AE:OTA: Difference between revisions

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===Fighting modes===
===Fighting modes===
*total melee : no weapons
*total melee : no weapons
*balanced gameplay : limited number of weapons.
*balanced gameplay : limited number of randomly chosen weapons.
*single-weapon gameplay : limited number of weapons of one given type.
*single-weapon gameplay : limited number of weapons of one given type.
Weapons can be given at respawn-time or they can be spawned on the ground.
Weapons can be given at respawn-time or they can be spawned on the ground.

Revision as of 20:18, 9 October 2005

Oni Team Arena (or OTA)

Oni Team Arena is a series of scripts oriented on multiplayer gameplay. You don't get to fight human opponents, but Oni's AI are treated as respawning bots.

The interface is much inspired by that of existing FPS-shooters and other games supporting multiplayer.

Smart bot behaviour, challenge and entertainment are the main objectives. OTA is also a playground allowing us to test complex combat situations before they get implemented in projects like Oni 2.

We try to implement as many popular multiplayer features as possible : randow spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, teleporters, jump platforms, bot model selection etc.


"We" is geyser for the core scripting, and Your_Mom for cross-level porting. Script 10000 provided the initial idea.


What exactly is Oni Team Arena?

What we do is a large number of comparatively small arena-like setups in appropriate spots throughout Oni. There are two teams of bots, you get to lead one, and a boss character gets to lead the other.

The number of players can vary, but we try to make it large, starting at 16 (which is the number of network/online players supported by Serious Engine 2).

Teams don't just fight with each other, they score points and the first team to reach a set amount of points wins. There can be neutral characters who attack either team or just annoy everybody.

Game modes

  • Team Deathmatch : teams score a frag every time a player of the opposite team dies. - IMPLEMENTED, currently in final stage of development.
  • Capture The Flag : teams score points by stealing the enemy flag and bringing it home. - IN PROJECT
  • Oni Rugby : teams score points by carrying an object (the ball) and marking a point with it in the enemy camp. - IN PROJECT
  • Bonuses : Stuff like a fun shooting range with a score, not really an arena, but something we might want to throw in a pack.
  • More bonuses : Advanced scripting choreography and camera management (fighting/dancing/moviemaking)...
  • Other stuff, not clearly defined yet

Both time limit and frag limit are supported in the most recent DM packs.

Fighting modes

  • total melee : no weapons
  • balanced gameplay : limited number of randomly chosen weapons.
  • single-weapon gameplay : limited number of weapons of one given type.

Weapons can be given at respawn-time or they can be spawned on the ground.

Where do I get it?

The downloads section is in construction.

These are stand-alone scripts that install in a level's script folder and don't have IGMD/global elements.

ONI TEAM ARENA 1.0 (TEAM DEATHMATCH)
Available Certified (YES/NO) Stable (YES/NO) Readme file
ROOFTOPS DM PACK YES YES README.TXT

Global version coming soon...

How can I help?

Beta-testing of any available OTA release listed above is welcome. We have a stability issue (read : we get "Blam! Oni crashed") on some levels with the most recent and full-featured versions of OTA (1.1)

Please check back on this page now and then, download and test everything that doesn't have a YES/NO "Stable" label. Any level labeled as "unstable" will get a dedicated crash report and discussion page.