XML:CONS: Difference between revisions
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{{XML_File_Header | type=CONS | {{XML_File_Header | prev=BINA/OBJC/CHAR | prev_display=BINA | type=CONS | next=DOOR | name=Console}} | ||
__TOC__ | __TOC__ | ||
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* CONS files are stored globally (AE/GameDataFolder/level0_Final) | * CONS files are stored globally (AE/GameDataFolder/level0_Final) | ||
* CONS files are used by [[XML:BINA/OBJC/CONS|BINACJBOCONS]] <Class> | * CONS files are used by [[XML:BINA/OBJC/CONS|BINACJBOCONS]] <Class> | ||
===File structure=== | ===File structure=== | ||
{{Tree list}} | |||
*CONS | |||
**OFGA | |||
***M3GM (holds <Texture> TXMP link to external file) | |||
****PNTA <Points> | |||
****VCRA <VertexNormals> | |||
****VCRA <FaceNormals> | |||
****TXCA <TextureCoordinates> | |||
****IDXA <TriangleStrips> | |||
****IDXA <FaceNormalIndices> | |||
{{Tree list|end}} | |||
===XML tags=== | ===XML tags=== | ||
====CONS==== | ====CONS==== | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
!width=200px| XML tag | !width=200px| XML tag | ||
Latest revision as of 22:08, 20 May 2025
| CONS : Console |
| |
|---|---|---|
| XML
BINA << Other file types >> DOOR |
General information
- The XML code on this page was tested with OniSplit v0.9.96.0
- CONS files are stored globally (AE/GameDataFolder/level0_Final)
- CONS files are used by BINACJBOCONS <Class>
File structure
- CONS
- OFGA
- M3GM (holds <Texture> TXMP link to external file)
- PNTA <Points>
- VCRA <VertexNormals>
- VCRA <FaceNormals>
- TXCA <TextureCoordinates>
- IDXA <TriangleStrips>
- IDXA <FaceNormalIndices>
- M3GM (holds <Texture> TXMP link to external file)
- OFGA
XML tags
CONS
| XML tag | Content type | Description |
|---|---|---|
| <Flags> | flag | The "alarm console" flag decides what autoprompt is displayed when the character is close to a console ("autoprompt_useconsole" or "autoprompt_usealarm").
|
| <Position> | float x3 | This is used to compute where the character should stand to use the console. In console coordinates. |
| <Orientation> | float x3 | This is used to compute where the character should face to use the console. In console coordinates. |
| <ConsoleGeometry> | link | OFGA instance number (#N) |
| <ScreenGeometry> | link | absolute/relative path to a *.dae file |
| <ScreenGunkFlags> | flag | AGQG (Gunk) flags (trimmed list)
see OniSplit -help enums for more flags
|
| <InactiveTexture> | char[32] | The screen textures specified here are used only if CONS object has empty texture names.
TXMPfile_name.oni (don't use file prefix/suffix) |
| <ActiveTexture> | char[32] |
The screen textures specified here are used only if CONS object has empty texture names. TXMPfile_name.oni (don't use file prefix/suffix) |
| <UsedTexture> | char[32] | The screen textures specified here are used only if CONS object has empty texture names.
TXMPfile_name.oni (don't use file prefix/suffix) |
OFGA
Read about this related type HERE.
Sample code
CONSconsole_alarm.xml
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<CONS id="0">
<Flags>AlarmConsole</Flags>
<Position>0.008397624 11.7258873 3.22773027</Position>
<Orientation>4.47035E-09 0 1</Orientation>
<ConsoleGeometry>#1</ConsoleGeometry>
<ScreenGeometry>console_alarm_2.dae</ScreenGeometry>
<ScreenGunkFlags>NoCharacterCollision NoOcclusion</ScreenGunkFlags>
<InactiveTexture>NONE</InactiveTexture>
<ActiveTexture>NONE</ActiveTexture>
<UsedTexture>NONE</UsedTexture>
</CONS>
<OFGA id="1">
<EnvParticle></EnvParticle>
<Elements>
<OFGAElement>
<GunkFlags>NoCharacterCollision NoOcclusion</GunkFlags>
<Geometry>console_alarm_10.dae</Geometry>
</OFGAElement>
<OFGAElement>
<GunkFlags>Invisible NoObjectCollision</GunkFlags>
<Geometry>console_alarm_11.dae</Geometry>
</OFGAElement>
</Elements>
</OFGA>
</Oni>
Geometry export
[...]
Geometry import
[...]
Using a new console class
[...]
