User talk:Neo: Difference between revisions

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:Also note, for future troubleshooting, that the .dae format is more appropriate for sharing, since it's the actual source file Onisplit works with.
:Also note, for future troubleshooting, that the .dae format is more appropriate for sharing, since it's the actual source file Onisplit works with.
::[[User:Geyser|geyser]] 19:57, 28 April 2008 (CEST)
::[[User:Geyser|geyser]] 19:57, 28 April 2008 (CEST)
geyser: Thanks for explaining about the cel-shading.  Regarding the Major, as you pointed out the "Major just can't be a serious ingredient", so I gave up on trying to import a model of her. Rather, this outfit is more of my tribute to GITS, than anything else.
For this model, I used a program called Cheetah3D. I first exported the ONCC for k3 and k4_K, then converted the .dae file to .fbx using the FBX Converter, then swapped the pelvis, from k3 to k4_K, exported as .fbx, then converted to .dae.  Since Blender ignores the vertex normals as Neo states, I wanted to see if I could use Cheetah3D instead.
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