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OBD:FILM: Difference between revisions

2,990 bytes removed ,  14 September 2007
m
finished
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m (finished)
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{{OBDtr| 0x00 | float    |FFDDDD| 00 00 00 00 | 0.000000    | camera angle (up / down) }}
{{OBDtr| 0x00 | float    |FFDDDD| 00 00 00 00 | 0.000000    | camera angle (up / down) }}
{{OBDtr| 0x04 | float    |64AAAA| 00 00 00 00 | 0.000000    | rotation of the character on the y-axis in degrees }}
{{OBDtr| 0x04 | float    |64AAAA| 00 00 00 00 | 0.000000    | rotation of the character on the y-axis in degrees }}
{{OBDtr| 0x08 | bitset32 |EBEBEB| 00 00 00 00 | 0, 0, 0, 0     | }}
{{OBDtr| 0x08 | bitset32 |EBEBEB| 00 00 00 00 | 0, 0, 0, 0  | keypress options 1; the following bits are possible:
{{OBDtr| 0x0C | bitset32 |EBEBEB| 00 00 00 00 | unused      |  }}
 
{{OBDtr| 0x10 | int32    |8C8CCC| 00 00 00 00 | unused      |  }}
{{OBDtr| 0x14 | int32    |FF00C8| 00 00 00 00 | unused      |  }}
|}


:0x '''01''' 00 00 00 - (1:00) escape
:0x '''02''' 00 00 00 - (1:01) console
:0x '''04''' 00 00 00 - (1:02) pausescreen
:0x '''08''' 00 00 00 - (1:03) cutscene1
:0x '''10''' 00 00 00 - (1:04) cutscene2
:0x '''20''' 00 00 00 - (1:05) f4
:0x '''40''' 00 00 00 - (1:06) f5
:0x '''80''' 00 00 00 - (1:07) f6
:0x 00 '''01''' 00 00 - (1:08) f7
:0x 00 '''02''' 00 00 - (1:09) f8
:0x 00 '''04''' 00 00 - (1:0A) start_record
:0x 00 '''08''' 00 00 - (1:0B) stop_record
:0x 00 '''10''' 00 00 - (1:0C) play_record
:0x 00 '''20''' 00 00 - (1:0D) f12
:0x 00 '''40''' 00 00 - (1:0E) ........ ? apparently absent
:0x 00 '''80''' 00 00 - (1:0F) lookmode
:0x 00 00 '''01''' 00 - (1:10) screenshot
:0x 00 00 '''02''' 00 - (1:11) ........ ? apparently absent
:0x 00 00 '''04''' 00 - (1:12) ........ ? apparently absent
:0x 00 00 '''08''' 00 - (1:13) ........ ? apparently absent
:0x 00 00 '''10''' 00 - (1:14) ........ ? apparently absent
:0x 00 00 '''20''' 00 - (1:15) forward
:0x 00 00 '''40''' 00 - (1:16) backward
:0x 00 00 '''80''' 00 - (1:17) turnleft
:0x 00 00 00 '''01''' - (1:18) turnright
:0x 00 00 00 '''02''' - (1:19) stepleft
:0x 00 00 00 '''04''' - (1:1A) stepright
:0x 00 00 00 '''08''' - (1:1B) jump
:0x 00 00 00 '''10''' - (1:1C) crouch
:0x 00 00 00 '''20''' - (1:1D) punch
:0x 00 00 00 '''40''' - (1:1E) kick
:0x 00 00 00 '''80''' - (1:1F) block (no effect)


{{OBD_File_Footer | type=FILM | prev=ENVP | next=HPge | name=Film | family=Generic}}


}}
{{OBDtr| 0x0C | bitset32 |EBEBEB| 00 00 00 00 | 0, 0, 0, 0  | keypress options 2; the following bits are possible:


{{OBD_File_Header|align=center|type=FILM|prev=ENVP|next=HPge|name=Film|family=Generic}}
----


http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/film_a.gif
:0x '''01''' 00 00 00 - (1:20) walk
:0x '''02''' 00 00 00 - (1:21) action
:0x '''04''' 00 00 00 - (1:22) hypo
:0x '''08''' 00 00 00 - (1:23) reload
:0x '''10''' 00 00 00 - (1:24) swap
:0x '''20''' 00 00 00 - (1:25) drop
:0x '''40''' 00 00 00 - (1:26) fire1
:0x '''80''' 00 00 00 - (1:27) fire2
:0x 00 '''01''' 00 00 - (1:28) fire3




{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
}}
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
{{OBDtr| 0x10 | int32    |8C8CCC| 00 00 00 00 | 0          | frame number }}
| WIDTH=15% | <B>Hex</B>
{{OBDtr| 0x14 | int32    |FF00C8| 00 00 00 00 | 0           | unknown (looks like the garbage parts in the [[OBD:BINA/PAR3|3D-Particles.BINA]] file) }}
| WIDTH=15% | <B>Translation</B>
| WIDTH=70% | <B>Meaning</B>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF0000" | 01 9C 00 00
| 156
| ALIGN=LEFT | 00156-BomberKonRun01.FILM
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | 01 00 00 06
| 3
| ALIGN=LEFT | level 3
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | FE 6B 81 44
| 1035.374855
| ALIGN=LEFT | x-coordinate (position)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 00 00 73 43
| 243.000000
| ALIGN=LEFT | y-coordinate (position)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | F1 A8 F1 C1
| -30.207490
| ALIGN=LEFT | z-coordinate (position)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | 34 E3 C8 40
| 6.277734
| ALIGN=LEFT | <FONT COLOR="red">look to state in degrees (angle over 360 is possible - huh?)</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | 00 C8 1A 3B
| 0.002361
| ALIGN=LEFT | <FONT COLOR="red">facing in degrees (works nor correct, the angle isn't the same as the float)</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | looking from left or right to facing state
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | DB 8F B9 BF
| -1.449726
| ALIGN=LEFT | looking up or down
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC800" | FF 00 00 00
| 255
| ALIGN=LEFT | film lenght in 1/60 seconds (4.25 seconds)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C800C8" | 00 00 00 00
| 0
| ALIGN=LEFT | [[OBD:TRAM|TRAM]] link 1
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C87C64" | 00 00 00 00
| 0
| ALIGN=LEFT | [[OBD:TRAM|TRAM]] link 2
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#B0C3D4" | AD DE
| dead
| ALIGN=LEFT | not used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#E7CEA5" | 5A 00 00 00
| 90
| ALIGN=LEFT | 90 packages follow (one package is edged in black)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFDDDD" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | camera angle (up / down)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#64AAAA" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | rotation of the character on the y-axis in degrees
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#EBEBEB" | 00 00 00 00
| 0
| ALIGN=LEFT | keypress event bitset part 1 (see below)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF00C8" | 00 00 00 00
| 0
| ALIGN=LEFT | keypress event bitset part 2 (see below)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#F0F096" | 00 00 00 00
| 0
| ALIGN=LEFT | frame
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00C864" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown
|}
|}
;TRAM links
 
 
;[[OBD:TRAM|TRAM]] links
:Those are custom animations that are not triggered by normal movements.
:Those are custom animations that are not triggered by normal movements.
:There's a maximum of 2 custom anims per film.
:There's a maximum of 2 custom anims per film.
:As far as FILM is concerned, those anims are ''local'' (link by ID)
:As far as FILM is concerned, those anims are ''local'' (link by ID)
:Actually, they're usually empty (looked up by name in level 0)
:Actually, they're usually empty (looked up by name in level 0)
;Keypress event bitset part 1
Actually this can be seen as an 8-byte bitset
:0x 01 00 00 00 : (1:00) escape
:0x 02 00 00 00 : (1:01) console
:0x 04 00 00 00 : (1:02) pausescreen
:0x 08 00 00 00 : (1:03) cutscene1
:0x 10 00 00 00 : (1:04) cutscene2
:0x 20 00 00 00 : (1:05) f4
:0x 40 00 00 00 : (1:06) f5
:0x 80 00 00 00 : (1:07) f6
:0x 00 01 00 00 : (1:08) f7
:0x 00 02 00 00 : (1:09) f8
:0x 00 04 00 00 : (1:0A) start_record
:0x 00 08 00 00 : (1:0B) stop_record
:0x 00 10 00 00 : (1:0C) play_record
:0x 00 20 00 00 : (1:0D) f12
*0x 00 40 00 00 : (1:0E) ........ ? apparently absent
:0x 00 80 00 00 : (1:0F) lookmode
:0x 00 00 01 00 : (1:10) screenshot
*0x 00 00 02 00 : (1:11) ........ ? apparently absent
*0x 00 00 04 00 : (1:12) ........ ? apparently absent
*0x 00 00 08 00 : (1:13) ........ ? apparently absent
*0x 00 00 10 00 : (1:14) ........ ? apparently absent
:0x 00 00 20 00 : (1:15) forward
:0x 00 00 40 00 : (1:16) backward
:0x 00 00 80 00 : (1:17) turnleft
:0x 00 00 00 01 : (1:18) turnright
:0x 00 00 00 02 : (1:19) stepleft
:0x 00 00 00 04 : (1:1A) stepright
:0x 00 00 00 08 : (1:1B) jump
:0x 00 00 00 10 : (1:1C) crouch
:0x 00 00 00 20 : (1:1D) punch
:0x 00 00 00 40 : (1:1E) kick
:0x 00 00 00 80 : (1:1F) block (no effect)
;Keypress event bitset part 2
:0x 01 00 00 00 : (1:20) walk
:0x 02 00 00 00 : (1:21) action
:0x 04 00 00 00 : (1:22) hypo
:0x 08 00 00 00 : (1:23) reload
:0x 10 00 00 00 : (1:24) swap
:0x 20 00 00 00 : (1:25) drop
:0x 40 00 00 00 : (1:26) fire1
:0x 80 00 00 00 : (1:27) fire2
:0x 00 01 00 00 : (1:28) fire3
*............................and that's all for keypresses, apparently


;Note to self... other bitsets somewhere?
;Note to self... other bitsets somewhere?
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----
{{OBD_File_Footer | type=FILM | prev=ENVP | next=HPge | name=Film | family=Generic}}
{{OBD_File_Footer|align=right|type=FILM|prev=ENVP|next=HPge|name=Film|family=Generic}}
1,051

edits