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Combat moves: Difference between revisions

2,874 bytes added ,  19 October 2005
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|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|-
|-
!C, P
!(&#8592;/&#8594;), K+&#8593;<br>(F<10)
|lt_fw_kick/rt_fw_kick
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:lime"|= KONCOM
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
!&#8595;, K+&#8593;
|bk_fw_kick
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:lime"|= KONCOM
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
! align="left" colspan="12" style="background:yellow"|CROUCH COMBOS
|-
!-C+P<br>(F<12)
|punch_heavy
|punch_heavy
|punch_heavy
|punch_heavy
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|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|-
|-
!C, K
!-C+K<br>(F<12)
|kick_heavy
|kick_heavy
|style="background:black"|
|style="background:black"|
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|kick_heavy
|kick_heavy
|kick_heavy
|kick_heavy
|style="background:lime"|= STRCOM
|-
!C+P
|punch_lowa,<br>punch_lowb '''(2)'''
|punch_low
|punch_low
|punch_low
|punch_low
|punch_low
|punch_low
|style="background:lime"|= COMCOM
|punch_low
|style="background:lime"|= MURCOM
|style="background:lime"|= STRCOM
|-
!C+K
|kick_low1
|kick_low
|kick_low
|kick_low
|kick_low
|kick_low
|kick_low
|style="background:lime"|= COMCOM
|kick_low
|kick_low
|kick_low
|-
!C... P
|crouch_punch1
|crouch_punch
|crouch_punch
|crouch_punch
|crouch_punch
|crouch_punch
|crouch_punch
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= STRCOM
|-
!C... K
|crouch_kick1
|crouch_kick
|crouch_kick
|crouch_kick
|crouch_kick
|crouch_kick
|crouch_kick
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|kick_low
|-
!C... P+&#8593;
|crouch_punch_fw
|crouch_punch_fw
|style="background:red"|crouch_punch_fw '''(1)'''
|crouch_punch_fw
|crouch_punch_fw
|crouch_punch_fw
|crouch_punch_fw
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= STRCOM
|-
!C... K+&#8593;
|crouch_kick_fw
|style="background:silver"|crouch_kick_fw<br>=crouch_kick
|crouch_kick_fw
|style="background:silver"|crouch_kick_fw<br>=crouch_kick
|style="background:silver"|crouch_kick_fw<br>=crouch_kick
|crouch_kick_fw
|crouch_kick_fw
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= COMCOM
|style="background:lime"|= STRCOM
|style="background:lime"|= STRCOM
|-
|-
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|
|
|}
|}
'''(1)''' : the rifle variants are called '''KONRIFthrow_bk_p''' and '''KONRIFthrow_bk_p_tgt''' (instead of '''KONRIFthrow_bk''' and '''KONRIFthrow_bk_tgt''').
'''KONCOM(1)''' : the rifle variants are called '''KONRIFthrow_bk_p''' and '''KONRIFthrow_bk_p_tgt''' (instead of '''KONRIFthrow_bk''' and '''KONRIFthrow_bk_tgt''').
 
'''KONCOM(2)''' : the anims '''KONCOMpunch_lowa''' and '''KONCOMpunch_lowb''' are played one after the other, in that order.
 
'''TANCOM(NAP)''' : applies for "napping" Tankers ('''TANKERlie_back''')


'''(NAP)''' : applies for "napping" Tankers ('''TANKERlie_back''')
{| border="1" cellpadding="5" cellspacing="0" align="center"
|+Non-'''COM''' combat moves
!Keys\TRAM
!KONOKO
!COMGUY
!STRIKE
!NINJA
!TANKER
!ELITE
!RED
!THURIF
!MURO
!MUTANT
!TCTF
|-
! align="left" colspan="12" style="background:yellow"|RUNNING COMBOS
|-
!&#8593;... P
|run_punch
|run_punch1
|run_punch1
|
|
|run_punch1<br>run_punch2 '''(1)'''
|
|
|
|
|style="background:lime"|= STRCOM
|-
!&#8593;... K
|run_kick
|run_kick
|
|
|
|run_kick
|
|
|
|
|run_kick2
|}


{| border="1" cellpadding="5" cellspacing="0" align="center"
{| border="1" cellpadding="5" cellspacing="0" align="center"