Oni engine patches (Win): Difference between revisions
m (AE:EXE moved to Oni Application Patches (Win): As stated in move of AE:OMNI, the page is not directly AE-related and the title is completely non-explanatory. Please do not revert without discussion, thank you.) |
m (noted that AE:ONK/EXE also documented the IanPatt patch) |
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{{Hatnote|For information on the patches to Mac versions of Oni, see the [[:Category:Patches|Patches category]].}} | |||
{{fmbox | |||
| text = This information is obsolete because the task of patching the Windows application was moved to the [[Daodan DLL]], and more recently [[OniX]] was introduced as a rebuild of the application. See those pages for current information on patches to Windows Oni. For historical information on earlier patches to the Windows EXE including the "WinXP fix", see [[AE:ONK/EXE]]. | |||
}} | |||
=List of | ==List of implemented patches== | ||
A brief timeline of the upgrades so far: | A brief timeline of the upgrades so far: | ||
{| | {| | ||
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{{th}} | {{th}} | ||
!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
|-align=center | |||
|2009/07||0x00135AF0<br>0x00135AF4||0x06<br>0x06||0x07<br>0x0B | |||
|align=left|RGBA8888 texture support | |||
|-align=center | |||
|2008/11||0x004FBED4||0x02||0x'''XX'''||XX is the speed multiplier for carousel\slowmo. *Implemented but not released* | |||
<!-- | <!-- | ||
|-align=center | |-align=center | ||
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:Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine. | :Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine. | ||
:Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | :Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | ||
==List of experimental patches== | |||
{| | |||
| | |||
{{table}} | |||
{{th}} | |||
!Date!!Offset!!Old hex!!New hex!!Description | |||
|-align=center | |||
|2008/12/31||0x0051A889||66 C7 46 46 C0 12 5B 5E 83 C4 14 C3 90 90 90 90 90||66 8B 1D C4 7D 62 00 66 89 5E 46 5B 5E 83 C4 14 C3||Makes wp_fadetime actually have a function | |||
|-align=center | |||
|2008/12/31||0x0051A560||2C||31||See above | |||
|-align=center | |||
|2008/12/31||0x0051AB0E||6801||C012||Sets the fadetime to 4800 by default (what it would be if you hadn't done the above patch) | |||
|-align=center | |||
|2008/12/31||0x004DC420||00010000 00C7051C C95E0070 BD4E00C7 0520C95E 0040CB4E||00050000 00C7051C C95E0070 B84300C7 0520C95E 0020BE43||Hackish fix for Konoko not kicking guns. | |||
|-align=center | |||
|2008/12/31||0x0051A825||66895E54 66895E52 899EFC00 00006689 5E46689 5E50||90909090...||Fixes the exploit where dropping a weapon and picking it up removed the cooldown timer (nya nya :P) | |||
|-align=center | |||
|2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat | |||
|-align=center | |||
|2008/11||0x0055058C||646F6F72 5F647261 77667261 6D657300||6368725F 6C6D7300 00000000 00000000 ||Replaces the variable name "door_drawframes" with the variable name "chr_lms" | |||
|-align=center | |||
|2008/11||0x00550564||64726177 7320646F 6F726672 616D6573 20666F72 20616C6C 20756E70 6C616365 6420646F 6F727300||7475726E 73206F6E 204C6173 74204D61 6E205374 616E6469 6E67206D 6F646500 00000000 00000000||Replaces the description "draws doorframes for all unplaced doors(1 null)" with "turns on Last Man Standing mode(9 nulls)" | |||
|-align=center | |||
|2008/10||0x00046FB7||13||XX | |||
|align=left|game ends after level XX (hex) | |||
|} | |||
|} | |||
[[Category:Patches]] |
Latest revision as of 02:56, 8 April 2025
- For information on the patches to Mac versions of Oni, see the Patches category.
![]() |
This information is obsolete because the task of patching the Windows application was moved to the Daodan DLL, and more recently OniX was introduced as a rebuild of the application. See those pages for current information on patches to Windows Oni. For historical information on earlier patches to the Windows EXE including the "WinXP fix", see AE:ONK/EXE. |
List of implemented patches
A brief timeline of the upgrades so far:
|
- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
|