OBD:BINA/OBJC/PATR: Difference between revisions
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m (option 21 (patrolscript)) |
mNo edit summary |
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Line 47: | Line 47: | ||
:08 - unknown | :08 - unknown; (not used in Oni) | ||
:09 - unknown | :09 - unknown; (not used in Oni) | ||
:10 - move through flag (short, float) - character moves to this flag until he/she has reached the radius border of it | :10 - move through flag (short, float) - character moves to this flag until he/she has reached the radius border of it | ||
:11 - move through point (float, float, float, float) - character moves to this point until he/she has reached the radius border of it; (not used in Oni) | :11 - move through point (float, float, float, float) - character moves to this point until he/she has reached the radius border of it; (not used in Oni) | ||
:12 - stop looking (nothing) | :12 - stop looking (nothing) | ||
:13 - | :13 - free facing?; used only once | ||
:14 - glance at flag for ... frames (short + long) - character looks (rotates only the head) to the flag for the fixed time | :14 - glance at flag for ... frames (short + long) - character looks (rotates only the head) to the flag for the fixed time | ||
:15 - move near flag (short + float) - character moves to this flag until he/she has reached the radius border of it | :15 - move near flag (short + float) - character moves to this flag until he/she has reached the radius border of it | ||
Line 58: | Line 58: | ||
:17 - time + rotation (short + float) - character looks/aims around for the fixed time | :17 - time + rotation (short + float) - character looks/aims around for the fixed time | ||
:18 - unkown (nothing follows) | :18 - unkown (nothing follows) | ||
:19 - time + flag + rotation (short + short + float) - character moves to the flag and looks/aims around for the fixed time | :19 - time + flag + rotation in degrees (short + short + float) - character moves to the flag and when reached he/she looks/aims around for the fixed time | ||
:20 - time follows (short) | :20 - time follows (short) | ||
:21 - patrolscript id follows (short) - function with this id is called up (f.e. id <nowiki>= 1, then called up function =</nowiki> patrolscript0001) | :21 - patrolscript id follows (short) - function with this id is called up (f.e. id <nowiki>= 1, then called up function =</nowiki> patrolscript0001) | ||
:22 - ignore player (byte) - 0 <nowiki>= off; 1 =</nowiki> on | :22 - ignore player (byte) - 0 <nowiki>= off; 1 =</nowiki> on | ||
:23 - flag + time + | :23 - flag + time + firing spread in degrees (short + short + float) - character faces to to the flag and fires his/her weapon for the fixed time | ||
Revision as of 19:41, 20 December 2007
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 43 4A 42 4F | OBJC | object collection |
0x04 | int32 | B4 1F 00 00 | 8116 | size of the complete patrol path part from this postion in bytes |
0x08 | int32 | 27 00 00 00 | 39 | unknown; do not change it |
0x0C | int32 | 78 00 00 00 | 120 | size of the following element in bytes |
First element (black outline) | ||||
0x00 | char[4] | 52 54 41 50 | PATR | patrol path |
0x04 | int32 | 6F 1A 00 00 | 6767 | old file ID |
0x08 | int32 | 00 00 00 00 | 0 | unknown |
0x0C | float | 08 AB 20 44 | 642.672363 | x-position of the patrol path start point |
0x10 | float | E7 26 87 41 | 16.893995 | y-position (height) of the patrol path start point |
0x14 | float | 6C CD BD C3 | -379.604858 | z-position of the patrol path start point |
0x18 | float | 00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
0x1C | float | 00 00 00 00 | 0.000000 | rotation on the y-axis in degrees |
0x20 | float | 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
0x24 | char[32] | Floor1_Stk_1 | patrol path name | |
0x44 | int32 | 04 00 00 00 | 4 | amount of elements in array (grey outline) |
0x48 | int16 | 00 00 | 0 | patrol path ID |
0x4A | int16 | 01 00 | 1 | unknown |
First element (grey outline) | ||||
0x00 | int32 | 13 00 00 00 | 19 | option ID; the following IDs are possible (values in dec):
|
0x04 | int16 | 58 02 | 600 | sleep time in 1/60 seconds |
0x06 | int16 | CB 00 | 203 | flag ID |
0x08 | float | 00 00 A0 42 | 80.000000 | unknown; character roation on the y-axis in degrees? |
- Bluebox screenshots
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
PART << Other OBJC >> PWRU |
PATR : Patrol path |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |