XML:CONS: Difference between revisions

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{{XML_File_Header | type=CONS | prev=CBPM | next=CRSA | name=Console }}
{{XML_File_Header | prev=BINA/OBJC/CHAR | prev_display=BINA | type=CONS | next=DOOR | name=Console}}


__TOC__
__TOC__


'''general information'''
===General information===
* The xml code on this page was tested with onisplit '''v0.9.96.0'''
* The XML code on this page was tested with OniSplit '''v0.9.96.0'''
* CONS files are stored globally (AE/GameDataFolder/level0_Final)
* CONS files are stored globally (AE/GameDataFolder/level0_Final)
* CONS files are used by [[XML:BINA/OBJC/CONS|BINACJBOCONS]] <Class>
* CONS files are used by [[XML:BINA/OBJC/CONS|BINACJBOCONS]] <Class>


===File structure===
{{Tree list}}
*CONS
**OFGA
***M3GM (holds <Texture> TXMP link to external file)
****PNTA <Points>
****VCRA <VertexNormals>
****VCRA <FaceNormals>
****TXCA <TextureCoordinates>
****IDXA <TriangleStrips>
****IDXA <FaceNormalIndices>
{{Tree list|end}}


 
===XML tags===
'''file structure'''
====CONS====
 
CONS
  |
  +-- OFGA
        |
        +-- M3GM (holds <Texture> TXMP link to external file)
              |
              +-- PNTA <Points>
              +-- VCRA <VertexNormals>
              +-- VCRA <FaceNormals>
              +-- TXCA <TextureCoordinates>
              +-- IDXA <TriangleStrips>
              +-- IDXA <FaceNormalIndices>
       
 
 
==XML tags==
 
===CONS===
 
{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
!width=200px| tag
!width=200px| XML tag
!width=100px| type
!width=100px| Content type
! description
! Description
|-
|-
|valign=top| <Flags>
|valign=top| <Flags>
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|valign=top| <Position>
|valign=top| <Position>
|valign=top| float x3
|valign=top| float x3
| This is used to compute where the character should stay to use the console. In console coordinates.
| This is used to compute where the character should stand to use the console. In console coordinates.
|-
|-
|valign=top| <Orientation>
|valign=top| <Orientation>
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| <ScreenGeometry>
| <ScreenGeometry>
| link
| link
| absolute / relative path to a *.dae file
| absolute/relative path to a *.dae file
|-
|-
|valign=top| <ScreenGunkFlags>
|valign=top| <ScreenGunkFlags>
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===OFGA===
====OFGA====
Read on '''[[XML:OFGA|HERE]]'''.
Read about this related type '''[[XML:OFGA|HERE]]'''.




===sample code===
===Sample code===
'''CONSconsole_alarm.xml'''
'''CONSconsole_alarm.xml'''


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==geometry export==
===Geometry export===
[...]
[...]




==geometry import==
===Geometry import===
[...]
[...]




==using a new console class==
===Using a new console class===
[...]
[...]




<!--
<!--
==Mod Tool addon==
===Mod Tool addon===
-->
-->



Latest revision as of 22:08, 20 May 2025

CONS : Console
XML modding tips
See HERE to start learning about XML modding.
See HERE if you are searching for information on how to handle object coordinates.
See HERE for some typical modding errors and their causes.
XML.png
XML

BINA << Other file types >> DOOR

switch to OBD page

General information

  • The XML code on this page was tested with OniSplit v0.9.96.0
  • CONS files are stored globally (AE/GameDataFolder/level0_Final)
  • CONS files are used by BINACJBOCONS <Class>

File structure

  • CONS
    • OFGA
      • M3GM (holds <Texture> TXMP link to external file)
        • PNTA <Points>
        • VCRA <VertexNormals>
        • VCRA <FaceNormals>
        • TXCA <TextureCoordinates>
        • IDXA <TriangleStrips>
        • IDXA <FaceNormalIndices>

XML tags

CONS

XML tag Content type Description
<Flags> flag The "alarm console" flag decides what autoprompt is displayed when the character is close to a console ("autoprompt_useconsole" or "autoprompt_usealarm").
AlarmConsole
<Position> float x3 This is used to compute where the character should stand to use the console. In console coordinates.
<Orientation> float x3 This is used to compute where the character should face to use the console. In console coordinates.
<ConsoleGeometry> link OFGA instance number (#N)
<ScreenGeometry> link absolute/relative path to a *.dae file
<ScreenGunkFlags> flag AGQG (Gunk) flags (trimmed list)

see OniSplit -help enums for more flags

None
NoCollision
NoObjectCollision
NoCharacterCollision
NoDecal
TwoSided
Invisible
<InactiveTexture> char[32] The screen textures specified here are used only if CONS object has empty texture names.

TXMPfile_name.oni (don't use file prefix/suffix)

<ActiveTexture> char[32]

The screen textures specified here are used only if CONS object has empty texture names.

TXMPfile_name.oni (don't use file prefix/suffix)

<UsedTexture> char[32] The screen textures specified here are used only if CONS object has empty texture names.

TXMPfile_name.oni (don't use file prefix/suffix)


OFGA

Read about this related type HERE.


Sample code

CONSconsole_alarm.xml

<?xml version="1.0" encoding="utf-8"?>
<Oni>
    <CONS id="0">
        <Flags>AlarmConsole</Flags>
        <Position>0.008397624 11.7258873 3.22773027</Position>
        <Orientation>4.47035E-09 0 1</Orientation>
        <ConsoleGeometry>#1</ConsoleGeometry>
        <ScreenGeometry>console_alarm_2.dae</ScreenGeometry>
        <ScreenGunkFlags>NoCharacterCollision NoOcclusion</ScreenGunkFlags>
        <InactiveTexture>NONE</InactiveTexture>
        <ActiveTexture>NONE</ActiveTexture>
        <UsedTexture>NONE</UsedTexture>
    </CONS>
    <OFGA id="1">
        <EnvParticle></EnvParticle>
        <Elements>
            <OFGAElement>
                <GunkFlags>NoCharacterCollision NoOcclusion</GunkFlags>
                <Geometry>console_alarm_10.dae</Geometry>
            </OFGAElement>
            <OFGAElement>
                <GunkFlags>Invisible NoObjectCollision</GunkFlags>
                <Geometry>console_alarm_11.dae</Geometry>
            </OFGAElement>
        </Elements>
    </OFGA>
</Oni>


Geometry export

[...]


Geometry import

[...]


Using a new console class

[...]