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| Loser, I thought we can discuss the h2w system here. I had a thought for a move, don't know if its possible. But what if you can modify a jump forward kick so that as it hits a wall, it can causes you to bounce higher off the wall or bounce back away from the wall. Maybe I watch too many martial arts shows :-)
| | Talk page was cleared. No big loss of information, since it contained outdated HEX stuff from year 2008 and several already proven-to-be-wrong theories about MELE. |
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| [[User:EdT|EdT]] 18:14, 21 June 2008 (CEST) | | [[Category:Userspace]] |
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| Nice idea, I will try whether it is worth it or not. Right now I am creating knockdown collisions once again (almost from scratch). Effect will be the same, only it should be less buggy.
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| :Just to make you sure: My knockdowns are supposed to break glass (you don't smash yourself on glass panel, but you break it instead). I thought it looks better that way.
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| Anyway, I plan to use h2w system on some combat moves (we already know). Which moves you suggest(except throws, those are must)? For example I will add this to STRCOMkick_heavy.
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| P.S.: I have also thought about possibility of taking just h2w_co##_e01, give it only glass breaking and distribute this simple particle to all more powerful moves. That way we should have glass-breaking melee. Your opinion?
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| --[[User:Loser|Loser]] 07:11, 22 June 2008 (CEST)
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| Yes to glass-breaking melee!
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| My question, how will the h2w affect combat moves? Will the moves get interrupted if done close to a wall?
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| Also have you seen this:
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| <Technique>
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| <Name>Close/PF/CirRight</Name>
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| <Flags />
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| <Weight>60</Weight>
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| <Offset_0348>10</Offset_0348>
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| <RepeatDelay>240</RepeatDelay>
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| <Moves>
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| <Position Type="12" Param0="6" Param1="15" Param2="4.5" />
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| <Attack Type="4" Param0="0" Param1="0" Param2="0" />
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| <Maneuver Type="4" Param0="0.15" Param1="0" Param2="0" />
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| <Maneuver Type="8" Param0="50" Param1="0" Param2="0" />
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| <Maneuver Type="3" Param0="0.5" Param1="0" Param2="110" />
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| </Moves>
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| </Technique>
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| The latest beta version of OniSplit exports and imports melee profile as .xml!
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| [[User:EdT|EdT]] 14:42, 22 June 2008 (CEST)
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