OBD:BINA/TMBD: Difference between revisions
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m (glass) |
m (minor thingie) |
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Line 36: | Line 36: | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>covcrate_4</TT> | | BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>covcrate_4</TT> | ||
| ALIGN=LEFT | texture | | ALIGN=LEFT | link (by internal tag) to TXMP (texture); here, COVCRATE_4.[[OBD:TXMP|TXMP]] (present in level 1, level 6 and level 19) | ||
|} | |} | ||
;Glass | ;Glass |
Revision as of 21:46, 25 December 2006
|
Hex | Translation | Meaning |
44 42 4D 54 | TMBD | texture materials binary data |
48 99 01 00 | 104776 | 104776 bytes is the length of the following texture materials part from this position |
01 00 00 00 | 1 | unknown; do not change it |
65 06 00 00 | 1637 | 1637 packages follow (one package is edged in black) |
Below follows the first package. | ||
Cloth | material (04078-Cloth.Mtrl) | |
covcrate_4 | link (by internal tag) to TXMP (texture); here, COVCRATE_4.TXMP (present in level 1, level 6 and level 19) |
- Glass
- By assigning material Glass (or Clear Glass, and maybe a few others) to a texture,
- you can make every quad bearing that texture breakable, wherever it appears in the game.
- This is mostly useful to make originally unbreakable glass breakable, or vice versa.
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
SABD << Other BINA >> OBJC |
TMBD : Texture Materials Binary Data |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |