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{{OBD_File_Header | {{OBD_File_Header | type=ONCV | prev=ONCP | next=ONFA | name=Oni Character Variant | family=Character | align=center}} | ||
All ONCV files are 0 byte files. That means that Oni takes the information out of the ONCV files of level 0. Below is an example of an ONCV file of level 0. | |||
[[image:oncv_all.gif]] | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x00 | res_id |FF0000| 01 99 06 00 | 1689 | 01689-konoko.ONCV }} | |||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | |||
{{OBDtr| 0x08 | link |FFC8C8| 01 82 06 00 | 1666 | link to 01666-any.ONCV }} | |||
{{OBDtr2|0x0C | char[32] |FFFFC8| Konoko | character type name; Oni spawns this type when you start the game}} | |||
{{OBDtr2|0x2C | char[32] |C8FFC8| unused | character type name; if the "upgrade difficulty" bit in the [[OBD:BINA/OBJC/CHAR|Character.BINA]] file is set, Oni spawns this type if you play on hard }} | |||
{{OBDtr| 0x4C | char[20] |C8FFFF| AD DE | dead | unused }} | |||
|} | |||
;Note 1:The ONCV are used for random [[OBD:ONCC|ONCC]] selection | ;Note 1:The ONCV are used for random [[OBD:ONCC|ONCC]] selection | ||
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:Inter-ONCV linking can serve the same purpose : in notes 1.3 and 2.4 above, any ONCC linking to the ONCV ''via'' another ONCV could also be selected. | :Inter-ONCV linking can serve the same purpose : in notes 1.3 and 2.4 above, any ONCC linking to the ONCV ''via'' another ONCV could also be selected. | ||
:In order to play with that, however, you have to rename a level's ONCV, because originally, only the less general ones are included (not striker.ONCV or any.ONCV) | :In order to play with that, however, you have to rename a level's ONCV, because originally, only the less general ones are included (not striker.ONCV or any.ONCV) | ||
{{OBD_File_Footer | type=ONCV | prev=ONCP | next=ONFA | name=Oni Character Variant | family=Character}} | |||
{{OBD_File_Footer |
edits