Combat moves: Difference between revisions
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|style="background:lime"|= STRCOM | |style="background:lime"|= STRCOM | ||
|- | |- | ||
!C | !(←/→), K+↑<br>(F<10) | ||
|lt_fw_kick/rt_fw_kick | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:lime"|= KONCOM | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|- | |||
!↓, K+↑ | |||
|bk_fw_kick | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:lime"|= KONCOM | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|style="background:black"| | |||
|- | |||
! align="left" colspan="12" style="background:yellow"|CROUCH COMBOS | |||
|- | |||
!-C+P<br>(F<12) | |||
|punch_heavy | |punch_heavy | ||
|punch_heavy | |punch_heavy | ||
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|style="background:lime"|= STRCOM | |style="background:lime"|= STRCOM | ||
|- | |- | ||
!C | !-C+K<br>(F<12) | ||
|kick_heavy | |kick_heavy | ||
|style="background:black"| | |style="background:black"| | ||
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|kick_heavy | |kick_heavy | ||
|kick_heavy | |kick_heavy | ||
|style="background:lime"|= STRCOM | |||
|- | |||
!C+P | |||
|punch_lowa,<br>punch_lowb '''(2)''' | |||
|punch_low | |||
|punch_low | |||
|punch_low | |||
|punch_low | |||
|punch_low | |||
|punch_low | |||
|style="background:lime"|= COMCOM | |||
|punch_low | |||
|style="background:lime"|= MURCOM | |||
|style="background:lime"|= STRCOM | |||
|- | |||
!C+K | |||
|kick_low1 | |||
|kick_low | |||
|kick_low | |||
|kick_low | |||
|kick_low | |||
|kick_low | |||
|kick_low | |||
|style="background:lime"|= COMCOM | |||
|kick_low | |||
|kick_low | |||
|kick_low | |||
|- | |||
!C... P | |||
|crouch_punch1 | |||
|crouch_punch | |||
|crouch_punch | |||
|crouch_punch | |||
|crouch_punch | |||
|crouch_punch | |||
|crouch_punch | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= STRCOM | |||
|- | |||
!C... K | |||
|crouch_kick1 | |||
|crouch_kick | |||
|crouch_kick | |||
|crouch_kick | |||
|crouch_kick | |||
|crouch_kick | |||
|crouch_kick | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|kick_low | |||
|- | |||
!C... P+↑ | |||
|crouch_punch_fw | |||
|crouch_punch_fw | |||
|style="background:red"|crouch_punch_fw '''(1)''' | |||
|crouch_punch_fw | |||
|crouch_punch_fw | |||
|crouch_punch_fw | |||
|crouch_punch_fw | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= STRCOM | |||
|- | |||
!C... K+↑ | |||
|crouch_kick_fw | |||
|style="background:silver"|crouch_kick_fw<br>=crouch_kick | |||
|crouch_kick_fw | |||
|style="background:silver"|crouch_kick_fw<br>=crouch_kick | |||
|style="background:silver"|crouch_kick_fw<br>=crouch_kick | |||
|crouch_kick_fw | |||
|crouch_kick_fw | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= COMCOM | |||
|style="background:lime"|= STRCOM | |style="background:lime"|= STRCOM | ||
|- | |- | ||
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| | | | ||
|} | |} | ||
'''(1)''' : the rifle variants are called '''KONRIFthrow_bk_p''' and '''KONRIFthrow_bk_p_tgt''' (instead of '''KONRIFthrow_bk''' and '''KONRIFthrow_bk_tgt'''). | '''KONCOM(1)''' : the rifle variants are called '''KONRIFthrow_bk_p''' and '''KONRIFthrow_bk_p_tgt''' (instead of '''KONRIFthrow_bk''' and '''KONRIFthrow_bk_tgt'''). | ||
'''KONCOM(2)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order. | |||
'''TANCOM(NAP)''' : applies for "napping" Tankers ('''TANKERlie_back''') | |||
''' | {| border="1" cellpadding="5" cellspacing="0" align="center" | ||
|+Non-'''COM''' combat moves | |||
!Keys\TRAM | |||
!KONOKO | |||
!COMGUY | |||
!STRIKE | |||
!NINJA | |||
!TANKER | |||
!ELITE | |||
!RED | |||
!THURIF | |||
!MURO | |||
!MUTANT | |||
!TCTF | |||
|- | |||
! align="left" colspan="12" style="background:yellow"|RUNNING COMBOS | |||
|- | |||
!↑... P | |||
|run_punch | |||
|run_punch1 | |||
|run_punch1 | |||
| | |||
| | |||
|run_punch1<br>run_punch2 '''(1)''' | |||
| | |||
| | |||
| | |||
| | |||
|style="background:lime"|= STRCOM | |||
|- | |||
!↑... K | |||
|run_kick | |||
|run_kick | |||
| | |||
| | |||
| | |||
|run_kick | |||
| | |||
| | |||
| | |||
| | |||
|run_kick2 | |||
|} | |||
{| border="1" cellpadding="5" cellspacing="0" align="center" | {| border="1" cellpadding="5" cellspacing="0" align="center" |
Revision as of 20:39, 19 October 2005
ZDLO has made a nice table summing up all the combat moves available in Oni (if you think something's missing, please say so).
Below is an attempt to list all the combat animations and classify them according to their header : KONCOM, COMCOM, STRCOM, NINCOM, TANCOM, ELICOM, REDCOM, THUCOM, MURCOM, MUTCOM, TCTCOM.
I'm not making a separate column for BARAB : the only thing Barabas doesn't inherit from ELICOM is the Earthquaker (BARABkick_heavy).
Color | Meaning |
---|---|
This move has a PIS duplicate | |
This move has PIS and RIF duplicates | |
This move is the same as another move | |
This move is inherited from another character | |
This move is unavailable for this character |
Keys\TRAM | KONCOM | COMCOM | STRCOM | NINCOM | TANCOM | ELICOM | REDCOM | THUCOM | MURCOM | MUTCOM | TCTCOM |
---|---|---|---|---|---|---|---|---|---|---|---|
COMBOS | |||||||||||
P | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p | comb_p |
P, P | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p | comb_p_p |
P, P, P | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p | comb_p_p_p |
P, P, P, P | comb_p_p_p_p | comb_p_p_p_p | |||||||||
P, P, K | comb_p_p_k | comb_p_p_k | |||||||||
P, P, K, K | comb_p_p_k_k | ||||||||||
P, P, K, K, K | comb_p_p_k_k_k | ||||||||||
P, P, K, K, K, K | comb_p_p_k_k_k_k | ||||||||||
K | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | comb_k | = MURCOM | comb_k |
K, K | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | comb_k_k | = COMCOM | comb_k_k | = MURCOM | comb_k_k |
K, K, K | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | comb_k_k_k | = MURCOM | comb_k_k_k | ||
K, K, K+↑ | comb_k_k_kfw | = KONCOM | |||||||||
P+↑ | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw | punch_fw |
P+↓ | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | punch_bk | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
P+(←/→) | punch_lt/punch_rt | punch_lt/punch_rt | punch_lt/punch_rt | punch_lt/punch_rt | punch_lt/punch_rt | punch_lt/punch_rt | punch_lt/punch_rt | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
K+↑ | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw | kick_fw |
K+↓ | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | kick_bk | = COMCOM | = COMCOM | = COMCOM | kick_bk |
K+(←/→) | kick_lt/kick_rt | kick_lt/kick_rt | kick_lt/kick_rt | kick_lt/kick_rt | kick_lt/kick_rt | kick_lt/kick_rt | kick_lt/kick_rt | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
(←/→), K+↑ (F<10) |
lt_fw_kick/rt_fw_kick | = KONCOM | |||||||||
↓, K+↑ | bk_fw_kick | = KONCOM | |||||||||
CROUCH COMBOS | |||||||||||
-C+P (F<12) |
punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | punch_heavy | = STRCOM |
-C+K (F<12) |
kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | kick_heavy | = STRCOM | ||
C+P | punch_lowa, punch_lowb (2) |
punch_low | punch_low | punch_low | punch_low | punch_low | punch_low | = COMCOM | punch_low | = MURCOM | = STRCOM |
C+K | kick_low1 | kick_low | kick_low | kick_low | kick_low | kick_low | kick_low | = COMCOM | kick_low | kick_low | kick_low |
C... P | crouch_punch1 | crouch_punch | crouch_punch | crouch_punch | crouch_punch | crouch_punch | crouch_punch | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
C... K | crouch_kick1 | crouch_kick | crouch_kick | crouch_kick | crouch_kick | crouch_kick | crouch_kick | = COMCOM | = COMCOM | = COMCOM | kick_low |
C... P+↑ | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw (1) | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw | crouch_punch_fw | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
C... K+↑ | crouch_kick_fw | crouch_kick_fw =crouch_kick |
crouch_kick_fw | crouch_kick_fw =crouch_kick |
crouch_kick_fw =crouch_kick |
crouch_kick_fw | crouch_kick_fw | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
GETUP, FACE UP | |||||||||||
P | getup_kick_fw2 | = KONCOM | |||||||||
K | getup_kick_fw | getup_k_fw | getup_kick_fw | getup_kick_fw | getup_kick_fw = STRCOM (NAP) |
getup_kick_fw | = KONCOM | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
K+↓ | getup_kick_bk | getup_k_bk | getup_kick_bk | getup_kick_bk | = COMCOM = STRCOM (NAP) |
= STRCOM | = KONCOM | = COMCOM | = COMCOM | = COMCOM | = STRCOM |
GETUP, FACE DOWN | |||||||||||
P | getupfront_p_fw | = KONCOM | |||||||||
K | getupfront_k_fw | = STRCOM | getupfront_fw_k | = STRCOM | = STRCOM | = STRCOM | = KONCOM | = STRCOM | = STRCOM | = STRCOM | = STRCOM |
K+↓ | getupfront_k_bk | = STRCOM | getupfront_bk_k | = STRCOM | = STRCOM | = STRCOM | = KONCOM | = STRCOM | = STRCOM | = STRCOM | = STRCOM |
THROWS | |||||||||||
P+↑ (from FRONT) |
throw_fw_p (throw_fw_p_tgt) |
throw_fw (throw_fw_tgt) |
throw_fw (throw_fw_tgt) |
||||||||
P+↑ (from BACK) |
throw_bk (1) (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
throw_bk (throw_bk_tgt) |
||||||||
K+↑ (from FRONT) |
throw_fw_k (throw_fw_k_tgt) |
||||||||||
K+↑ (from BACK) |
throw_bk_k (throw_bk_k_tgt) |
||||||||||
RUNNING THROWS | |||||||||||
P (from FRONT) | run_throw_fw (run_throw_fw_tgt) |
run_thw_fw_p (run_thw_fw_p_tgt) |
|||||||||
P (from FRONT LEFT) | run_thw_fw_pl (run_thw_fw_pl_t) |
||||||||||
P (from BACK) | run_throw_bk (run_throw_bk_tgt) |
run_thw_bk_p (run_thw_bk_p_tgt) |
|||||||||
P (TACKLE) | run_tkl_bk_p (run_tkl_bk_p_tgt) |
run_tkl_bk_p (run_tkl_bk_p_tgt) |
|||||||||
K (from FRONT) | run_thw_fw_k (run_thw_fw_k_tgt) |
||||||||||
K (from BACK) | |||||||||||
UNBOUND MOVES | |||||||||||
Super Punch | super_punch | super_punch | |||||||||
Super Kick | super_kick | super_kick |
KONCOM(1) : the rifle variants are called KONRIFthrow_bk_p and KONRIFthrow_bk_p_tgt (instead of KONRIFthrow_bk and KONRIFthrow_bk_tgt).
KONCOM(2) : the anims KONCOMpunch_lowa and KONCOMpunch_lowb are played one after the other, in that order.
TANCOM(NAP) : applies for "napping" Tankers (TANKERlie_back)
Keys\TRAM | KONOKO | COMGUY | STRIKE | NINJA | TANKER | ELITE | RED | THURIF | MURO | MUTANT | TCTF |
---|---|---|---|---|---|---|---|---|---|---|---|
RUNNING COMBOS | |||||||||||
↑... P | run_punch | run_punch1 | run_punch1 | run_punch1 run_punch2 (1) |
= STRCOM | ||||||
↑... K | run_kick | run_kick | run_kick | run_kick2 |
Keys\TRAM | KONRIF | COMRIF | STRRIF | NINRIF | TANRIF | ELIRIF | REDRIF | THURIF | MURRIF | MUTRIF | TCTRIF |
---|---|---|---|---|---|---|---|---|---|---|---|
P | comb_p | comb_p | |||||||||
P+↑ | punch_fw | ||||||||||
C, K | kick_heavy | kick_heavy | kick_heavy |