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(reviewed links in the "Free asset sources" section, removing unhelpful links and adding some from New levels; updated {{update}} notice) |
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;Static geometry | ;Static geometry | ||
:* '''Unique level geometry with no functions''' (AKEV core geometry such as buildings and streets). | :* '''Unique level geometry with no functions''' (AKEV core geometry such as buildings and streets). | ||
:* '''Repeating objects''' are flagged as '''furniture (FURN)''' although they can be outdoor objects such as boxes and containers. <!--Oni's story plays out most often inside buildings. So, there you go. -->FURN objects were used to be imported by an object collection, an CJBO. Nowadays, furniture collections can be used (again) for imports, but the individual objects are stored as OFGA files. This modularity is known in many game editors (like the Unreal Engine Editor). So, '''OFGA are nothing else than "game assets".''' The drawback of OFGA is that they '''will not import with any vertex shading'''. Only their '''geometries''', attached '''particle''' and '''gunk flags''' get copied into final (baked) level geometry. | :* '''Repeating objects''' are flagged as '''furniture ([[Creating_a_level#Furniture.xml|FURN]])''' although they can be outdoor objects such as boxes and containers. <!--Oni's story plays out most often inside buildings. So, there you go. -->FURN objects were used to be imported by an object collection, an CJBO. Nowadays, furniture collections can be used (again) for imports, but the individual objects are stored as [[XML:OFGA|OFGA]] files. This modularity is known in many game editors (like the Unreal Engine Editor). So, '''OFGA are nothing else than "game assets".''' The drawback of OFGA is that they '''will not import with any vertex shading'''. Only their '''geometries''', attached '''particle''' and '''gunk flags''' get copied into final (baked) level geometry. | ||
:* '''Objects with actual functions''' | :* '''Objects with actual functions''': [[XML:BINA/OBJC/CONS|CONS]], [[XML:BINA/OBJC/DOOR|DOOR]], [[XML:BINA/OBJC/TRIG|TRIG]], [[XML:BINA/OBJC/TURR|TURR]] | ||
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;[[XML:AKEV#AGQG|Gunk flags]] | ;[[XML:AKEV#AGQG|Gunk flags]] | ||
:Properties directly associated with the polygons. Among others, these can be: Transparent, TwoSided, NoCollision, Invisible, NoObjectCollision, NoCharacterCollision, NoDecals, Furniture, Impassable. | :Properties directly associated with the polygons. Among others, these can be: Transparent, TwoSided, NoCollision, Invisible, NoObjectCollision, NoCharacterCollision, NoDecals, Furniture, Impassable. |
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