OBD:TXMP: Difference between revisions
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m (design; deleted wrong table; moved mipmap and alpha explanation to discussion page) |
m (copied stuff from the discussion page...) |
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{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | ||
{{OBDtr2|0x08 | char[128]|FFC8C8| rl_1 | name of the texture }} | {{OBDtr2|0x08 | char[128]|FFC8C8| rl_1 | name of the texture }} | ||
{{OBDtr| 0x88 | bitset |FFFFC8| 00 | {{OBDtr| 0x88 | bitset |FFFFC8| 00 10 00 00 | 0 | no options; possible option flags | ||
:0x'''01''' 00 00 00 - has mipmaps | |||
:0x'''04''' 00 00 00 - U wrapping disabled | |||
:0x'''08''' 00 00 00 - V wrapping disabled | |||
:0x'''10''' 00 00 00 - unknown | |||
:0x'''40''' 00 00 00 - play animation back to back (frames 0 to n then n-1 to 0) | |||
:0x00 '''01''' 00 00 - animation related; exact effect not known | |||
:0x00 '''02''' 00 00 - env map texture | |||
:0x00 '''04''' 00 00 - additive alpha blending | |||
:0x00 '''10''' 00 00 - texture data endianess | |||
:0x00 '''40''' 00 00 - disable animation looping? | |||
:0x00 '''80''' 00 00 - 16 bit blue? | |||
:0x00 00 '''01''' 00 - 16 bit alpha? | |||
:0x00 00 '''02''' 00 - 16 bit red? | |||
see the [[OBD_Talk:TXMP|discussion page]] also }} | |||
{{OBDtr| 0x8C | int16 |C8FFC8| 80 00 | 128 | width of the image in pixel }} | {{OBDtr| 0x8C | int16 |C8FFC8| 80 00 | 128 | width of the image in pixel }} | ||
{{OBDtr| 0x8E | int16 |C8FFC8| 80 00 | 128 | height of the image in pixel }} | {{OBDtr| 0x8E | int16 |C8FFC8| 80 00 | 128 | height of the image in pixel }} | ||
{{OBDtr| 0x90 | int32 |C8FFFF| 01 00 00 00 | 1 | | {{OBDtr| 0x90 | int32 |C8FFFF| 01 00 00 00 | 1 | texture format RGB555; used texture formats: | ||
:0 - ARGB4444, 16 bits/pixel, 4 bits per channel, alpha channel present (GL_RGBA4 OpenGL texture format) | |||
:1 - RGB555, 16 bits/pixel, 5 bits per channel, no alpha channel (GL_RGB5 OpenGL texture format) | |||
:2 - ARGB5551, 16 bits/pixel, 5 bits per color channel, 1 bit alpha channel (GL_RGB5_A1 OpenGL texture format) | |||
:8 - RGB888, 32 bits/pixel, 8 bits per color channel, no alpha channel (GL_RGB OpenGL texture format) | |||
:9 - S3TC/DXT1, compressed 4 times (GL_COMPRESSED_RGB_S3TC_DXT1_EXT OpenGL texture format) }} | |||
{{OBDtr| 0x94 | link |FFC8FF| 00 00 00 00 | unused | link to a [[OBD:TXAN|TXAN]] file; only used if the texture is the first pic of an texture animation }} | {{OBDtr| 0x94 | link |FFC8FF| 00 00 00 00 | unused | link to a [[OBD:TXAN|TXAN]] file; only used if the texture is the first pic of an texture animation }} | ||
{{OBDtr| 0x98 | link |FFC800| 00 00 00 00 | unused | link to a TXMP file; only used in connection with shade vertex effects }} | {{OBDtr| 0x98 | link |FFC800| 00 00 00 00 | unused | link to a TXMP file; only used in connection with shade vertex effects }} |
Revision as of 10:11, 15 December 2007
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 1F 00 00 | 31 | 00031-rl_1.TXMP |
0x04 | lev_id | 01 00 00 06 | 3 | level 3 |
0x08 | char[128] | rl_1 | name of the texture | |
0x88 | bitset | 00 10 00 00 | 0 | no options; possible option flags
see the discussion page also |
0x8C | int16 | 80 00 | 128 | width of the image in pixel |
0x8E | int16 | 80 00 | 128 | height of the image in pixel |
0x90 | int32 | 01 00 00 00 | 1 | texture format RGB555; used texture formats:
|
0x94 | link | 00 00 00 00 | unused | link to a TXAN file; only used if the texture is the first pic of an texture animation |
0x98 | link | 00 00 00 00 | unused | link to a TXMP file; only used in connection with shade vertex effects |
0x9C | offset | 20 00 00 00 | 00 00 00 20 | at this position starts the texture part in the raw file (PC only) |
0xA0 | offset | 00 00 00 00 | unused | at this position starts the texture part in the sep file (Mac and PC demo only) |
0xA4 | char[28] | AD DE | dead | unused |
Below you can see the pictures for this example. The first picture shows how it's stored in Oni, the second how you see it in the game.
how it's stored | how you'll see it | |
---|---|---|
ONI BINARY DATA |
---|
TXMB << Other file types >> TxtC |
TXMP : Texture Map |
Generic file |