XML:BINA/OBJC/WEAP: Difference between revisions
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{{XML_OBJC_Header | prev=TURR | type=WEAP | next=CHAR | name=Weapon}} | |||
==General information== | |||
* The XML on this page is based on OniSplit '''v0.9.61.0'''. | |||
* BINACJBOWeapon is level-specific (level''x''_Final.dat). | |||
* There are two ways to spawn weapons: | |||
: A) By using original or custom teleport flags via BSL command, e.g. <tt>weapon_spawn w3_phr 5</tt> | |||
: B) By using this weapon collection file. | |||
==XML structure== | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni | <Oni> | ||
< | <Objects> | ||
'''''[...]''''' | '''''[...]''''' | ||
</ | </Objects> | ||
</Oni> | </Oni> | ||
'''''[...]''''' means at least one weapon. Paste all weapon data | '''''[...]''''' means at least one weapon. Paste all your weapon data in there (this includes the '''<font color="#0A0"><WEAP Id="..."></font>'''/'''<font color="#0A0"></WEAP></font>''' tag). | ||
''' | '''Example''' | ||
[[Image:XML_WEAP_modded.jpg|400px|right|thumb]] | |||
| | |||
'''<font color="#0A0"><WEAP Id="8240"></font>''' | |||
<Header> | |||
<Flags></Flags> | |||
<Position>-1519 45 1521</Position> | |||
<Rotation>180 0 0</Rotation> | |||
</Header> | |||
<OSD> | |||
<Class>w14_sbg2</Class> | |||
</OSD> | |||
'''<font color="#0A0"></WEAP></font>''' | |||
==Tags== | |||
* <Flags>: unknown | |||
* <Flags> : | * <Position>: weapon is spawned at this XYZ position (world units as float values) | ||
* <Position> : | * <Rotation>: weapon has this XYZ rotation (degrees as float values); only X is used | ||
* <Rotation> : | |||
* <Class> | * <Class> | ||
:: w1_tap | :: w1_tap (TCTF pistol) | ||
:: w2_sap | :: w2_sap (Syndicate SMG) | ||
:: w3_phr | :: w3_phr (Plasma Rifle) | ||
:: w4_psm | :: w4_psm (Phase Stream Projector) | ||
:: w5_sbg | :: w5_sbg (Super Ball Gun) | ||
:: w6_vdg | :: w6_vdg (Van de Graaff Pistol) | ||
:: w7_scc | :: w7_scc (Scram Cannon) | ||
:: w8_mbo | :: w8_mbo (Mercury Bow) | ||
:: w9_scr | :: w9_scr (Screaming Cell Cannon) | ||
:: w10_sni ( | :: w10_sni (Mukade's Devil Star) | ||
:: w11_ba1 | :: w11_ba1 (Barabas' Wave Motion Cannon) | ||
:: w12_ba2 (-) | |||
:: | :: (any [[AE:New_weapons|other installed AE or custom weapon]] without file prefix and suffix; e.g. ONWCw24_psr.oni is simply referred to by "w24_psr") | ||
:: (any [[AE:New_weapons|other AE or custom weapon]] without file | |||
:: (ONWC files are stored in level0) | :: (ONWC files are stored in level0) | ||
==Mod Tool addon== | |||
[[Image:xsi_addon_weapon_manager.jpg|thumb|400px|right|Weapon manager.]] | |||
With [[Mod_Tool/OniTools_addon|OniTools.xsiaddon]] version 3, you can drag'n'drop BINACJBOWeapon'''.oni''' into the viewport. Add or remove weapons, and edit their position and rotation as if they were real objects. When ready, export the data as BINACJBOWeapon.xml to a folder of your choice. | |||
{{XML}} |
Latest revision as of 12:26, 5 April 2021
WEAP : Weapon | ||
---|---|---|
XML
AKEV << Other file types >> CONS TMBD << Other BINA >> ONIE TURR << Other OBJC >> CHAR |
General information
- The XML on this page is based on OniSplit v0.9.61.0.
- BINACJBOWeapon is level-specific (levelx_Final.dat).
- There are two ways to spawn weapons:
- A) By using original or custom teleport flags via BSL command, e.g. weapon_spawn w3_phr 5
- B) By using this weapon collection file.
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <Objects> [...] </Objects> </Oni>
[...] means at least one weapon. Paste all your weapon data in there (this includes the <WEAP Id="...">/</WEAP> tag).
Example
<WEAP Id="8240"> <Header> <Flags></Flags> <Position>-1519 45 1521</Position> <Rotation>180 0 0</Rotation> </Header> <OSD> <Class>w14_sbg2</Class> </OSD> </WEAP>
Tags
- <Flags>: unknown
- <Position>: weapon is spawned at this XYZ position (world units as float values)
- <Rotation>: weapon has this XYZ rotation (degrees as float values); only X is used
- <Class>
- w1_tap (TCTF pistol)
- w2_sap (Syndicate SMG)
- w3_phr (Plasma Rifle)
- w4_psm (Phase Stream Projector)
- w5_sbg (Super Ball Gun)
- w6_vdg (Van de Graaff Pistol)
- w7_scc (Scram Cannon)
- w8_mbo (Mercury Bow)
- w9_scr (Screaming Cell Cannon)
- w10_sni (Mukade's Devil Star)
- w11_ba1 (Barabas' Wave Motion Cannon)
- w12_ba2 (-)
- (any other installed AE or custom weapon without file prefix and suffix; e.g. ONWCw24_psr.oni is simply referred to by "w24_psr")
- (ONWC files are stored in level0)
Mod Tool addon
With OniTools.xsiaddon version 3, you can drag'n'drop BINACJBOWeapon.oni into the viewport. Add or remove weapons, and edit their position and rotation as if they were real objects. When ready, export the data as BINACJBOWeapon.xml to a folder of your choice.