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'''KONCOM''', '''COMCOM''', '''STRCOM''', '''NINCOM''', '''TANCOM''', '''ELICOM''', '''REDCOM''', '''THUCOM''', '''MURCOM''', '''MUTCOM''', '''TCTCOM'''. | '''KONCOM''', '''COMCOM''', '''STRCOM''', '''NINCOM''', '''TANCOM''', '''ELICOM''', '''REDCOM''', '''THUCOM''', '''MURCOM''', '''MUTCOM''', '''TCTCOM'''. | ||
I'm not making a separate column for '''BARAB''' : the only thing Barabas doesn't inherit from | I'm not making a separate column for '''BARAB''' : the only thing Barabas doesn't inherit from Elites is the Earthquaker ('''BARABkick_heavy'''). | ||
{| border="1" cellspacing="0" align="center" | {| border="1" cellspacing="0" align="center" | ||
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| | | | ||
| | | | ||
| | |- style="background:yellow" | ||
!RUNNING COMBOS | |||
! | |||
!KONOKO | !KONOKO | ||
!COMGUY | !COMGUY | ||
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!ELITE | !ELITE | ||
!RED | !RED | ||
! | !(THUG) | ||
!MURO | !MURO | ||
! | !MUTCOM | ||
!TCTF | !TCTF | ||
|- | |- | ||
!↑... P | !↑... P | ||
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|run_punch1 | |run_punch1 | ||
|run_punch1 | |run_punch1 | ||
| | |run_punch | ||
| | |run_punch | ||
|run_punch1<br>run_punch2 '''(1)''' | |run_punch1<br>run_punch2 '''(1)''' | ||
| | |run_punch | ||
| | |style="background:lime"|= COMGUY | ||
| | |style="background:lime"|= COMGUY | ||
| | |run_punch | ||
|style="background:lime"|= | |style="background:lime"|= STRIKE | ||
|- | |- | ||
!↑... K | !↑... K | ||
|run_kick | |run_kick | ||
|run_kick | |run_kick | ||
|run_kick | |run_kick | ||
| | |run_kick | ||
| | |run_kick | ||
| | |run_kick | ||
| | |run_kick | ||
|run_kick2 | |style="background:lime"|= COMGUY | ||
|run_kick | |||
|run_kick | |||
|run_kick1<br>run_kick2 '''(1)''' | |||
|- | |||
!↓... P | |||
|run_bk_punch | |||
|run_bk_punch | |||
|run_bk_punch | |||
|run_bk_punch | |||
|run_bk_punch | |||
|run_bk_punch | |||
|run_bk_punch | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= STRIKE | |||
|- | |||
!↓... K | |||
|run_bk_kick | |||
|run_bk_kick | |||
|run_bk_kick | |||
|run_bk_kick | |||
|run_bk_kick | |||
|run_bk_kick | |||
|run_bk_kick | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= COMGUY | |||
|style="background:lime"|= STRIKE | |||
|} | |} | ||
'''KONCOM(1)''' : the rifle variants are called '''KONRIFthrow_bk_p''' and '''KONRIFthrow_bk_p_tgt''' (instead of '''KONRIFthrow_bk''' and '''KONRIFthrow_bk_tgt'''). | |||
'''KONCOM(2)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order. | |||
'''TANCOM(NAP)''' : applies for "napping" Tankers ('''TANKERlie_back''') | |||
{| border="1" cellpadding="5" cellspacing="0" align="center" | {| border="1" cellpadding="5" cellspacing="0" align="center" |