OBD:BINA/OBJC/TRIG: Difference between revisions

moved Events section to BINA/OBJC/CONS where it seems more appropriate
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(moved Events section to BINA/OBJC/CONS where it seems more appropriate)
 
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{{OBD OBJC Header|align=center|type=TRIG|prev=TRGV|next=TURR|name=Trigger|onistuff=b_tr}}
:''This is about trigger instances. For the trigger class resource, see [[OBD:TRIG]].''
----
{{OBD OBJC Header | align=center | type=TRIG | prev=TRGV | next=TURR | name=Trigger | stuff=b_tr}}
----
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_tr.gif




{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000"
[[Image:bin_r_tr.gif]]
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
 
| WIDTH=15% | <B>Hex</B>
 
| WIDTH=15% | <B>Translation</B>
{{Table}}
| WIDTH=70% | <B>Meaning</B>
{{OBDth}}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtr| 0x00 | char[4]  |FF0000| 43 4A 42 4F | OBJC       | objects }}
| BGCOLOR="#FF0000" | 43 4A 42 4F
{{OBDtr| 0x04 | int32    |FFFF00| DC 0A 00 00 | 2780       | size of the complete list from this position in bytes }}
| OBJC
{{OBDtr| 0x08 | int32    |00FF00| 27 00 00 00 | 39         | object list version }}
| ALIGN=LEFT | object
{{OBDtr| 0x0C | int32    |00FFFF| 80 00 00 00 | 128       | size of the following element in bytes }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtrgroup}}
| BGCOLOR="#FFFF00" | DC 0A 00 00
{{OBDtrsubgroup}}
| 2780
{{OBDtr| 0x00 | char[4]  |FFC8C8| 47 49 52 54 | TRIG       | trigger }}
| ALIGN=LEFT | 2780 bytes is the length of the following trigger part from this position
{{OBDtr| 0x04 | int32    |FFFFC8| 15 0F 00 00 | 3861       | object ID }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtr| 0x08 | uint16  |C8FFC8| 09 00 00 00 |           | object flags; only used at runtime in Tool mode }}
| BGCOLOR="#00FF00" | 27 00 00 00
{{OBDtr| 0x0C | float    |C8FFFF| 5E FA 03 C3 |-131.977996 | x position of the trigger }}
| 39
{{OBDtr| 0x10 | float    |C8FFFF| 9A 99 82 C2 | -65.300003 | y position (height) of the trigger }}
| ALIGN=LEFT | identification number for the weapon classes; in every level the same; do not change it
{{OBDtr| 0x14 | float    |C8FFFF| EE FC 94 43 | 297.976013 | z position of the trigger }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtr| 0x18 | float    |FFC8FF| 00 00 00 00 | 0.000000   | rotation on the x axis in degrees }}
| BGCOLOR="#00FFFF" | 80 00 00 00
{{OBDtr| 0x1C | float    |FFC8FF| 00 00 00 00 | 0.000000   | rotation on the y axis in degrees }}
| 128
{{OBDtr| 0x20 | float    |FFC8FF| 00 00 00 00 | 0.000000   | rotation on the z axis in degrees }}
| ALIGN=LEFT | 128 bytes (8 lines) is the lenght of the following package (area edged in black)
{{OBDtrsubgroup|end}}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
{{OBDtr| 0x24 | char[63] |FFC800|            |"trigger_evilbrain"| trigger class name (00701-trigger_evilbrain.[[OBD:TRIG|TRIG]] of level 0) }}
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT>
{{OBDtr| 0x63 | uint16  |C800C8| CA 00       | 202       | trigger ID }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtr| 0x65 | uint16  |C87C64| 4C 00       | 0x4C00    | flags:
| BGCOLOR="#FFC8C8" | 47 49 52 54
: 0x'''01''' 00 - runtime: initialized
| TRIG
: 0x'''02''' 00 - runtime: triggered
| ALIGN=LEFT | trigger
: 0x'''04''' 00 - runtime: active (can be controlled with [[trig_activate]] and [[trig_deactivate]])
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
: 0x'''08''' 00 - initially active
| BGCOLOR="#FFFFC8" | 15 0F 00 00
: 0x'''10''' 00 - reverse animation
| 3861
: 0x'''20''' 00 - pingpong (animation reverses when reaching end instead of restarting from beginning)
| ALIGN=LEFT | old file ID
: 0x'''40''' 00 - runtime: hidden (controlled with [[trig_hide]] and [[trig_show]])
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
: 0x'''80''' 00 - runtime: playing sound }}
| BGCOLOR="#C8FFC8" | 09 00 00 00
{{OBDtr| 0x67 |          |B0C3D4| 00 00 FF FF | red        | laser color }}
| 9
{{OBDtr| 0x6B | float    |E7CEA5| 00 00 00 3F | 0.500000   | start position of the trigger in the rail; ranges from 0.0 (spawn point) to 1.0 (opposite end) }}
| ALIGN=LEFT | unknown
{{OBDtr| 0x6F | float    |FFDDDD| 00 00 40 3F | 0.750000   | speed of the trigger; ranges from 0 (stopped) to 100 (very fast) }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtr| 0x73 | int16    |64AAAA| 02 00       | 2         | trigger emitter count }}
| BGCOLOR="#C8FFFF" | 5E FA 03 C3
{{OBDtr| 0x75 | int16    |EBEBEB| 00 00       | 0          | time on, in frames (ranges from 0 to 360,000, or 100 min.) }}
| -131.977996
{{OBDtr| 0x77 | int16    |8C8CCC| 00 00       | 0         | time off, in frames (same range as above) }}
| ALIGN=LEFT | x-position of the trigger
{{OBDtr| 0x79 | int16    |FF00C8| 01 00       | 1         | 1 event block follows (the block is edged in grey) }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtrgroup|Event Block}}
| BGCOLOR="#C8FFFF" | 9A 99 82 C2
{{OBDtr| 0x00 |         |F0F096| 02 00       | 2         | event type; only these values are used in the vanilla game data:
| -65.300003
:1 - call script function
| ALIGN=LEFT | y-position (height) of the trigger
:2 - activate turret
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
}}
| BGCOLOR="#C8FFFF" | EE FC 94 43
{{OBDtr| 0x02 |          |00C864| 14 00       | 20         | event argument: turret ID }}
| 297.976013
{{OBDtrgroup|Event Block End}}
| ALIGN=LEFT | z-position of the trigger
{{OBDtr|     |         |00C8FF| 00         |           | alignment padding }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | rotation on the x-axis in degrees
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | rotation on the y-axis in degrees
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | rotation on the z-axis in degrees
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC800" COLSPAN=2 | <TT>trigger_evilbrain</TT>
| ALIGN=LEFT | trigger type (00701-trigger_evilbrain.[[OBD:TRIG|TRIG]] of level 0)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C800C8" | CA 00
| 202
| ALIGN=LEFT | trigger ID
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C87C64" | 4C 00
| 76
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#B0C3D4" | 00 00
| 0
| ALIGN=LEFT | unknown; always zero
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#E7CEA5" | FF FF
| 65535
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFDDDD" | 00 00 00 3F
| 0.500000
| ALIGN=LEFT | start position of the trigger in the rail; range from 0 (bottom) to 1 (top) in connection to the spawn point of the trigger (spawn point = bottom)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#64AAAA" | 00 00 40 3F
| 0.750000
| ALIGN=LEFT | speed of the trigger; range from 0 (stop) to 2 (very fast)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#EBEBEB" | 02 00
| 2
| ALIGN=LEFT | trigger amount
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#8C8CCC" | 00 00
| 0
| ALIGN=LEFT | unknown; always zero
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF00C8" | 00 00
| 0
| ALIGN=LEFT | unknown; always zero
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#F0F096" | 01 00
| 1
| ALIGN=LEFT | 1 block follows (the block is edged in grey)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the block. It's a part of the package.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00C864" | 02 00
| 2
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00C8FF" | 14 00
| 20
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">End of the block. Below follows the last byte of the package.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C80040" | 00
| 0
| ALIGN=LEFT | stop-byte; always zero
|}
|}
----
 
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{{OBD OBJC Footer|align=center|type=TRIG|prev=TRGV|next=TURR|name=Trigger|onistuff=b_tr}}
==Time on/off==
This feature is unused in Oni's game data, but "time on" allows you to set a length of time that a laser should run before shutting off; if you also specify "time off", the trigger will reactivate after that long, and continue cycling like so. "Time on" is employed when a trigger is activated with [[trig_reset]] or [[trig_activate]]. However "time off" is NOT used a trigger is deactivated with [[trig_deactivate]], which is a permanent shutoff.
 
;Tool Mode dialog
[[Image:Tool dialog - Trigger Properties.png]]
 
 
{{OBD OBJC Footer | align=center | type=TRIG | prev=TRGV | next=TURR | name=Trigger | onistuff=b_tr | family=Level}}
 
{{OBD}}