OBD:TRAM/raw0x14: Difference between revisions
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<CENTER>[[OBD:TRAM/raw0x10|x-z-position part]] << '''[[OBD:TRAM|TRAM]] - attack part''' >> [[OBD:TRAM/raw0x18|damage part]]</CENTER> | |||
This part belongs to the 01865-KONCOMpunch_heavy.TRAM file. | |||
[[image:tram_r03.gif]] | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtrBK}} | |||
{{OBDtr| 0x00 | bitset32 |FFC8C8| 00 60 06 00 | 0, 96, 6, 0 | damage-dealing bones; the following bits are possible: | |||
:0x'''01'''000000 - pelvis | |||
:0x'''02'''000000 - left thigh | |||
:0x'''04'''000000 - left calf | |||
:0x'''08'''000000 - left foot | |||
:0x'''10'''000000 - right thigh | |||
:0x'''20'''000000 - right calf | |||
:0x'''40'''000000 - right foot | |||
:0x'''80'''000000 - mid | |||
:0x00'''01'''0000 - chest | |||
:0x00'''02'''0000 - neck | |||
:0x00'''04'''0000 - head | |||
:0x00'''08'''0000 - left shoulder | |||
:0x00'''10'''0000 - left arm | |||
:0x00'''20'''0000 - left wrist | |||
:0x00'''40'''0000 - left fist | |||
:0x00'''80'''0000 - right shoulder | |||
:0x0000'''01'''00 - right arm | |||
:0x0000'''02'''00 - right wrist | |||
:0x0000'''04'''00 - right fist | |||
}} | }} | ||
{{ | {{OBDtr| 0x04 | float |FFFFC8| 00 00 00 41 | 8.000000 | knockback }} | ||
| | {{OBDtr| 0x08 | bitset32 |C8FFC8| 08 00 00 00 | 8, 0, 0, 0 | attack part; the following bits are possible: | ||
| | |||
:0 - nothing special, attack can be blocked by any stance of defender (crouch, stand) and deals no damage when blocked | |||
:1 - attack is unblockable | |||
:2 - attack is high (can be blocked only in normal stance, hits if enemy is crouching) | |||
:4 - attack is low (can be blocked only in crouch stance, hits if enemy is in normal stance) | |||
:8 - attack deals 1/2 damage when blocked + while blocking, it does not use blue flash but hit flash (konflash1 for this TRAM) | |||
}} | |||
{{OBDtr| 0x0C | int16 |C8FFFF| 14 00 | 20 | hit points }} | |||
{{OBDtr| 0x0E | int16 |FFC8FF| 05 00 | 5 | start frame }} | |||
{{OBDtr| 0x10 | int16 |FFC8FF| 0F 00 | 15 | stop frame }} | |||
{{OBDtr| 0x12 | int16 |FFC800| 50 00 | 80 | anim_type ID for opponent's animation when attack isn't blocked (80 <nowiki>=</nowiki> hit_foot) }} | |||
{{OBDtr| 0x14 | int16 |C800C8| 0A 00 | 10 | number of frames for how long should blocking char remain in hit anim when he gots hit }} | |||
{{OBDtr| 0x16 | int16 |C800C8| 0A 00 | 10 | number in frames for how long should blocking char remain in blocking animation }} | |||
{{OBDtr| 0x18 | int16 |C800C8| 00 00 | 0 | number of frames for how long should blocking char perform stagger anim after sucessful block (???has stagger???) }} | |||
{{OBDtr| 0x1A | int16 |C800C8| 00 00 | 0 | unknown }} | |||
{{OBDtr| 0x1C | int32 |C87C64| 00 00 00 00 | 0 | unknown }} | |||
|} | |||
<CENTER>[[OBD:TRAM/raw0x10|x-z-position part]] << '''[[OBD:TRAM|TRAM]] - attack part''' >> [[OBD:TRAM/raw0x18|damage part]]</CENTER> |
Revision as of 11:56, 13 September 2007
This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
First element (black outline) | ||||
0x00 | bitset32 | 00 60 06 00 | 0, 96, 6, 0 | damage-dealing bones; the following bits are possible:
|
0x04 | float | 00 00 00 41 | 8.000000 | knockback |
0x08 | bitset32 | 08 00 00 00 | 8, 0, 0, 0 | attack part; the following bits are possible:
|
0x0C | int16 | 14 00 | 20 | hit points |
0x0E | int16 | 05 00 | 5 | start frame |
0x10 | int16 | 0F 00 | 15 | stop frame |
0x12 | int16 | 50 00 | 80 | anim_type ID for opponent's animation when attack isn't blocked (80 = hit_foot) |
0x14 | int16 | 0A 00 | 10 | number of frames for how long should blocking char remain in hit anim when he gots hit |
0x16 | int16 | 0A 00 | 10 | number in frames for how long should blocking char remain in blocking animation |
0x18 | int16 | 00 00 | 0 | number of frames for how long should blocking char perform stagger anim after sucessful block (???has stagger???) |
0x1A | int16 | 00 00 | 0 | unknown |
0x1C | int32 | 00 00 00 00 | 0 | unknown |