OBD:FILM: Difference between revisions
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{{OBDtr| 0x00 | float |FFDDDD| 00 00 00 00 | 0.000000 | camera angle (up / down) }} | {{OBDtr| 0x00 | float |FFDDDD| 00 00 00 00 | 0.000000 | camera angle (up / down) }} | ||
{{OBDtr| 0x04 | float |64AAAA| 00 00 00 00 | 0.000000 | rotation of the character on the y-axis in degrees }} | {{OBDtr| 0x04 | float |64AAAA| 00 00 00 00 | 0.000000 | rotation of the character on the y-axis in degrees }} | ||
{{OBDtr| 0x08 | bitset32 |EBEBEB| 00 00 00 00 | 0, 0, 0, 0 | {{OBDtr| 0x08 | bitset32 |EBEBEB| 00 00 00 00 | 0, 0, 0, 0 | keypress options 1; the following bits are possible: | ||
:0x '''01''' 00 00 00 - (1:00) escape | |||
:0x '''02''' 00 00 00 - (1:01) console | |||
:0x '''04''' 00 00 00 - (1:02) pausescreen | |||
:0x '''08''' 00 00 00 - (1:03) cutscene1 | |||
:0x '''10''' 00 00 00 - (1:04) cutscene2 | |||
:0x '''20''' 00 00 00 - (1:05) f4 | |||
:0x '''40''' 00 00 00 - (1:06) f5 | |||
:0x '''80''' 00 00 00 - (1:07) f6 | |||
:0x 00 '''01''' 00 00 - (1:08) f7 | |||
:0x 00 '''02''' 00 00 - (1:09) f8 | |||
:0x 00 '''04''' 00 00 - (1:0A) start_record | |||
:0x 00 '''08''' 00 00 - (1:0B) stop_record | |||
:0x 00 '''10''' 00 00 - (1:0C) play_record | |||
:0x 00 '''20''' 00 00 - (1:0D) f12 | |||
:0x 00 '''40''' 00 00 - (1:0E) ........ ? apparently absent | |||
:0x 00 '''80''' 00 00 - (1:0F) lookmode | |||
:0x 00 00 '''01''' 00 - (1:10) screenshot | |||
:0x 00 00 '''02''' 00 - (1:11) ........ ? apparently absent | |||
:0x 00 00 '''04''' 00 - (1:12) ........ ? apparently absent | |||
:0x 00 00 '''08''' 00 - (1:13) ........ ? apparently absent | |||
:0x 00 00 '''10''' 00 - (1:14) ........ ? apparently absent | |||
:0x 00 00 '''20''' 00 - (1:15) forward | |||
:0x 00 00 '''40''' 00 - (1:16) backward | |||
:0x 00 00 '''80''' 00 - (1:17) turnleft | |||
:0x 00 00 00 '''01''' - (1:18) turnright | |||
:0x 00 00 00 '''02''' - (1:19) stepleft | |||
:0x 00 00 00 '''04''' - (1:1A) stepright | |||
:0x 00 00 00 '''08''' - (1:1B) jump | |||
:0x 00 00 00 '''10''' - (1:1C) crouch | |||
:0x 00 00 00 '''20''' - (1:1D) punch | |||
:0x 00 00 00 '''40''' - (1:1E) kick | |||
:0x 00 00 00 '''80''' - (1:1F) block (no effect) | |||
}} | |||
{{OBDtr| 0x0C | bitset32 |EBEBEB| 00 00 00 00 | 0, 0, 0, 0 | keypress options 2; the following bits are possible: | |||
:0x '''01''' 00 00 00 - (1:20) walk | |||
:0x '''02''' 00 00 00 - (1:21) action | |||
:0x '''04''' 00 00 00 - (1:22) hypo | |||
:0x '''08''' 00 00 00 - (1:23) reload | |||
:0x '''10''' 00 00 00 - (1:24) swap | |||
:0x '''20''' 00 00 00 - (1:25) drop | |||
:0x '''40''' 00 00 00 - (1:26) fire1 | |||
:0x '''80''' 00 00 00 - (1:27) fire2 | |||
:0x 00 '''01''' 00 00 - (1:28) fire3 | |||
{| | }} | ||
{{OBDtr| 0x10 | int32 |8C8CCC| 00 00 00 00 | 0 | frame number }} | |||
{{OBDtr| 0x14 | int32 |FF00C8| 00 00 00 00 | 0 | unknown (looks like the garbage parts in the [[OBD:BINA/PAR3|3D-Particles.BINA]] file) }} | |||
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;TRAM links | |||
;[[OBD:TRAM|TRAM]] links | |||
:Those are custom animations that are not triggered by normal movements. | :Those are custom animations that are not triggered by normal movements. | ||
:There's a maximum of 2 custom anims per film. | :There's a maximum of 2 custom anims per film. | ||
:As far as FILM is concerned, those anims are ''local'' (link by ID) | :As far as FILM is concerned, those anims are ''local'' (link by ID) | ||
:Actually, they're usually empty (looked up by name in level 0) | :Actually, they're usually empty (looked up by name in level 0) | ||
;Note to self... other bitsets somewhere? | ;Note to self... other bitsets somewhere? | ||
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{{OBD_File_Footer | type=FILM | prev=ENVP | next=HPge | name=Film | family=Generic}} | |||
{{OBD_File_Footer |
Revision as of 11:51, 14 September 2007
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 9C 00 00 | 156 | 00156-BomberKonRun01.FILM |
0x04 | lev_id | 01 00 00 06 | 3 | level 3 |
0x08 | float | FE 6B 81 44 | 1035.374855 | x-position of the character |
0x0C | float | 00 00 73 43 | 243.000000 | y-position (height) of the character |
0x10 | float | F1 A8 F1 C1 | -30.207490 | z-position of the character |
0x14 | float | 34 E3 C8 40 | 6.277734 | body start facing; rotates body from "body start facing" to facing state (6.277734 * 180 / pi = 359.687663 degrees) |
0x18 | float | 00 C8 1A 3B | 0.002361 | facing state (0.002361 * 180 / pi = 0.135275 degrees) |
0x1C | float | 00 00 00 00 | 0.000000 | head start facing; rotates head from "head start facing" to facing state (0 * 180 / pi = 0 degrees) |
0x20 | float | DB 8F B9 BF | -1.449726 | looking up or down (-1.449726 * 180 / pi = -83.063181 degrees) |
0x24 | int32 | FF 00 00 00 | 255 | film lenght in frames (one frame = 1/60 seconds) |
0x28 | link | 00 00 00 00 | unused | cutscene1 (link to a TRAM file) |
0x2C | link | 00 00 00 00 | unused | cutscene2 (link to a TRAM file) |
0x30 | char[12] | AD DE | dead | unused |
0x3C | int32 | 5A 00 00 00 | 90 | array size |
First element (black outline) | ||||
0x00 | float | 00 00 00 00 | 0.000000 | camera angle (up / down) |
0x04 | float | 00 00 00 00 | 0.000000 | rotation of the character on the y-axis in degrees |
0x08 | bitset32 | 00 00 00 00 | 0, 0, 0, 0 | keypress options 1; the following bits are possible:
|
0x0C | bitset32 | 00 00 00 00 | 0, 0, 0, 0 | keypress options 2; the following bits are possible:
|
0x10 | int32 | 00 00 00 00 | 0 | frame number |
0x14 | int32 | 00 00 00 00 | 0 | unknown (looks like the garbage parts in the 3D-Particles.BINA file) |
- TRAM links
- Those are custom animations that are not triggered by normal movements.
- There's a maximum of 2 custom anims per film.
- As far as FILM is concerned, those anims are local (link by ID)
- Actually, they're usually empty (looked up by name in level 0)
- Note to self... other bitsets somewhere?
- (3:7) aim_lr
- (3:8) aim_ud
- (4:0) man_cam_pan_left
- (4:1) man_cam_pan_up
- (4:2) man_cam_move_forward
- (4:3) man_cam_move_up
- (4:4) man_cam_move_left
- (5:0) man_cam_pan_right
- (5:1) man_cam_pan_down
- (5:2) man_cam_move_backward
- (5:3) man_cam_move_down
- (5:4) man_cam_move_right
ONI BINARY DATA |
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ENVP << Other file types >> HPge |
FILM : Film |
Generic file |