OBD:FILM: Difference between revisions

763 bytes removed ,  7 June 2008
almost done
m (finished)
(almost done)
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{{OBDtr| 0x0C | float    |FFC8C8| 00 00 73 43 | 243.000000  | y-position (height) of the character }}
{{OBDtr| 0x0C | float    |FFC8C8| 00 00 73 43 | 243.000000  | y-position (height) of the character }}
{{OBDtr| 0x10 | float    |FFC8C8| F1 A8 F1 C1 | -30.207490  | z-position of the character }}
{{OBDtr| 0x10 | float    |FFC8C8| F1 A8 F1 C1 | -30.207490  | z-position of the character }}
{{OBDtr| 0x14 | float    |FFFFC8| 34 E3 C8 40 | 6.277734    | body start facing; rotates body from "body start facing" to facing state (6.277734 * 180 / pi <nowiki>=</nowiki> 359.687663 degrees) }}
{{OBDtr| 0x14 | float    |FFFFC8| 34 E3 C8 40 | 6.277734    | body facing (6.277734 * 180 / pi <nowiki>=</nowiki> 359.687663 degrees) }}
{{OBDtr| 0x18 | float    |C8FFC8| 00 C8 1A 3B | 0.002361    | facing state (0.002361 * 180 / pi <nowiki>=</nowiki> 0.135275 degrees) }}
{{OBDtr| 0x18 | float    |C8FFC8| 00 C8 1A 3B | 0.002361    | desired facing (0.002361 * 180 / pi <nowiki>=</nowiki> 0.135275 degrees) }}
{{OBDtr| 0x1C | float    |C8FFFF| 00 00 00 00 | 0.000000    | head start facing; rotates head from "head start facing" to facing state (0 * 180 / pi <nowiki>=</nowiki> 0 degrees) }}
{{OBDtr| 0x1C | float    |C8FFFF| 00 00 00 00 | 0.000000    | head facing (0 * 180 / pi <nowiki>=</nowiki> 0 degrees) }}
{{OBDtr| 0x20 | float    |FFC8FF| DB 8F B9 BF | -1.449726  | looking up or down (-1.449726 * 180 / pi <nowiki>=</nowiki> -83.063181 degrees) }}
{{OBDtr| 0x20 | float    |FFC8FF| DB 8F B9 BF | -1.449726  | looking up or down (-1.449726 * 180 / pi <nowiki>=</nowiki> -83.063181 degrees) }}
{{OBDtr| 0x24 | int32    |FFC800| FF 00 00 00 | 255        | film lenght in frames (one frame <nowiki>=</nowiki> 1/60 seconds) }}
{{OBDtr| 0x24 | int32    |FFC800| FF 00 00 00 | 255        | film lenght in frames (one frame <nowiki>=</nowiki> 1/60 seconds) }}
{{OBDtr| 0x28 | link    |C800C8| 00 00 00 00 | unused      | cutscene1 (link to a [[OBD:TRAM|TRAM]] file) }}
{{OBDtr| 0x28 | link    |C800C8| 00 00 00 00 | unused      | cutscene1 animation (link to a [[OBD:TRAM|TRAM]] file triggered by cutscene1 key action) }}
{{OBDtr| 0x2C | link    |C87C64| 00 00 00 00 | unused      | cutscene2 (link to a [[OBD:TRAM|TRAM]] file) }}
{{OBDtr| 0x2C | link    |C87C64| 00 00 00 00 | unused      | cutscene2 animation (link to a [[OBD:TRAM|TRAM]] file triggered by cutscene2 key action) }}
{{OBDtr| 0x30 | char[12] |B0C3D4| AD DE      | dead        | unused }}
{{OBDtr| 0x30 | char[12] |B0C3D4| AD DE      | dead        | unused }}
{{OBDtr| 0x3C | int32    |E7CEA5| 5A 00 00 00 | 90          | array size }}
{{OBDtr| 0x3C | int32    |E7CEA5| 5A 00 00 00 | 90          | array size }}
{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr| 0x00 | float   |FFDDDD| 00 00 00 00 | 0.000000   | camera angle (up / down) }}
{{OBDtr| 0x00 | float |FFDDDD| 00 00 00 00 | 0.000000     | X mouse delta }}
{{OBDtr| 0x04 | float   |64AAAA| 00 00 00 00 | 0.000000   | rotation of the character on the y-axis in degrees }}
{{OBDtr| 0x04 | float |64AAAA| 00 00 00 00 | 0.000000     | Y mouse delta }}
{{OBDtr| 0x08 | bitset32 |EBEBEB| 00 00 00 00 | 0, 0, 0, 0  | keypress options 1; the following bits are possible:
{{OBDtr| 0x08 | int64 |EBEBEB| 00 00 00 00 00 00 00 00 00 | 0  | key events; the following bits are possible:
 
 
:0x '''01''' 00 00 00 - (1:00) escape
:0x '''02''' 00 00 00 - (1:01) console
:0x '''04''' 00 00 00 - (1:02) pausescreen
:0x '''08''' 00 00 00 - (1:03) cutscene1
:0x '''10''' 00 00 00 - (1:04) cutscene2
:0x '''20''' 00 00 00 - (1:05) f4
:0x '''40''' 00 00 00 - (1:06) f5
:0x '''80''' 00 00 00 - (1:07) f6
:0x 00 '''01''' 00 00 - (1:08) f7
:0x 00 '''02''' 00 00 - (1:09) f8
:0x 00 '''04''' 00 00 - (1:0A) start_record
:0x 00 '''08''' 00 00 - (1:0B) stop_record
:0x 00 '''10''' 00 00 - (1:0C) play_record
:0x 00 '''20''' 00 00 - (1:0D) f12
:0x 00 '''40''' 00 00 - (1:0E) ........ ? apparently absent
:0x 00 '''80''' 00 00 - (1:0F) lookmode
:0x 00 00 '''01''' 00 - (1:10) screenshot
:0x 00 00 '''02''' 00 - (1:11) ........ ? apparently absent
:0x 00 00 '''04''' 00 - (1:12) ........ ? apparently absent
:0x 00 00 '''08''' 00 - (1:13) ........ ? apparently absent
:0x 00 00 '''10''' 00 - (1:14) ........ ? apparently absent
:0x 00 00 '''20''' 00 - (1:15) forward
:0x 00 00 '''40''' 00 - (1:16) backward
:0x 00 00 '''80''' 00 - (1:17) turnleft
:0x 00 00 00 '''01''' - (1:18) turnright
:0x 00 00 00 '''02''' - (1:19) stepleft
:0x 00 00 00 '''04''' - (1:1A) stepright
:0x 00 00 00 '''08''' - (1:1B) jump
:0x 00 00 00 '''10''' - (1:1C) crouch
:0x 00 00 00 '''20''' - (1:1D) punch
:0x 00 00 00 '''40''' - (1:1E) kick
:0x 00 00 00 '''80''' - (1:1F) block (no effect)
 
 
}}
{{OBDtr| 0x0C | bitset32 |EBEBEB| 00 00 00 00 | 0, 0, 0, 0  | keypress options 2; the following bits are possible:
 
 
:0x '''01''' 00 00 00 - (1:20) walk
:0x '''02''' 00 00 00 - (1:21) action
:0x '''04''' 00 00 00 - (1:22) hypo
:0x '''08''' 00 00 00 - (1:23) reload
:0x '''10''' 00 00 00 - (1:24) swap
:0x '''20''' 00 00 00 - (1:25) drop
:0x '''40''' 00 00 00 - (1:26) fire1
:0x '''80''' 00 00 00 - (1:27) fire2
:0x 00 '''01''' 00 00 - (1:28) fire3
 


:0x '''01''' 00 00 00 00 00 00 00 - (1:00) escape
:0x '''02''' 00 00 00 00 00 00 00 - (1:01) console
:0x '''04''' 00 00 00 00 00 00 00 - (1:02) pausescreen
:0x '''08''' 00 00 00 00 00 00 00 - (1:03) cutscene1
:0x '''10''' 00 00 00 00 00 00 00 - (1:04) cutscene2
:0x '''20''' 00 00 00 00 00 00 00 - (1:05) f4
:0x '''40''' 00 00 00 00 00 00 00 - (1:06) f5
:0x '''80''' 00 00 00 00 00 00 00 - (1:07) f6
:0x 00 '''01''' 00 00 00 00 00 00 - (1:08) f7
:0x 00 '''02''' 00 00 00 00 00 00 - (1:09) f8
:0x 00 '''04''' 00 00 00 00 00 00 - (1:0A) start_record
:0x 00 '''08''' 00 00 00 00 00 00 - (1:0B) stop_record
:0x 00 '''10''' 00 00 00 00 00 00 - (1:0C) play_record
:0x 00 '''20''' 00 00 00 00 00 00 - (1:0D) f12
:0x 00 '''80''' 00 00 00 00 00 00 - (1:0F) lookmode
:0x 00 00 '''01''' 00 00 00 00 00 - (1:10) screenshot
:0x 00 00 '''20''' 00 00 00 00 00 - (1:15) forward
:0x 00 00 '''40''' 00 00 00 00 00 - (1:16) backward
:0x 00 00 '''80''' 00 00 00 00 00 - (1:17) turnleft
:0x 00 00 00 '''01''' 00 00 00 00 - (1:18) turnright
:0x 00 00 00 '''02''' 00 00 00 00 - (1:19) stepleft
:0x 00 00 00 '''04''' 00 00 00 00 - (1:1A) stepright
:0x 00 00 00 '''08''' 00 00 00 00 - (1:1B) jump
:0x 00 00 00 '''10''' 00 00 00 00 - (1:1C) crouch
:0x 00 00 00 '''20''' 00 00 00 00 - (1:1D) punch
:0x 00 00 00 '''40''' 00 00 00 00 - (1:1E) kick
:0x 00 00 00 '''80''' 00 00 00 00 - (1:1F) block (no effect)
:0x 00 00 00 00 '''01''' 00 00 00 - (1:20) walk
:0x 00 00 00 00 '''02''' 00 00 00 - (1:21) action
:0x 00 00 00 00 '''04''' 00 00 00 - (1:22) hypo
:0x 00 00 00 00 '''08''' 00 00 00 - (1:23) reload
:0x 00 00 00 00 '''10''' 00 00 00 - (1:24) swap
:0x 00 00 00 00 '''20''' 00 00 00 - (1:25) drop
:0x 00 00 00 00 '''40''' 00 00 00 - (1:26) fire1
:0x 00 00 00 00 '''80''' 00 00 00 - (1:27) fire2
:0x 00 00 00 00 00 '''01''' 00 00 - (1:28) fire3
}}
}}
{{OBDtr| 0x10 | int32    |8C8CCC| 00 00 00 00 | 0          | frame number }}
{{OBDtr| 0x10 | int32    |8C8CCC| 00 00 00 00 | 0          | frame number }}
{{OBDtr| 0x14 | int32    |FF00C8| 00 00 00 00 | 0          | unknown (looks like the garbage parts in the [[OBD:BINA/PAR3|3D-Particles.BINA]] file) }}
{{OBDtr| 0x14 | int32    |FF00C8| 00 00 00 00 | 0          | ignored }}
|}
|}
;[[OBD:TRAM|TRAM]] links
:Those are custom animations that are not triggered by normal movements.
:There's a maximum of 2 custom anims per film.
:As far as FILM is concerned, those anims are ''local'' (link by ID)
:Actually, they're usually empty (looked up by name in level 0)
;Note to self... other bitsets somewhere?
:(3:7) aim_lr
:(3:8) aim_ud
:(4:0) man_cam_pan_left
:(4:1) man_cam_pan_up
:(4:2) man_cam_move_forward
:(4:3) man_cam_move_up
:(4:4) man_cam_move_left
:(5:0) man_cam_pan_right
:(5:1) man_cam_pan_down
:(5:2) man_cam_move_backward
:(5:3) man_cam_move_down
:(5:4) man_cam_move_right




{{OBD_File_Footer | type=FILM | prev=ENVP | next=HPge | name=Film | family=Generic}}
{{OBD_File_Footer | type=FILM | prev=ENVP | next=HPge | name=Film | family=Generic}}
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