 | 709 | link to [[OBD:OFGA|00709-.OFGA]] - console geometry }} | {{OBDtr| 0x24 | link |FFC8C8| 01 C5 02 00 | 709 | link to [[OBD:OFGA|00709-.OFGA]] - console geometry }} | ||
{{OBDtr| 0x28 | link |FFFFC8| 01 E0 02 00 | 736 | link to 00736-.[[OBD:M3GM|M3GM]] - console screen geometry }} | {{OBDtr| 0x28 | link |FFFFC8| 01 E0 02 00 | 736 | link to 00736-.[[OBD:M3GM|M3GM]] - console screen geometry }} | ||
{{OBDtr| 0x2C | | {{OBDtr| 0x2C | uint32 |C8FFC8| 00 80 01 00 | | screen GQ flags; ignored }} | ||
{{OBDtr2|0x30 | char[32] |C8FFFF| NONE | inactive console screen texture name }} | {{OBDtr2|0x30 | char[32] |C8FFFF| NONE | inactive console screen texture name }} | ||
{{OBDtr2|0x50 | char[32] |FFC8FF| NONE | active console screen texture name }} | {{OBDtr2|0x50 | char[32] |FFC8FF| NONE | active console screen texture name }} | ||
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{{OBD_File_Footer | type=CONS | prev=CBPM | next=CRSA | name=Console | family= | {{OBD_File_Footer | type=CONS | prev=CBPM | next=CRSA | name=Console | family=Level}} | ||
{{OBD}} | {{OBD}} | ||
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