OBD:ONGS: Difference between revisions

m
...
(explained hypo strengths and damage factors)
m (...)
 
Line 17: Line 17:
{{OBDtr| 0x014 | float  |FFC8C8| 00 00 C0 3F | 1.500000        | overpower min damage factor (see details below) }}
{{OBDtr| 0x014 | float  |FFC8C8| 00 00 C0 3F | 1.500000        | overpower min damage factor (see details below) }}
{{OBDtr| 0x018 | float  |FFC8C8| 33 33 13 40 | 2.300000        | overpower max damage factor }}
{{OBDtr| 0x018 | float  |FFC8C8| 33 33 13 40 | 2.300000        | overpower max damage factor }}
{{OBDtr| 0x01C | int32   |FFFFC8| 04 00 00 00 | 4                | number of used key health values for health bar color }}
{{OBDtr| 0x01C | uint32   |FFFFC8| 04 00 00 00 | 4                | number of used key health values for health bar color }}
{{OBDtr| 0x020 | float  |C8FFC8| 00 00 00 00 | 0.000000        | 0 percent of full health }}
{{OBDtr| 0x020 | float  |C8FFC8| 00 00 00 00 | 0.000000        | 0 percent of full health }}
{{OBDtr| 0x024 | float  |C8FFC8| C2 F5 28 3F | 0.660000        | 66 percent of full health }}
{{OBDtr| 0x024 | float  |C8FFC8| C2 F5 28 3F | 0.660000        | 66 percent of full health }}
{{OBDtr| 0x028 | float  |C8FFC8| 47 E1 7A 3F | 0.980000        | 98 percent of full health }}
{{OBDtr| 0x028 | float  |C8FFC8| 47 E1 7A 3F | 0.980000        | 98 percent of full health }}
{{OBDtr| 0x02C | float  |C8FFC8| 00 00 80 3F | 1.000000        | 100 percent of full health }}
{{OBDtr| 0x02C | float  |C8FFC8| 00 00 80 3F | 1.000000        | 100 percent of full health }}
{{OBDtr| 0x030 | char[48]|C8FFFF| AD DE       | dead            | unused; space for 12 more health values}}
{{OBDtr| 0x030 | float  |C8FFC8| AD DE AD DE | unused        | additional space for percent of full health; unused }}
{{OBDtr| 0x034 | float  |C8FFC8| AD DE AD DE | unused        | additional space for percent of full health; unused }}
{{OBDtr| 0x038 | float  |C8FFC8| AD DE AD DE | unused        | additional space for percent of full health; unused }}
{{OBDtr| 0x03C | float  |C8FFC8| AD DE AD DE | unused         | additional space for percent of full health; unused }}
{{OBDtr| 0x040 | float  |C8FFC8| AD DE AD DE | unused        | additional space for percent of full health; unused }}
{{OBDtr| 0x044 | float  |C8FFC8| AD DE AD DE | unused        | additional space for percent of full health; unused }}
{{OBDtr| 0x048 | float  |C8FFC8| AD DE AD DE | unused        | additional space for percent of full health; unused }}
{{OBDtr| 0x04C | float  |C8FFC8| AD DE AD DE | unused        | additional space for percent of full health; unused }}
{{OBDtr| 0x050 | float  |C8FFC8| AD DE AD DE | unused        | additional space for percent of full health; unused }}
{{OBDtr| 0x054 | float  |C8FFC8| AD DE AD DE | unused        | additional space for percent of full health; unused }}
{{OBDtr| 0x058 | float  |C8FFC8| AD DE AD DE | unused        | additional space for percent of full health; unused }}
{{OBDtr| 0x05C | float  |C8FFC8| AD DE AD DE | unused        | additional space for percent of full health; unused }}
{{OBDtr| 0x060 | color  |FFC8FF| 00 00 FF FF | 0, 0, 255; 255  | health color at 0 percent of full health (red) (see details below) }}
{{OBDtr| 0x060 | color  |FFC8FF| 00 00 FF FF | 0, 0, 255; 255  | health color at 0 percent of full health (red) (see details below) }}
{{OBDtr| 0x064 | color  |FFC8FF| 00 FF FF FF | 0, 255, 255; 255 | health color at 66 percent of full health (yellow) }}
{{OBDtr| 0x064 | color  |FFC8FF| 00 FF FF FF | 0, 255, 255; 255 | health color at 66 percent of full health (yellow) }}
{{OBDtr| 0x068 | color  |FFC8FF| 2B A1 13 FF | 43, 161, 19; 255 | health color at 98 percent of full health (greenish) }}
{{OBDtr| 0x068 | color  |FFC8FF| 2B A1 13 FF | 43, 161, 19; 255 | health color at 98 percent of full health (greenish) }}
{{OBDtr| 0x06C | color  |FFC8FF| 00 FF 00 FF | 0, 255, 0; 255  | health color at 100 percent of full health (green) }}
{{OBDtr| 0x06C | color  |FFC8FF| 00 FF 00 FF | 0, 255, 0; 255  | health color at 100 percent of full health (green) }}
{{OBDtr| 0x070 | color  |FFC800| AD DE       | dead            | unused; space for 12 more health bar colors }}
{{OBDtr| 0x070 | color  |FFC8FF| AD DE AD DE | unused  | additional space for health color; unused }}
{{OBDtr| 0x074 | color  |FFC8FF| AD DE AD DE | unused  | additional space for health color; unused }}
{{OBDtr| 0x078 | color  |FFC8FF| AD DE AD DE | unused  | additional space for health color; unused }}
{{OBDtr| 0x07C | color  |FFC8FF| AD DE AD DE | unused   | additional space for health color; unused }}
{{OBDtr| 0x080 | color  |FFC8FF| AD DE AD DE | unused  | additional space for health color; unused }}
{{OBDtr| 0x084 | color  |FFC8FF| AD DE AD DE | unused  | additional space for health color; unused }}
{{OBDtr| 0x088 | color  |FFC8FF| AD DE AD DE | unused  | additional space for health color; unused }}
{{OBDtr| 0x08C | color  |FFC8FF| AD DE AD DE | unused  | additional space for health color; unused }}
{{OBDtr| 0x090 | color  |FFC8FF| AD DE AD DE | unused  | additional space for health color; unused }}
{{OBDtr| 0x094 | color  |FFC8FF| AD DE AD DE | unused  | additional space for health color; unused }}
{{OBDtr| 0x098 | color  |FFC8FF| AD DE AD DE | unused  | additional space for health color; unused }}
{{OBDtr| 0x09C | color  |FFC8FF| AD DE AD DE | unused  | additional space for health color; unused }}
{{OBDtrBK|Names of the meshes used for powerup items (first entry shown, six used, room for seven)}}
{{OBDtrBK|Names of the meshes used for powerup items (first entry shown, six used, room for seven)}}
{{OBDtr2|0x0A0 |char[128]|C800C8| powerup_ammo                  | name of the 3D model of the red ammo clip (M3GMpowerup_ammo) }}
{{OBDtr2|0x0A0 |char[128]|C800C8| powerup_ammo                  | name of the 3D model of the red ammo clip (M3GMpowerup_ammo) }}
Line 63: Line 85:
{{OBD_Table_Header}}
{{OBD_Table_Header}}
|- ALIGN=CENTER VALIGN=TOP
|- ALIGN=CENTER VALIGN=TOP
{{OBDtr| 0x7A0 | float32 |B0C3D4| 00 00 A0 40 | 5.000000 | red ammo glow x size }}
{{OBDtr| 0x7A0 | float |B0C3D4| 00 00 A0 40 | 5.000000 | red ammo glow x size }}
{{OBDtr| 0x7A4 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | red ammo glow y size }}
{{OBDtr| 0x7A4 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | red ammo glow y size }}
{{OBDtr| 0x7A8 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | green energy cell glow x size }}
{{OBDtr| 0x7A8 | float  |B0C3D4| 00 00 A0 40 | 5.000000 | green energy cell glow x size }}
Line 75: Line 97:
{{OBDtr| 0x7C8 | float  |B0C3D4| 00 00 C0 40 | 6.000000 | LSI glow x size }}
{{OBDtr| 0x7C8 | float  |B0C3D4| 00 00 C0 40 | 6.000000 | LSI glow x size }}
{{OBDtr| 0x7CC | float  |B0C3D4| 00 00 C0 40 | 6.000000 | LSI glow y size }}
{{OBDtr| 0x7CC | float  |B0C3D4| 00 00 C0 40 | 6.000000 | LSI glow y size }}
{{OBDtr| 0x7D0 | char[8] |E7CEA5| AD DE       | dead    | ignored; space for the glow size of a [[seven]]th type of powerup }}
{{OBDtr| 0x7D0 | float  |B0C3D4| AD DE AD DE | unused | extra powerup glow x size; unused }}
{{OBDtr| 0x7D4 | float  |B0C3D4| AD DE AD DE | unused | extra powerup glow y size; unused }}
{{OBDtrBK|23 links to sounds of various gameplay events }}
{{OBDtrBK|23 links to sounds of various gameplay events }}
{{OBDtr2|0x7D8 | char[32]|FFDDDD| ...                    | sound name; unused; (reference to an [[OBD:OSBD|OSBD]] file) }}
{{OBDtr2|0x7D8 | char[32]|FFDDDD| ...                    | sound name; unused; (reference to an [[OBD:OSBD|OSBD]] file) }}
Line 134: Line 157:
{{OBDtr| 0xAF8 | float  |64AAAA| 00 00 80 3F | 1.000000 | player health factor if you play on normal }}
{{OBDtr| 0xAF8 | float  |64AAAA| 00 00 80 3F | 1.000000 | player health factor if you play on normal }}
{{OBDtr| 0xAFC | float  |64AAAA| 00 00 80 3F | 1.000000 | player health factor if you play on hard }}
{{OBDtr| 0xAFC | float  |64AAAA| 00 00 80 3F | 1.000000 | player health factor if you play on hard }}
{{OBDtr| 0xB00 | int32   |EBEBEB| 10 00 00 00 | 16      | array size }}
{{OBDtr| 0xB00 | uint32   |EBEBEB| 10 00 00 00 | 16      | array size }}
{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr2|0x000 | char[32]|8C8CCC| hypo                  | space for notes }}
{{OBDtr2|0x000 | char[32]|8C8CCC| hypo                  | event name }}
{{OBDtr| 0x020 | int16   |FF00C8| 01 00      | 1        | first level with autoprompting }}
{{OBDtr| 0x020 | uint16   |FF00C8| 01 00      | 1        | first level with autoprompting }}
{{OBDtr| 0x022 | int16   |F0F096| 02 00      | 2        | last level with autoprompting }}
{{OBDtr| 0x022 | uint16   |F0F096| 02 00      | 2        | last level with autoprompting }}
{{OBDtr2|0x024 | char[32]|00C864| autoprompt_hypo        | raw file anchor for the text message (it belongs to the  [[OBD:SUBT|SUBT]] file) }}
{{OBDtr2|0x024 | char[32]|00C864| autoprompt_hypo        | raw file anchor for the text message (it belongs to the  [[OBD:SUBT|SUBT]] file) }}
|}
|}
279

edits